Turrican Flashback Test

Who has contact with this company Rainbow Arts? In 1987-91, there was not a single German publisher that consistently released games on C64, Atari ST, or the Amiga. The quality varied in the range of amazing (Rock’s Roll Spherical, Rock’s Roll) and normal (Danger Freak and Masterblazer) up to a complete disaster (Graffiti Man, The Baby of Can Guru).

There were two characters that the player could count on Manfred Trenz and Factor 5. Trenz first stirred up controversy on the C64 by introducing his witty Mario replica of The Great Giana Sisters, followed by the clever shoot ’em-up Katakis, and then the exhilarating R-Type adaptation. Factor 5, on the contrary, was able to jump right into the Amiga, making its own Katakis and awe-inspiring with its excellent arcade adaptation of the Items famous slot machine.

Each of these games has one thing they all have in common: They were technical to the upper classes at the time. So it’s no wonder Trenz was determined to push the hardware to its limits again in this subsequent C64 project. He demanded vast levels of smooth scrolling throughout the game with dozens of enemies, projectiles, and occasionally screen-sized bosses.

Add an action-packed gritty hero which you can jump, run as well as shoot. And there is the legend Turrican. The Turrican’s most distinctive weapon is an omnidirectional, fat laser modeled on the Ghostbusters that you can move around every inch of the screen.

A classic soundtrack

Factor 5. On the contrary, I was able to handle the conversion to Factor 5, took care of the conversion for Amiga, and also utilized the 16-bit old computer to the max. In addition, the game featured vibrant colors, stunning pixels, and hammer music created by Chris Hulsbeck, which the world was never able to hear in this quality, particularly in such quantity. The composer, known as a master of sound in the era, composed 18 songs and individually music for every world section and boss battle, created each of his songs and put the competition out of their respective places thanks to his stunningly clear sampled instrument library.

It’s been nearly 31 years since the game was released, and you can play this tiny masterpiece of technology with PS4 and Switch thanks to this Turrican Flashback collection, which includes the previously mentioned Amiga version, as well as other versions. The vastly branching level design is striking if you play it again after an extended period. Notably, the final two of the five worlds tense the nerves with numerous wrong routes and dead ends that consume more space than the end. Additionally, the opponents are diverse and agile, which is why they drain your body’s energy in one breath, and then your life is over.

This is why you’ll need a solid cartographic memory and, most importantly, patience. Since if you explore the debauched levels that have more in common with Metroid than Contra in regards to size, in all their splendor, there are thousands of diamonds and hundreds of lives. The reward for all the work is Turrican’s challenge from terrifyingly hard to slick.

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Turrican 2: The sequel that is superior in every way

Turrican was then followed by Turrican 2, which is better than Turrican in every aspect and is certainly one of the top games in its genre. The design world isn’t as confused, but it still has amazing secrets to discover. The images are more vibrant as well as layered and fun. Chris Hulsbeck also managed to beat his record in just ten months.

He wrote the seven-minute synth-pop symphony in an intro. It thrills you in the world of first contact by pulsing themes such as The Desert Rocks or Traps and then delights you with the awe-inspiring Concerto For Lasers and Enemies immediately after you get seated on a spaceship in the third dimension and travel through the realm that is Turrican for a couple of minutes in a classic shooter.

Turrican Flashback: technical excellent …

The Flashback collection is worth it for Turrican 2 alone, a fantastically precise emulate. Controls have been well modified from the joystick, and the numerous buttons have been judiciously dispersed across the buttons and shoulder buttons. The save function, as well as the ability to rewind, are helpful for newcomers who are struggling with the traditional, often difficult-to-play game.

In essence, there’s only one technical issue: the Amiga originals were designed for televisions with 50 Hz and thus generated 50 frames every second. The PlayStation 4, as well as the Nintendo Switch, on the contrary, only display 60 Hz and have ten frames less.

They are created during the simulation through an interpolation that produces a slight, continuous Twitch. It is important to note that it is only apparent at a close look and doesn’t affect the game. There are also no more extreme jerks to complain about that occurred on the first computer, when there were numerous objects such as projectiles, enemies, or explosions.

.. however, it is it’s not complete

Apart from these two games, there are, strictly speaking, five additional official titles in the series: Mega Turrican appeared for the Mega Drive and was designed exclusively by Factor 5 without Trenz’s involvement. Turrican 3 is almost the identical game but available for Commodore Amiga and was created as a result of collaboration together with Kaiko, the founder of Peter Thierolf.

Super Turrican for the Nintendo Entertainment System was designed and developed through Manfred Trenz and represented an upgraded version of the first Turrican with several custom-designed end bosses. Factor 5 also worked on Super Turrican, but for the Super Nintendo, and mixed several elements from the entire series, often with brand new graphics and music tracks. Finally, Super Turrican 2 followed in 1995 and departed the most away from the gameplay design philosophy of the series and was more like the excellent Contra/Probotector replica.

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We’re describing the details in this way: We do this because there are only two sequels available in the Flashback collection: Mega Turrican and the Super Nintendo version of Super Turrican. It’s difficult to grasp why the games produced through Factor 5 aren’t present in the full version. It would also be great to play The Trenz Turricans for C64 and NES. There’s enough room on the cart (in the event for the Nintendo Switch), or even the Blu-ray (Playstation 4) should be available at least.

The absence of titles appears even more questionable considering the work Turrican Anthology, which is scheduled to release later in the coming year. The book will be created by Strictly Limited Games and has already been available for sale for months through their store with various extravagantly made editions.

Additionally, a feature is being planned which will cause everyone Chris Hulsbeck fans’ mouths to salivate: You’ll be able to play his intricately-arranged soundtracks, which the musician composed alongside Fabian Del Priore at the beginning of 2013 due to the success of a Kickstarter campaign. Unfortunately, however, the promising feature is not included in Turrican Flashback.

The equipment is a bit bare, and besides the ability to save and rewind, it is possible to turn on a couple of graphics filters to recreate the feel of a tube television by using scanlines and curvature of images. The rest is all you can do.

Super Turrican and Mega Turrican Solid sequels, but with some flaws

Super Turrican is, as described, a collage combining components from Turrican 1, 2, and Mega Turrican. Additionally, there’s no all-around laser with a fiery flame. Instead, an ice beam can be used to stop your adversaries from moving for a brief period. While the graphic elements on their own and the music of Chris Hulsbeck are very pleasing, the connected levels lack coherence, and the ending is a bit rushed. However, it’s by no way a bad game.

It is a bit more difficult when you consider Mega Turrican, which was created without assistance from Manfred Trenz. The game’s design is extremely linear, reducing the enjoyment of exploration and excitement of collecting more lives. Additionally, many end bosses lack imagination and operate in the same movement pattern that is seen way too fast.

However, the graphics have deteriorated as among the best. Grappling hooks that let you connect to platforms and go between A and B are like fresh air. Its operation takes some getting familiar with, but it eventually performs admirably.

In the end, we must note that there are still frequent crashes in games running the Switch version, particularly in the latter stages in Mega Turrican. When we asked about it by us, the developers said that they would release a patch to be able to fix the issues by the end of next week.

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