Walkthrough Sherlock Holmes: Chapter One Walkthrough & Guide: All Cases Solved, Trophies & Achievements

Sherlock Holmes; Chapter One is a game with the possibility of an unexplored world. After the introduction at the hotel, you can travel nearly anywhere at any point to explore all over the island of Cordona as you disguise to appear friendly to certain individuals and even put an end to bandits. This is how this is done.

This game’s general guidelines can be complicated and cost you a lot of unnecessary time if you remember certain points while conducting your research.

1.) Important Attention to the symbols over those clues in the diary.

If you’re ever stuck, look at the entries in your notebook. If they’re marked with an elongated symbol, this will provide an idea of what you have to accomplish, such as a speech bubble, for instance, suggests that you must communicate with an important person, and an eye signifies that you need to gaze around the area in the state of perception, and the symbol of three tiny men indicates that you need to seek out the people around you. If you’re unsure about the meaning behind each character, look at the Game Options and Basics. Here you can get an overview of the game.

2.) Hints have to be pinged so that you can perform actions

An error made in the beginning is to make it quickly before they have grasped the game’s basic rules: To execute specific actions, the relevant clue in the diary has to be “pinned.” If it’s not, you’ll be unable to complete the task, or you could end up waiting for hours unnecessarily since the game isn’t progressing. For instance, if the icon for a speech bubble is higher than a hint, it’s a sign that you’re required to speak to someone regarding the subject. If the direction is pinged, it is possible to do this! It’s easy to overlook this, particularly with eyes, to which you must switch to the perception mode (via R1/RB). If the clue is not pinned, then the prompt for interaction will not even show up, and you’ll be left like the duck in a storm. Rainstorm.

3.) Explore the environment completely

Most of the time is spent looking for the crime scene and other crucial places. Make sure you are thorough and gather all clues at the very least, until the “key clues found” indication appears. Then you’ll have identified all clues pertinent to the plot, and you can leave without missing any vital information. If you’d like to go all-in, You can continue searching till “Get every clue” is displayed – at that point, you’ll be able to find all the possible clues too. If you’re not sure what’s missing, check the map. The magnifying glass icon in the current position is white; clues are left to investigate. If the icon is yellow, you’ve discovered all the essential clues, and if it’s green, you’ve tried everything.

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3) Use disguises to speak to passers-by

In certain circumstances, you’ll need to contact random NPCs for assistance. An icon of three persons appears above the journal entry. Take note of the category of the population that searched for information, whether it is from the working class, an Arab or African-born neighbor, or a well-off from the upper classes. If you want the particular people to speak to you, you must dress as if you belong to their group. Therefore, purchase the appropriate clothes at the local clothing store and then put them in. In the “Wardrobe” menu, the red and green pie charts will tell you the identity that your costume currently represents, e.g., policeman, Ottoman, beggar, etc.

4.) Highlight hotspots using L1/LB

If you’re still looking for clues to a specific location but aren’t sure where to look, you can try pressing L1/LB. This will display the hotspots within the vicinity, that is, every object and person you can interact with. The markers are small and could be missed but aid in one scenario already.

5. ) Follow Jon’s instructions

Sherlock Holmes Chapter One almost provides you with free assistance in finding clues. Unfortunately, this makes it easy to become lost among all the clues in the case. When you go in an unintentional turn, Sherlock’s fictional friend Jon will likely write a frustrated or humorous diary entry (a message will appear to inform you). This is as if it were an indication that you’re wasting your time. However, it’s always the right time in the event of a critical investigation or contact with a suspect occurring.

6. ) Take a look at all games of thought

Even if certain thought games aren’t your thing and you believe that you have the answer to a question, it is essential to go through the various options in the game to experience all outcomes once. Mainly when Sherlock permits several “branches” within his thinking process, so that allows you to switch between. The only way to make these conclusions is to open every possibility to further investigation. Furthermore, the diagrams and clues to thinking processes are revealed fully after the case. So even if you have some clues to go through, you’ve not found everything.

7. ) Be sure to pay pay attention to audio and visual signals

While you’re engaged in solving the mystery and the case, the game will give you barely noticeable signals. For example, people who seemed at ease all the time suddenly begin struggling, a new camera perspective is revealed, and occasionally, even an audible signal such as a jingle tells you that you’re on the correct path. But, you’ll only receive these hints at the average level of difficulty.

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8.) Apply your ideas when you reconstruct the scenes

If a cloud of reconstruction appears, it is possible to try a variety of variations of the scene. One is the only one that can be conclusive for Sherlock. In essence, you can work for your hand at it through trial and error. However, it is more likely that you’ll make quicker progress if you shift your grey cells slightly to make sure that only specific parts of the scene can be combined. For this, go through the tips in your diary attentively. There you’ll get all the information you need. If reconstruction is begun, it can always be solved in any scenario. You are not likely to overlook any detail. If you cannot resolve the problem, read all the clues and think about the places you may have been misled.

9. ) Search for the locations of all the fast travel points (the rickshaws parked all about)

In the beginning, you’ll be required to go to various locations on foot, but you could reduce the amount of walking time by scheduling an exploration that reveals all the convenient travel points. At first, you’ll get to these fast locations with the assistance of rickshaws, which are found nearly everywhere. But, in the future, you’ll be able to make use of quick travel at any point so long as you’re within the city.

10) Each case can have several solutions?

In various criminal cases, you must decide which suspect is responsible and what you should do about the issue. In most cases, the game offers several suspects that are questioned, and you could encounter the scenario numerous times when you’re uncertain of the most appropriate one. It is sometimes like the game’s creators want to make fun of you by saying that there’s no best one or that it’s irrelevant which option you choose. However, this isn’t the case! It is always a particular option: You can identify the difference by Jon’s last comment. If he states something like, “I don’t know if I was the right choice,” it is the wrong decision. Additionally, you may have the option of either getting the perpetrator in jail or just pitying the person and leaving him alone. The decision will be deemed to be either right or wrong by Jon. In theory, at least – since it does not affect the future course. So you can always decide as you see fit.

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