The Stanley Parable: Ultra Deluxe is not a sequel. It’s an upgraded version of the award-winning indie game with an updated look, contemporary concepts, and a new punch of humor that is unique to the series. Crows Crows Crows have finally (after eight years!) taken note of the feedback from the players and have added features for the game which meet the highest standards of reviewers. Here’s a quick, non-spoiler-free review of this sequel, The Stanley Parable: Ultra Deluxe.
- producer:Crows Crows Crows
- Publisher:Crows Crows Crows
- Date of release:April 27, 2022
It is difficult to describe the story of The Stanley Parable at all without spoilers is nearly impossible. Suppose you don’t use metaphors or unrealistic scenarios that could have taken place in this world. The problem is that I’m not blessed with the ability to write scripts; therefore, for this talk, we’ll focus on one of the numerous classic plots for games – the tiniest according to the narration.
So, you’re Stanley, an average company employee who goes to the cramped and cozy office every day to carry out routine tasks: Stanley has a computer at his desk that receives instructions on which button Stanley must hit (literally). And he…just presses the buttons.
Stanley stands up and steps through the lobby, in which his colleagues have their workspaces organized. There’s not one person at the office. Stanley walks towards the conference room, and he finds no one in the room. The room appears as it always does, and the computers are operating. The lights and air conditioning are in place, and the projector is playing fresh slides with new ideas to boost efficiency, but nobody can view them.
Stanley’s world was already shaken by what was happening is shattered when he uncovers a secret surveillance system inside the cage. Numerous monitors spread over the massive walls, each with an identifier corresponding to the name of an employee and each one broadcasting their workplace.
Imagine that the narrator, who is a professionally-crafted voice-over, reads the previous paragraph, analyzing Stanley’s behavior in the same, however, slightly more specific way. His thoughts and reactions, as well as the actions Stanley, are explained by the voice-over, likely anticipating the actions taken by the actor who is the one directly controlling Stanley (or does he, however, is he merely trying to create the illusion of control?).
The narrator must alter the story’s structure each time Stanley decides to make a choice, and the subsequent action of the players within The Stanley Parable essentially boils down to identifying increasing evidence of designers’ game design choices that change as each choice is made in completely unexpected ways and with a radical change.
This is a unique situation where it’s not so much you who play the game, but rather it’s playing alongside you, bringing up relevant issues that are not just related to the gaming industry, but about nature as a whole with a touch of humor. It’s not as much a walk-in simulator but rather an exciting experience as a sort of ode to the art of game design.
In the end, the majority of players will have deep empathy for the character and will be sad to leave him after they’ve finished the game, having mastered all possible endings and will also be adamant in their comments when they’re not able to mention him in the next round of the most effective game AIs since that’s precisely what is he (the Narrator) is striving to achieve!
You’ll go to the narrator’s memory room, assist him in coming up with concepts for The Stanley Parable sequel and take part in a game test of the game’s unique mechanics. Check for yourself in your own Steam review graveyard, and find out the ways your friend’s personality can lead to jealousy and snobbery. You’ll also unlock a variety of new endings and a myriad of accomplishments.
The Stanley Parable: Ultra Deluxe is beautiful. Its engine could create stunning three-dimensional objects that play with shadows, light, and reflections. The designers had the tools and expertise to create an atmosphere never was a compromise with the original.
The revised version will talk about with you the challenges game developers have to overcome when creating sequels as well as in collaboration with the community and will play with the challenges of making games today.
It’s still among the best games of its genre and is a great visual aid to independent (and not just!) designers that even poor-looking templates and basic tools can be made into a new concept, at least for the thought. Don’t pass by.