WarioWare Get It Together Review – Funny Madness Review

Games for parties and companies are available across all platforms. However, thanks to the advent of the Nintendo Switch, it is the absolute leader within this space. The most successful elements from Nintendo’s WarioWare “microgame” range are those you can play with your friends. This review will present our thoughts on the most recent game from the franchise, Get It Together, which once more blends the idea of microgaming with play for the company. It was entertaining but, also in a positive way, a bit crazy, although this is subjective.

  • Developers: Nintendo EPD, Intelligent Systems
  • Publisher: Nintendo
  • Date of release: September 10, 2021

What exactly is WarioWare”Get It Together

Get It Together is the new installment in WarioWare available for Nintendo Switch. It is part of the WarioWare collection and is a distinct part of the Mario franchise dedicated to microgames. The fundamental concept behind microgames is the speedy execution of basic actions. The gameplay is simple, and it appears that the game seems to be simple. However, the amount of time spent in each game is concise and creates a significant element of excitement, and gives players a real risk of losing. The time limit was so tight that it was challenging to capture screenshots for this review. Sometimes, I just didn’t have enough time to think of what I was supposed to do.

Despite the obvious limitation to the game to a couple of players, it is possible to play on your own, though at least twoplayers are more enjoyable. Every player will only require one joystick for control and play with, which means that two players can play with a handheld controller, but with the controllers off.

It’s, however, much more enjoyable in the dock, particularly since, in certain modes, the microgames appear in a nested window and appear quite low-res in the portable. Microgames’ controls WarioWare: Get It Together can only be controlled by the button, but you can play it on Lite and fully mobile modes and play locally with two different consoles.

The game begins by introducing the narrative mode. You’ll be laughing at times, but this is where it’s at, and it’s mandatory since it’s where all playable characters are introduced. The tale naturally isn’t very long and focuses on how a renowned Nintendo villain, Wario, the director of the main studio for game development, was able to get involved in his games to protect them from bugs in the code and save his fellow players. So naturally, he made money while finding treasure.

Gameplay is a series of micro-games with specific topics ranging from 10 – to 19 pieces that we have to complete through various characters selected by the team. The final micro-game is known as “level with an enemy”; however, it doesn’t always involve battling a powerful opponent. It is sometimes enough to figure out a solution or complete a game in the spirit of the old platformers.

Once we have completed the challenge, after which we receive the amount in coins and a new player on the team, if we fail in any of these microgames, we’re able to lose a level of “vitality. The games are typically four in all (but some groups have one). If you lose all four, the game will end – however you can play from the same spot with a vast number of dollars.

As the campaign continues, free-play modes become available. At the end of the story, the actual game is just beginning – all modes are available, and a store opens with the same coins, where players are used to buying gifts for characters, boosting their level. New levels allow access to new outfits, colors, and avatars.

What I loved about

  • The game offers a wide range of characters, gameplay, and different modes. WarioWare gives some fighting games an advantage with over two dozen playable characters that you can unlock when you complete the story. Furthermore, each character is unique and has abilities that can be specific to the surface they are. For instance, Wario flies a Jetpack and can strike in a close fight, Orbulon drags any object using his beam, and Mona uses a hover-scooter to ride and throws the boomerang. Then there are numerous games and more than 200 microgames that can be adapted to various characters, a vast space for imaginative solutions, and hilarious moments.
  • It is easy to master. Like any party or company game should be, WarioWare: Get It Together can be played by the broadest player. The game’s mechanics are so simple that it’s sufficient to put the player with a console or a joycon in his hands, and he’ll understand the game’s mechanics by himself. The importance of playing and the consequences for mistakes made here are so severe that it is bound to make you laugh, and you’ll want to try again.
  • Full Russian localization. Captions and dubbing support everything happening on the screen into the great and powerful. It’s not the best option in games of this type. However, it is a nice additional feature.
  • Membership: How do you cut an Atlantean’s armpits? Play a game with the look of old Mario hits, or put a plug on an enormous nose? Do you like rolling a train or scoring goals? Do you want to fight each other in a fight-like environment or play a story-based game together? The insanity level of the game can be used to make any company smile and give plenty of laughter.

What’s not to love?

  • Microgaming is not balanced. WarioWare readily admits that certain microgames work better with certain characters. The company even provides an evaluation that is displayed on smiling faces. On the one hand, it encourages creativity, but however, it can be a bit irritating, especially in the story, where the rating isn’t evident, or in games that feature random microgames where the wrong player is assigned the incorrect game.
  • The soundtrack is bland. In comparison to other games from the Mario franchise, this soundtrack is a bit weak. The best part, maybe among the songs, are those that feature the level featuring Penny and the theme for the final credits. The rest of the music is rather dull and is far from the stylish arrangements of Paper Mario or 3D World to these tunes.
  • It isn’t as powerful as Switch. Although Super Mario Party and 1-2-Switch make utilization of movement controls, Get It Together could be just as quickly launched on the other platform or even on a PC. Naturally, the availability of Lite is a benefit; however, if nobody is talking about the importance of such a feature, however, it could be added as an option. Similar to the touchscreen feature in a tablet.
  • Madness! Instead of the remote unit and cute Super Mario Party visuals, Antihero Party is a complete mix of psychedelic and visual styles, much like cartoons such as “The Half-Litre Mouse.” Certainly, it’s one of the games’ overall aesthetics. However, this kind of garbage may not suit everybody’s liking.

It is worth picking up.

For those who frequently enjoy these games in a group, WarioWare: Let It Together is, if it’s not for you, indeed an excellent inclusion to the collection. There’s no need to be playing Super Mario Party constantly. If you’re able to get the right attitude, the game can sway any gathering or be an effective time-killer. As a primary party game, it’s not the ideal choice, mainly when you’re playing with kids. The local chaos and psychedelics aren’t for the faint of heart.

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