Test of Horizon: Zero Dawn – The big slap from Guerrilla Games

Licenses for new HTML0 games have become an uncommon thing in the current era of entertainment which advocates sequels everywhere as well licensing exclusives have become practically unicorns in the present in the sense that it’s becoming rare for a brand to seek to make new iconic franchises in a time when all games are supposed to run on multiple platforms in the present. That’s the way Gerrilla Games tried to achieve with Sony by releasing Horizon: Zero Dawn, and after playing for more than 60 hours I can tell that the gamble was highly successful, and without a doubt.

Horizon: Zero Dawn is a radical departure from Guerrilla, most known for its Killzone FPS franchise which has always been linked to the PlayStation and is not an essential franchise in the genre that’s dominated by Call of Duty and Battlefield. Switching to an open-world RPG style isn’t the best choice since the genre is equally popular, and even oversaturated, certain people would even say.


Overall,I like Horizon: Zero Dawn immensely. It’s a highly comprehensive game that is extremely well designed, and I can confidently place it among my top five of the most enjoyable games I’ve ever had the opportunity to play. I was more than 60 hours into the game with no intention of trying to earn experiences (this one was acquired quite easily, I was already in the 30th level and was able to complete levels 15 of the main quests) Without hunting too many for collectibles (not particularly present or well-lit but that’s amazing) and mainly trying to collect gold medals by hunter areas and clearing camp sites for bandits. I mostly played around across the planet, finished the main quest, as well as the secondary quests and completed all I could to explore through the many caves that were discovered by and around the Ancients.

I was awed by Horizon from the beginning when I first saw Aloy as a newborn and became converted during the course of the game. Horizon is an amazing, authentic, sympathetic, but brutal and hard world. The gameplay is amazing and simple and avoids many of the flaws that are common of other games in this category, for example, overly-expensive and unnecessary side quests. There are some flaws that indicate that this is Guerrilla’s debut game of its kind however, they’re far from ruining the overall experience. In terms of its story the world it is set in, and its massive machine-based gameplay, Horizon clearly pulls its weight and ranks within the Unique category.

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