Test: Shin Megami Tensei 5 (RPG)

In recent times the role-playing games of the Shin Megami Tensei series have gained attention primarily because of their Persona series. The reality is, Atlus is also sticking to the original series that is about building an army of demons to battle against gods. It’s exclusive to Switch; Shin Megami Tensei 5 is a look at the extreme levels of religion in a variety of folklore stories from around the world. We’ll let you know if this is a good idea in the test.

Next stop: Apocalypse.

Shin Megami Tensei 5 is Tokyo, a traditional location for any alien force that seeks to end humankind’s existence. This time, this Far Eastern metropolis becomes the location for the final fight in the battle between God and Lucifer. The devils triumph and leave behind a devastated world. Naturally, there needs to be a hero to bring the world back to equilibrium. In this scenario, there are two. The game begins as a typical college student from Tokyo who is in the wrong spot in the wrong place at the wrong time. Through a bizarre coincidence, the player is transported 20 years into the future and ends up in the post-apocalypse. Before becoming a victim to an enraged local demon group, this young person is saved from an unknown being known as Aogami.

If the student touches the stranger’s hand, through some divine grace, they join and transform into Nahobino, an ethereal being made up of two souls. As Nahobino begins your journey, you’re on an extensive trip to discover the events of 20 years ago and how the world could be brought back to its original condition. The majority of the action occurs in four substantial open areas in post-apocalyptic Tokyo. The ruins of buildings and landmarks are erected from deserts with sun-kissed sands or dark wastelands. As a player, you will spend a lot of time in these

levels, but visually you will always be presented with almost the same thing. While this fits the post-apocalyptic theme, the overall design of the setting is dull over the long term. In this scenario, it is clear that the Unreal technology isn’t fully utilized.

Take ‘Em All

The theme in Shin Megami Tensei 5 is not on city tours. Instead, it is on fighting the monsters who live in the area. They also are very eager to follow you and, if you’re not vigilant, they’ll take you down from behind. But as a Nahobino one, you can dodge the demons easily and getaway. When you strike an enemy or come close to you, the game’s screen shifts into battle mode, just like in other RPGs similar to this. The fights are typically turn-based. Once you’ve invited your opponent to battle, then it’s your turn to fight. There are a variety of elemental powers like fire lights, ice, or shadow, and other things that you can use. Both you and your opponent possess strengths and weaknesses meant to be taken advantage of. The more weaknesses your opponent can exploit, the better moves you can make. It can be so that your opponents will have zero chance whatsoever to mount an attack of their own. Therefore, choose your strategy carefully and uncover your adversaries’ weaknesses as soon as possible.

So that you are not entirely on your own in the battles, you can recruit the demons you meet on your journey into your party. Because there aren’t random encounters within your game, it is possible to have the ability to generally choose which demons you wish to talk to. In every interaction, you are given two choices: fight monsters to gain points for the experience or speak to them to convince them to be your companions. To make these often snarky creatures feel more comfortable, it is necessary to bargain with them. Based on the character of the charlatans, you’ll need to either give them the appropriate answers to their queries or offer them gifts that can be costly. You’ll be able to form three demons, each that has its unique strengths, weaknesses, and unique strategies. You’ll also have the option of always keeping extra demons available similar to the active players can increase their ranks when they win fights.

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