In the category of games with immersive sims, there’s a brand new one, the isometric shooting game Weird West from WolfEye, the company headed by Rafael Calantonio, which previously worked for Arkane, which is known as the home of Dishonored, Prey, and other popular games. If the game can completely immerse you in the same way that the best immersive titles can, we’ll tell you in our review.
- Producer: WolfEye Studios
- Publisher: Devolver Digital
- Date of release: March 31, 2022
The Weird West is set in the Weird West – it’s like the Wild West but featuring cowboys, Indians, oneir witches, the cult of the werewolf, insane pig-men, and many other manifestations the supernatural.
In this game, you’ll be able to relive five stories in order. The story follows a former mercenary who returns to arms after her son and husband are abducted by cannibals newly-converted pig-herder that retains his ability to concentrate during the process of transformation, and the story of a Native American who goes on an adventure that is dangerous under the direction of a tribal chief; and many more characters that are different but linked through a mysterious mark in the neck. The entire deck is presented in the final. However, the game can know how to keep the audience engaged and keeps the game intriguing until the very final.
Therefore, you must take every job you can get. NPCs are always willing to offer tasks. However, it’s important to remember that many of them are restricted in time. And if you are not in a rush, you cannot complete the mission. Traveling can take hours or days on the map. Therefore, you must think about your travel plans ahead of time. While you’re probably able to complete it on time, even if you do all of your shopping in one go, the game is pretty faithful in this way.
Every action will reflect on the character’s image, assist anyone you meet, and consistently accomplish tasks. You’ll earn an extra reward from karma or favor from traders. murder and steal from people before civilians. You’ll be judged for an infraction, and people won’t want to do business with the person you are. If you kill or steal people before civilians, you’ll be considered a criminal, and they will not be able to do business with you, or else you’ll end up in jail. You can get out only when you pay the penalty or serve time.
The arsenal of the character is limited to five kinds of weapons, including a revolver with rapid-fire, which is efficient at medium distances; powerful shotguns; a slow but long-range rifle; a bow to aid in discrete, lethal destruction of enemies; cutting and stabbing to engage in hand-to-hand combat. There’s also a variety of explosive devices, ranging as an incendiary bottle or the smallest dynamite cylinder. In addition, the surroundings can be used as a weapon in the event of a crisis; nothing stops you from pulling a chair over and throwing it at the enemy and using the shovel to create an unexpected blow to the head. Also, after the battle, make sure to look in the pockets of those who were killed. There will be ammunition and bandages and other things that could be offered to a trader.
The possibilities for developing are limited to four different character traits and three or four different abilities with each firearm. You can, for instance, make the next shot with your gun silent or remove a clip of your revolver from the enemies. There’s a lot of freedom when creating character designs. However, I was not impressed by the unintuitive method of using the gamepad’s capabilities. You have to press three buttons simultaneously, which is difficult to accomplish in the heat of combat.
It’s fascinating that Weird West allows you to transfer one character’s equipment to another. It’s as simple as finding your protagonist from the previous story in a different story and bringing him into the group – he’ll happily share what he has accumulated in his arsenal of weapons, gadgets, and potions, which means you do not have to budget money to purchase.
The first and most important thing is awkward controls, either using a gamepad or the mouse and keyboard. The camera’s actions are unpredictable, and firefights get very chaotic. I believe that the camera should be set behind the back of the player, preventing it from being seen to view from an isometric angle. However, it’s not a good image – the game features poor graphics and extremely high demand for the resources of a PC. It also has several bugs. Yes, however, it is essential to consider the absence of the first day patch. However, I needed to restart my game a few times due to the interfering bugs.
If you’re looking for an excellent immersive sim game Weird West is quite capable of fulfilling your expectations. WolfEye Studios’ debut work will be more successful over time; even though the game falls a bit below the top-quality representations of the genre but it’s a good start.