The ARVORE team of bright Brazil ARVORE continues to play with nostalgia, not just for retro games of the mid-90s but also for childhood memories generally. Here’s a glimpse of what their latest VR-based brainchild YUKI is all about.
- producer: ARVORE Immersive Experiences
- Publisher: ARVORE Immersive Experiences
- Date of release: July 22, 2021
Studio ARVORE was announced in April with its first game-in-a game Virtual Reality game; Pixel Cracked 1995. The game’s developers injected users into the body of a 9-year old and were able to fully experience the pleasures of arcade machines and classic consoles, which at the time of the mid-nineties, without a reverse glance, were referred to as “consoles.”
On chairs, backs, or sitting on the ground, players were entertained by parodies of songs of the 16-bit and the early 32-bit eras. They swayed with self-consciousness on the nostalgic waves. Inspirated by the ethereal melancholy that evoked the past, ARVORE decided to repeat the same experiment, but differently.
The heroes or the aircraft (and possibly flying tanks or even plush animals, and why not?) expertly maneuvered with your hands to avoid projectiles or hazardous obstacles and tackle all, not just the most powerful enemy, with the help of loud explosions and sounds when you perform. This is precisely how YUKI operates; it is just the creation of the world of fantasy filled with enemies and obstacles that the game manages.
After a short period of training, YUKI transforms into an almost typical bullet-hell, with the sole distinction being that you need be able to aim, shoot and gather utility items using active gestures.
What I enjoyed about it was:
In YUKI, The game is extremely addicting. Hundreds of different-caliber projectiles are thrown at the player while intricate moving structures are looming in the background, which Yuki cannot cross paths with. In the meantime, Yuki must shoot back at the foes and earn health points, and score orbs that fall from them.
The damage-resistant pod on the left hand of Yuki can collect not just tips and orbs and tips but also temporarily freeze enemies, and Yuki may briefly unveil an absorbing shield that projects out in the direction of his. Both abilities can cool down following use.
When traversing areas with traps and enemies randomly, the player gets levels that increase her weapon’s potential for combat. Massive bosses await players after some episodes. dying in YUKI will last forever, and the space ranger grows stronger after each loss.
I was impressed by the progression system that incorporates Rogue-lite elements, which presumes that you carry a certain amount of orbs that you collect from each battle. These can be utilized within the lobby to purchase an upgrade from a variety of random options, including auxiliary drones and a loaded shot with more excellent health or recuperation speed.
Additionally, players can unlock new swordwings for the ranger, transforming their appearance, character, and the basic weaponry of Yuki after completing a specific amount of episodes. There are five various costumes to choose from in the game.
What I didn’t enjoy:
There’s nothing to be upset about. However, the difficulty level appears to be very high from time to the moment, and there’s no option to reduce it. In addition, there are times when the system produces an incredible number of traps and enemies, which is, due to the number of weapons and bullets in front of you, it is impossible to discern anything. But, in the case of bullet hell games, it’s a common occurrence.
Do you think it is worth taking a look?
If you’re a fan of the Shoot ’em-up game, you’ll undoubtedly enjoy YUKI. And even if you’re not sure, make sure you explore it for exciting new emotions and sensations. It is especially so because it’s a low-cost game, and it plays and looks at an acceptable quality.