Walkthrough Life Is Strange: Before The Storm Walkthrough: All Decisions, Graffiti Locations And Trophies

Making Decisions

Life is Strange: Before the Storm In the game, you decide the story’s direction by making your own choices. Most of the time, your decisions will result in slight differences in the dialog. If you’re looking at the pyramid icon, however, your choice will have significant implications that don’t show up until after. It’s all about your relationship with individuals, regardless of whether they’re likable to you or in a bind with the characters. Mainly, your connection with Rachel will be affected by how much she trusts you and whether or not your relationship is an informal friendship or becomes a romantic relationship.

Graffiti – collectibles

In every location, Chloe can leave her mark with the help of graffiti. In each area, there is a silver or bronze trophy. Each site has only one chance to draw graffiti (applies only to Episode 1; later, there may be more), and there are ten graffiti each episode. We’ll show the exact location of these places. You must find the graffiti as quickly when you arrive at the new area, or else you could “mess off” the chance due to a mistake or even if it’s already too late to do this. Don’t fret because you’ll be able to get caught up on graffiti you missed anytime you want by using the chapter choice. For each chapter, you’ll be able to choose between two sayings. Choose which one you prefer. There are no consequences.

Trophies/Achievements: Easy to Platinum Trophy

The trophies/achievements of Life is Strange: Before the Storm are very clearly structured. After completing each episode, the only trophies you’ll get automatically are a gold trophy. If you don’t, you’ll receive silver and bronze trophies for every optional graffiti Chloe leaves in specific areas.

Is the platinum trophy available only that comes with the Deluxe edition?

There are reports on the Internet that the Platinum Trophy is only doable only if you’ve also played the bonus episode, which is exclusive to Deluxe Edition. Deluxe Edition. Since then, the developer verified the rumors as untrue. So, even though there’s an additional gold trophy in”Farewell,” the bonus show is not necessary to earn that platinum award. (Update The update is that in the meantime, “Farewell,” the extra episode “Farewell,” is out. So, contrary to the initial assumptions, there’s no trophy.)

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Talkback

Being the hothead Chloe being, Chloe may sometimes “talk back” during conversations. This can be seen with Blue “swearing” voice bubbles. This dialogue game usually leads to a sophisticated solution to a problem. Be attentive to what the other person has to say and provide an appropriate response. Be aware of the goals you wish to accomplish, what might lead to the other person’s destination, and what may come off as unsuitable. We have provided the correct answers in our solutions. To succeed in the contest, you must give correct answers for each question, and you will be awarded 1 point for each answer. If you make mistakes, you lose points “opponent” earns points. The first player to break the hourglass at mid-air wins. This is a challenge in a situation that is unbalanced. In some back-talk matches, you need to offer more precise answers than you can give incorrect ones, which could swiftly make you lose the battle. However, don’t fret: you won’t ruin your game when you do this. There’s always a different approach. In the end, lost or won backtalk disputes do not alter the relationships between Chloe and her respective counterpart.

Episode 1: Awakened

Evening at Arcadia Bay. Chloe is heading to the concert by the group Firewalk that is playing this evening at The “Old Mill” that would not delight her mother in the least should she know about it, as the Old Mill is a pretty not-so-reputable shed. From a distance, one can be able to hear music. Follow the track, and you’ll reach the fence, which you can leap with a powerful jump.

Graffiti # 1: Rehab Vandalism

When you get there upon arrival, you’ll be able to see an abandoned trailer to your left. Explore it to locate the first location in a panel at the back, where Chloe can leave her graffiti mark. There are 10 of these during every episode, and there’s an award for each. In the end, the spell you select in each instance is entirely a matter of preference and doesn’t affect the gameplay.

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A doorman will not let Chloe into the room despite her incredibly forged ID. You should talk to him again, and you’ll discover a crucial new element to gameplay in Life is Strange: Before the Storm. React back! As the stubborn girl Chloe has always been, she is known to rebut and use arguments and accusations to persuade others of her view.

Listen to what he says and then respond in an appropriate manner. Based on your response, the bouncer will either win either way “word duel” that is, either one of you wins the “point.” Like in sports. Whoever scores the most points at the end of the game wins. Therefore, you must ensure you have the correct answers to arrive at the first hourglass by accumulating points.


Reading Tip: “

h2″>Talkback: bouncers.

In this instance, the most appropriate answer is: time to sleep, cute isn’t the same as a little just like me, and who’s your boss?


If you do not get through then, the bouncer will not allow you in. You won’t get a second chance. But don’t worry, it’s not finished. There’s still an alternative route to get inside: Pass by the motorcycles back entry point. Chloe may be able to make it through this, provided she has something that she can stand on. Then turn around and push the dog kennel to the right position. It will take you into your own Old Mill.

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