Total War Shogun II – tips on making it through

Shogun II Total War is an exciting and intriguing game developed by Creative Assembly. The story occurs during The Sengoku Jedai era when Japan is divided into numerous warring clans. Only one can conquer all fighting houses and unify Japan into the Land of the Rising Sun under their banner. The name of the one is Shogun! In this guide, you’ll discover how to gain the supreme throne of Amaterasu best to bring the foes to the knees of their enemies.

Stage 1: Development and Progress

We recommend that you remember the specific list of factions you can play. This isn’t about add-ons but rather the main campaign. If you’d like to, you can add to the required add-ons, such as Ikko Ikki Clan Pack, Otomo Clan Pack, and Hattori Clan Pack. DLC that includes elite units from various houses is also available in the game.

You can play ten factions, including Tesokabe, Mori, Date, Hojo, Oda, Shimazu, Takeda, Tokugawa, Uesugi, Hattori Ikko-Ikki, and Otomo. Beyond these, there are numerous houses; however, they’re so tiny that they will simply fall under the power of your foot. The biggest threat to the player is The House of Ashikaga which controls Kyoto.

Except for the Hojo, every playable faction starts with a province as their starting point. This is usually a tiny and unfortified castle. Some Houses conflict with one another at the beginning. Other Houses suffer the ravages of protests by peasants.

For those just beginning, groups like Tesokabe, Shimazu, and Hojo are highly recommended. The face is generally regular and is free of any intrusions. The Tesokabe, for instance, offers an economic benefit. Hojo can be said to begin by establishing two separate territories. What is the case with Shimadzu? These guys have tremendous loyalty to warlords, which means you don’t have to worry about losing loyalty. It is suggested to play with players who have already beaten the three mentioned samurai houses for other factions.

It’s important to point out from the beginning that there won’t be gunpowder at the beginning. What arquebushes and cannons are in the area when there aren’t any foundries that are normal? Therefore, from the beginning, it’s recommended to construct. Take a close look at the menu of construction. Start to focus on structures that can earn you, at the very least, some coins. Don’t confuse Shogun II with Medieval II or Rome Total War. You’ll not be able to conquer half the country within a couple of hours.

Every castle in the area is secured. The principle behind combat is somewhat similar to Napoleon’s Total War at a mediumhard level. The prosperity here isn’t permanent, and there is always a chance to fall into an economic downturn. Before you can make the dreams of the Shogunate become a reality in the first place, you have to beat your rivals. To do this, it is necessary to create an army ready for combat and not be in difficulties in the economic realm.

Castles can change, and you can access more valuable structures with each upgrade. The new buildings let you recruit good troops, add additional benefits to your economy, and boost trade. Take note of diplomatic diplomacy. It is possible to negotiate a trade agreement with your neighbors from the right. If you’re on the left and have only one castle, you should allow them to become your dinner. Finally, do not forget to do your study.

Contrary to the techniques of Napoleon and other times, unique Arts are offered here. There are two kinds of art of them all – the advancement of Energy Qi (peaceful politics + economic prosperity) and Bushido Way (improvement of the army). Each clan can learn more than one skill at one time. Pay attention to the situation in every province. Sometimes, an alert is issued at the onset of an outbreak of food shortage. immediately provide your area with all the needed supplies. In case of emergency, you can agree to trade with a different clan to increase the amount of income.

The hiring generals aren’t there either. However, you can’t invite family members to join the ranks either. This raises the question: then how do you choose the commanders? Do you give praise to Bisyamon? The answer is quite simple. Generals appear from time to time in their capacity. While you’re on the move, the generals, you’ll be provided with the services of warriors from other houses. You can accept them to the clan or even let them go. They can then offer their services to masters from different places, for example, those who’ve thought of taking down your castles.

You should make sure you have everyone who seeks your favor. Shinto monks (or Buddhists) can propagate and disseminate new ideas across your territory. Ninjas can assassinate commanders of enemies and carry out attacks. Matsuke (local GRUs) closely track enemy movements and arrest enemy spy spies.

For fighting houses in the neighborhood, look closely at the surrounding area. Have a look at who’s the most suitable to fight and who’s better left to serve to serve as an appetizer. It’s better to fight tiny houses with no strong allies. After taking down their castles, you can assume their territory or set up vassalage, and the previously hostile clan will be fighting for your cause. When fighting with your enemies, put a lot of emphasis on eliminating commanders. When a leader is killed, the adversary usually loses morale.

Use powerful cavalry assaults and destroy enemies hundreds of times in one shot. Take on the castles of hostile clans with no artillery. In this scenario, executing sieges is more straightforward than in previous games in the series. It’s as simple as bringing your troops to the walls, climbing them, and taking three distinct structures. Garrison soldiers usually aren’t many there. It is impossible to take out all the adversaries. There is no need to kill them all.

Do not overlook the maritime industry if you’ve constructed ports or have connected to the ocean. Merchant schooners can be placed in six trade routes all at one time. Trade can be conducted with nations that are not part of the game. However, it is better to secure your merchants and tie them to various combat vessels to prevent pirate raids. In the case of Europeans being in your midst, it’s best to maintain peace and construct manufacturing facilities on their land.

Step 2: The road to kyoto

If you’ve been doing everything correctly in the first step, you can proceed to the next step. The goal of every campaign is to be the Shogun. To achieve this, you must take over the provinces of at least fifteen and take control of Kyoto. It’s not easy to accomplish this due to the unique gameplay. When playing this type of game, players will not hurry (go to attack every person in an order). Not at all. Not at all. You must never forget the notion of blitzkrieg or rushing. This only happens in the older Total War games, but it’s not possible for Shogun II.

It is important to gradually enter the enemy’s territory, slowly slamming the enemies. Some homes should be eradicated. In the end, vassal clans could come up against you when you declare the Shogunate. It is not advisable to let 15 provinces be taken over before ensuring that the Ashikaga family is eliminated. Be sure to have garrisons inside your castles. You should leave at least 3-4 regiments in the castle. Put the warlords near the capital.

The Ashikaga clan is the most powerful adversary to all noble households in Japan. He is a formidable force and has most significant fortifications. Ashikaga is the holder of Kyoto and surrenders the Shogun the throne to nobody. Therefore, you must prepare for the Japanese capital’s upcoming siege. It is not necessary to take out your adversaries with just one regiment. You’ll need at minimum four full armies. Let go of the growth and state of affairs for a few days and build these regiments. In the meantime, ensure that you don’t let the treasury fall to zero.

Once you’ve got an army, get ready and attack Kyoto. A majority of the warriors you have will be killed in the end. Be sure to include enough cavalrymen in your troops. Ashikaga is filled with archers, and you’ll have to take care to eliminate them swiftly. Take down the commanders of your enemies and take them down without mercy. If the first army you have killed first, another will follow immediately after it. After that, a third and finally the fourth. The fourth one will give you an amazing victory.

After taking out the enemy regiments, move straight to the attack on Kyoto. Engaging in an automatic battle if you’re filled to the top of your tank. This will instantly give you a win. However, if your army is fairly even, you’ll need to continue for another hour for the actual battle.

After you have captured Kyoto after capturing Kyoto, you’ll get a message regarding the destruction caused by the Ashikaga Clan. Then, you’ll have to wait for 3 minutes. In this period, you are officially a Shogun. You are now in complete control of the entirety of Japan. Everybody around you is kneeling and praying to you that, as the most powerful Daimyo in the world, will spare them from their miserable lives. But all clans’ acceptance of your rule is swiftly replaced with anger. Because you destroyed and took Ashikaga, why wouldn’t the house leaders and houses, even greater… meritorious ones should do the same? The next step is taking on your Shogunate.

Stage 3 The Holding and Conquering

Why do we need to mention putting up garrisons? To avoid sudden losses. After 5 or 10 turns, your shogun rule begins to unleash a torrent of resentment among those who are around you. Even your most trusted allies begin to form alliances. The vassal houses aren’t keen on your dictatorship also. Your rule, they believe, will be a disaster for Japan.

And the mess starts. In a single move, all clans, even vassal clans, proclaim war all at one time. This is where the fun takes place. If your taken Kyoto isn’t surrounded by a fortifications ring from castles of the enemy, the attack will go straight towards the capital. If you’ve got the entire area around the capital, you stand a good chance of keeping your adversaries out.

Large armies of adversaries begin to strike from all directions. You’ll believe there’s no way to escape from these armed forces. But not for very long. The worst happens in the beginning. You must clench your teeth and hold onto them. You can only defend each lock with one hand. Be careful not to take multiple areas. Garrisons in your area can withstand any enemy. But the situation is only becoming worse because of protests by peasants. Be ready for that also.

In the first 15 to 20 moves, the first 15-20 moves will be the worst. But, you’ll be able to get out of it and perhaps dry. The key is to use the best strategy. Make sure to halt the enemy’s avalanches and then destroy those who are advancing right up against the walls. Avoid launching an early offensive. Make use of gunspowder to gain an advantage. Shotguns and guns can help to ward off enemies’ Avalanches. In addition, the bullets of Shogun II are a smashing presence.

If you do manage to get through Kyoto, make sure you don’t let the enemy get the opportunity to take it. Make use of guns and archers. It is capable of capturing enemies. There are plenty of small spaces. Utilize them with care. Be sure that your art (analogous with technology) is elevated to the highest levels. This will enable you to get an access point to the elite unit. For instance, you could build a strong team of Shinobi and take down entire regiments.

A well-planned strategy can ward off any enemy sieges and help to send the rebels right into the jaws of the Yamato. After restraining any attacks, you should rebuild provinces lost and castles that have been destroyed, if they exist. After rebuilding and restoring the castle, you are able to pour acid rain on your enemies.

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