Triangle Strategy Test

Optically Triangle Strategy is a follow-up to the tradition of On Norzeia; everything is built around the three minds of morality, freedom, and utility. Each of them can enhance our value by making decisions and taking various actions. Based on how much weight each character’s character characteristics is, we can meet other characters and invite them to join. However, we didn’t see much of this in our first run, as the game doesn’t provide many details about how our choices and actions influence which character.

Naturally, the recently achieved peace across the continent is just an unstable one, and that’s why we’ll soon be into the first battles and will be putting our strategies to the challenge as Triangle Strategy is a JRPG that features a turn-based combat system that demands tactically challenging approach. For example, do we typically fight with combatants who can melee or prefer combatants with a range, such as mages or archers? Do we carry our healer along with us, or do we leave her to be able to carry another fighter to finish the fight quicker? All of this should be considered carefully before launching the battle.

The tactically challenging

If we are thinking about how we can most effectively fight the battle and then decide that it is in our favor, the terrain on the battlefield where the action takes place can play a crucial role. The battlefields that are fought on are diverse. We fight in the mountains, and we count on different altitudes and sometimes on plains such as bridges or a castle courtyard. Archers are of no value if the battlefield does not have high spots to place the archers, and we can engage in a spirited and savage battle with our melee warriors.

However, Triangle Strategy doesn’t stop at the same tactics that are commonly used. The more soldiers we include in our squad throughout this game, the greater the options for tactical play were. Each of the various classes has its unique advantages, but each character also possesses special skills that we can leverage for our benefit. Jens Blacksmith, for instance, can build ladders on the battlefield, which allow us to swiftly move over the height difference to take on the enemy’s ranged fighters or even place our own on higher ground.

If we do something foolish and cannot execute our plan effectively, the enemy will be unforgiving. He will then join our fellow soldiers in a series and smugly place himself behind them and then throw down their feet one at a time. Then, before we realize it, we’re outnumbered and unable to do anything. Reviving fallen soldiers back to life isn’t an alternative. At the same time, it’s frustrating, as these scenarios could be, as some battles are long-lasting, but it’s satisfying when the strategy is booming, and you can send one opponent one after the other into the realm of the afterlife.

The vast array of tactical options available with the various character options the game gives our disposal encourages us to play around with the possibilities, test out new strategies, and attempt to fail every once in a while in the worst-case scenario. This is extremely enjoyable and provides diversity in the field.

If we’re skilled enough and can win, the fighters of our team have improved several levels, and we’ve earned a few golds and gained resources. Then the camp enters the game. It serves as a hub for us to use during the game. We can exchange captured resources like wood, ore, and skins to build our combatants.

This is also an issue that requires some thought because the story battles don’t give enough gold or resources to equally upgrade the comrades in arms. So in the end, questions inevitably arise like: Should we boost the damage they suffer from attacks? Do we offer them more energy to live or raise their defense? Luckily, we don’t have to harm ourselves because we can also earn gold and other resources from practice fights in the tavern if required.

Exploration missions and crucial decisions

Between the battles and often endless scenes, Triangle Strategy repeatedly sends players on exploratory missions, which deepen the narrative and provide an opportunity to familiarize ourselves with the villager and get to know the area better. Unfortunately, although it’s worthwhile occasionally to reclaim some precious resources and gold and gain more about the background of the plot and world, the missions do not appear to be exciting or exciting over time.

In the end, they are in a lot of the same method with small areas marked that are: speak to the village and click on anything that sparkles, and then search every house to find items … Then at the very least, the tour of exploration can be ended at any point. But, we could not be able to access important information that may be vital for decisions later on that we must make. The game frequently confronts us with these challenges, which can turn into one of its strengths.

If we don’t make a decision depending on what we decide, the game can take us in a different direction for at least a short time. If we are willing to sell, Triangle Strategy sends us north to the kingdom of Aesfrost to collect the salt. We also find out who bought the salt smuggled there and why. If you’re on the other side, we choose not to smuggle; we head back to the realm of Heissand and are presented with an account of the home responsible for the smuggling of salt. Though both options will result in the same outcome, the route to reach it is different.

We’d love to have created a save point before any of these choices to look at different possibilities and storylines later on; however, the limit for save points is 10. It is at the very minimum; Triangle Strategy has an option to play New Game+ for those who aren’t content with a game that isn’t complete. This game increases the replay value, but it’s not clear if you’d like to go through the entire game for its sake.

The story begins to unfold at the end of the night.

The story of Serenoa and the three kingdoms that make up Norzelia’s continent Norzelia takes a bit of time to build momentum. But, it’s worthy of your time for those who love stories. The tale that Triangle Strategy unrolls is quite thrilling and is laced with suspense and betrayal about the three kingdoms of great power and the houses in them. It’s like Game of Thrones, but without achieving the supposed character model. While the plot turns out to be, the people that play in it are like one-dimensional characters.

The game is constantly trying to entice viewers’ attention with heart-warming moments and make us feel closer to the characters. However, the characters’ personalities are the size of a puddle. Serenoa is the heir to the House of Wolffort’s young generation. In Wolffort’s House of Wolfforth, he always looks to be a good person and wants to see everyone doing well. Meanwhile, his adviser and strategist Benedict are always concerned about the reputation and well-being of the House. This is the same pattern that runs through every character. Wide-ranging sympathies or even emotional bonds are rare. It is clear from the beginning which of the good guys and who belongs is a threat to the bad guys. As a result, there aren’t any surprising twists. This is unfortunate since a certain amount of complexity could add some excitement to the story, which is well-written.

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