An atmospheric action, Tales of Iron opens to players the gates to the Rat Kingdom that has been in trouble for a long time. The king has been slain, enemies have come to a close, and the only hope of a new beginning rests on the new heir of the royal throne. Finally, the creators of Odd Bug Studio gave us a classic in 2021 with no surprises. For some, this is fantastic news; however, it could be disappointing for othersd – I’ll tell youthe reasons in my reviews.
- Producer: Odd Bug Studio
- Publishers: United Label, CI Games
- Date of release: September 17, 2021
As I am returning from witnessing the bloody battle between anthropomorphic beasts within The city of Dawn, Tails of Iron brings me back to an imaginary world ruled by non-human beings.
The world of this game is the fictional Middle Ages, where warlike mice are the good guys and ugly Frogs are the villains. The next battle was the foundation for the prince, young Reggie, which we get to portray.
The plot of Tails of Iron comes to the center, and the game becomes a type of fairy tale. I felt this way since the voice voices the entire story by actor Doug Cockle, who spoke Heralt of Rivia in the English version of The Witcher 3. The voice-over is a commentary on every move the protagonist does, and he describes his actions and experiences – mice don’t speak, do they? The dialog themes of these tiny warriors can learn from the adorable images in pop-ups.
In the simplest sense, Tails of Iron is an old-fashioned adventure that includes simple role-playing elements and the Dark Souls-style combat system. We’re tasked with the work and effort of a newly-crowned King – we must bring the kingdom back to life, locate the missing brothers, and take revenge on the chief of the frogs that tried to infiltrate Reggie’s house. The missions are presented as linear, with occasional breaks from the plot in small tasks.
The progress of the story is seen in the world. As a result, the castle’s rooms are rebuilt, and the rooms are played with gold. Life is thriving again in the surroundings. This is, to me, undoubtedly an enormous benefit.
Rat Kingdom Rat Kingdom itself is divided into six interconnected areas that we need to go through. The castle is here, as well as the dark marsh, as well as an underground crypt, and the creepy caves. I have noticed that they’re well-developed and swiftly recreate the location’s mood where something bad is about to occur. The layouts are linear and occasionally conceal surprise elements.
Wherever Reggie is, there will be enemies waiting to be found– frogs bugs, huge worms, bugs, mosquitoes, and zombie toads. There’s no shortage of huge bosses. There aren’t a lot of enemies. However, you’ll never be bored by them since this combat mechanic is built on Dark Souls. Dark Souls ideas.
Every fight is challenging in its unique way since the enemy can kill the mouse using two strikes. This usually requires you to utilize the roll, counterattacks, and shield, and in the battle itself, you must carefully observe your opponent’s attack and react quickly to his plans. Advantage: I chose to mark myself with the damage system. There aren’t any numbers of damage or an elongated strip of life above the head of adversaries (except that of the boss), and you can assess their health based on their appearance.
Tails of Iron doesn’t attempt to upset gamers as Dark Souls despite its difficult nature. Combats can be tough, and saves are frequent, there’s no nervous stamina system, and, in general, death comes with the same penalty. On certain missions, your friends assist you even if their help isn’t much. However, if you fail to save money, then you’re in trouble.
On the way, Reggie transforms from a scared prince to a King. I’m sure I’m not going to mislead readers about the fact that Tails of Iron has light play elements. There’s no boost here, and the new equipment assists our protagonist in increasing his power.
There’s a lot of it, including breastplates, helmets, and shields are separated into medium, light, and heavy. In addition, among the weapons, you’ll find swords and spears, axes, bows, crossbows, as well as firearms.
The mentioned feature, according to me, is a two-sided coin. On the one hand, there is nothing that distracts us from the action and doesn’t require us to grind, and the player who keeps a straight face is triumphant. However, you can slash through enemies, gather consumables, and quickly get tired (there are no crafters), and an abundance of loot simply is sent to”the “reserve” and remains there, even if the better equipment is found. The developers have diversified their armor, reducing its resistance to various types of foes. However, other intriguing features haven’t been developed.
Another thing I love is the beautiful graphics and the surprisingly responsive controls. Animations for characters are smooth, and there are some fantastic endings of enemies. It’s just missing an enthralling soundtrack that could have made the experience more enjoyable. In terms of the technical aspects, I’ve seen a few small FPS dips and also a glitch that caused the game to “lock up” However, overall, my impressions of the optimization are very positive.
It appears that the creators of Tails of Iron are afraid of experiments, even the smallest like you could do an ongoing restoration of the castle to the resources you collect (they are not an important role) or add exciting weapon effects, or even hide secrets, and make the game more interesting by diversifying the quests for secondary characters (they were, unfortunately, able to turn into boring).
These aren’t really desired – and without these, Tails of Iron is pretty much nothing to complain about. It’s a classic atmospheric adventure that has a complicated but fair system of combat, and an engaging story will keep you hooked until the final. I’m sure there aren’t many games that do not try to get over their heads and provide an easy and clear game play that players of all different ages and backgrounds will appreciate. Recommend