Legacy of Thieves
Before starting the movie, let’s remember what Barcelona or Venice is about. Italy is the most important thing.
At the time, the initial Uncharted game was a modernized interpretation of Tomb Raider, which in its turn was an attempt at the video game version of Indiana Jones. It was intended to homage to the postmodern B-movie series of adventures from the 1930s. Letting this circle be closed again by an adaptation of a film will only be successful if it’s aware of the tradition and reveals new aspects from it not to be just a carbon-copy an of a copy that can just be blurred.
Since fear of spoilers is apparently among the internet’s flaws, I’m not going to discuss it further about it, only what’s evident in the trailer and, if you think about it, makes the film’s most memorable scene in the end: the identical action sequence that is also the dramatic climax within Uncharted 3. Uncharted three-game, as Nate takes part in a tense shoot-out against his henchmen while being thrown out of an aircraft without using a parachute.
This scene (and possibly the one that features the ship) illustrates what a no-holds-barred fun action-adventure Uncharted could have been had the filmmakers had simply put the brakes on their imagination in the same way as the vintage Mercedes in the scene and adopted a less grueling approach. Unfortunately, instead of setting the stage for the characters by giving them the most straightforward smile at them, they force them to recite monotonous speeches on trust and teamwork that loop around. The reality that Sully has to make three attempts in the beginning to convince Drake to join him on an adventure is proof of this awkwardness in a dramaturgical form that frequently causes narrative inertia. This is especially unfortunate since director Ruben Fleischer demonstrated in Zombieland that he can master this type of mischievous snottiness off the cuff, which he was not able to live up to in this film as a mere agent for the screenplay commissioned by the director.
Rise of the Tomb Raider
It’s undoubtedly for anyone who is a fan of the game how half-chickens like Tom Holland could be cast to play an edgy swashbuckler similar to Nathan Drake, whose character in the game has an evident contour by his body’s angular shape The size of Holland’s body even with his well-trained muscles and a six-pack, looks like a traffic light cosplaying. In addition, the montage scene where he transforms almost overnight into a bit of bodybuilding, from a slim-chested bartender and pickpocket to a full-on adventurer, is an inherently bumbling narrative that the radioactive bite of a spider would be a more plausible reason for his initial initiation.
But, Tom Holland is far enough accomplished and well-liked as an actor to not just take the youthful Nathan Drake off his hands at some moment. On closer examination, you will see that it is apparent that the Uncharted hero and Tom Holland’s Peter Park, despite their evident difference in physical appearance, have shared more similarities than they appear at first glance as they both have to navigate their journeys more blunderingly and uninformed than they can master their challenges with a calm head. Nathan Drake was constantly exposed to his circumstances as a game instead of controlling them, and completing these adventures more with the luck of the brave in the face of every obstacle and not the ultimate authority in the circumstances. This is the opposite that Holland conveys in a very charming manner with his portrayal. But, Uncharted awakens in every scene a glimpse of the kind of movie we could likely have seen in the case of Indiana Jones 5 had Shia LaBeouf taken the responsibility of Harrison Ford after Part 4 earlier in the day of.
Antonio Banderas, on the contrary, is likely to be remembered less for his charismatic villain with his dull performance than, at the very least, in the film’s single unpredictable scene. Mark Wahlberg embodies his Sully with confident, cocky confidence and a sly grin; however, the script never allows the actors to have the necessary chemistry to depict that, just like the games, they will never know for sure if they’re antagonists to each other.
If it succeeds but fails, it does have the best moments, like the scene where Nate and Chloe rise to incredible heights during a battle of the strength of their mutual distrust, or in the instances where the treasure hunt is constantly in danger of falling apart as the villains greed and selfishness gain the advantage. Unfortunately, however, the film tends to leave it for a moment in these scenes and then let it fade out of tune – especially, for instance, a gag built throughout the film to create the bang sound effect in the closing scene quite literally. Even the moment of glory where the tuneful fanfare from the games declares that Nathan is finally maturing from a bartender who robs to a well-seasoned Tomb Raider is lost nearly completely amid the noise, but it is unable to create the emotional reaction that was intended.