Test: Call of Duty: Vanguard (Shooter)

The rotation of developers in Activision’s Call of Duty shooter series is increasing the image and the direction for the team involved each year. Infinity Ward, in particular, is a modern shooter with a contemporary orientation, and Treyarch and its “Black Ops” series, have already found their ways. The team behind Call of Duty WW2 and the latest spin-off Vanguard, Sledgehammer Games is also making impressive strides towards establishing “its” specialization within the series. Read more about it in the test!

The end marks an opportunity to start something brand new.

Sledgehammer Games has struggled to make its mark within the realm in the world of Call of Duty until now. The company was founded in 2011, aided Infinity Games with Modern Warfare 3 Then, it was time to join into the game with Advanced Warfare into an era of futuristic warfare, and the year after, by releasing Call of Duty: WW2 to bring back the scope of content from the series that began in 2003 within precisely that scenario. Call of Duty Vanguard returns to the dark period that was World War II. In the final moments of the war, many rebels and misfits are traveling to Germany to learn more concerning the terrifying “Project Phoenix” and stop the Nazis. In contrast, Sledgehammer was primarily based on historical facts during WW2; Vanguard follows Treyarch’s route when it came to Black Ops and tells an alternative story. While it’s still rooted in battles or historical events like the battles of Tobruk or Midway that participants are included and participate in, you have an abundance of freedom in making these events as well as their effects to a precise conclusion. Like the most recent game, the case in Black Ops: Cold War The gamble plays out in a narrative.

This is primarily due to two factors: The story trick of supplementing the “main story,” which only runs over a short period, with playable flashbacks for the individual characters, which feel like they make up about 90% of the campaign playtime, which is again somewhat shorter at seven to ten hours. Also, the fascinating characters were already given excellent vocal actors for The German version, only have their voices improved in the English version. Particularly it’s the Russian Polina Petrova is a character that may be familiar to veteran players in the role of an operator on Call of Duty: Warzone, which is voiced by the vocal wizard Laura Bailey (Black Widow in Marvel’s Avengers, Saints Row 3/4, Abby in The Last of Us Part 2) amazingly captured and brought to objective reality. However, it’s not just voice actors that make the Vanguard team stand out. They’re comprising Brits, Americans, Australians, and Polina and are convincingly depicted in the Hollywood set, which includes the normal pathos and occasionally an unbalanced viewpoint that’s typical to the series.

Original stories that are bursting with the zing.

After what for me was a weak beginning, in which you travel on trains to Hamburg to find out more about Project Phoenix, Vanguard’s campaign gets progressively better – in every way. Since Sledgehammer is unsuccessfully trying to visualize Hamburg torn apart, yet does not use any famous landmarks, the port in the background might include Rotterdam, Cologne, or Liverpool as well, they can have more creativity until the final. Likely, the other locations don’t have real-life references, but with air battles in the Pacific and the sneaky interludes through the Japanese jungle as well as in the North African desert where you confront Rommel or fight to save bombed-out Stalingrad and Stalingrad, the settings aren’t as sloppy like those of the Hanseatic city in the northern part of Germany. As you will see, you move around quite a bit during the (World WWII) story that is generally pretty and is presented in the highest style of the series at 60 frames per second. This is because within the main level of interrogation and the Vanguard crew or, as it were, the roots of each character are revealed about the reasons what brought them to join this unusual-looking particular unit.

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