The French mystery Syberia has been on lists of the top steampunk games for the past two decades. The face of its main character Kate Walker often graces the pages of books that contain the most iconic adventures ever. The latest installment of the leading Microids franchise has far surpassed the previous game in virtually every aspect. We review our experiences in a brief overview.
- Producer: Microids Studio Paris
- Publisher: Microids
- Publisher: March 18, 2022
It’s difficult to believe that the famous Syberia quest was 20 this year. I know a handful of oldies familiar with Syberia around the time of its launch in the Russian market. It was the first point-and-click adventure game for some, and they are still awed by this series despite everything else.
As with all games that have a long run, there were dark moments within the story of Syberia in 2017. In 2017, 13 years after the game’s most well-received sequel, the series abruptly became a trilogy. The unsatisfactory sequel is far from the previous installments in terms of aesthetics. However, something was not working out with the technical aspect and the story of Sokal’s team.
In August 2019, the French studio announced a brand new project called Syberia: The World Before, which was already in development for over a year and a half years. The fourth game was the final work of the legendary artist and creator of the universe Benoit Sokal. He died ten months before the release date at the age of 66.
The same is true for the diaries, which merely summarize the sequence of events that led to Syberia the World Before. The preview made me realize that I erred in my judgment of Microids’ strategy for the backstory, believing that they did not consider characters who were unfamiliar with the trilogy’s first installment.
Walker’s diary is oddly structured: it’s comprised of reports scattered by detective Nick Cantin, somehow miraculously appearing in the girl’s diary. Cantin sends letters to the character’s friend Olivia Foster, and like in the third Syberia, she starts just a couple of days ahead of Kate.
The sketches of him that include pictures, liners, and stickers aren’t as explicitly designed to allow the reader to reflect on his trip but to reveal the girl’s mental profile and fill in gaps in the plot. Typically, we get to see Kate escape from her detention, and, in the next chapter, she is already pursuing investigations in Wagen, and Cantine gives us an estimate of the length of time Walker was in the car, the obstacles she faced as well as who she spoke with and the impression she left on others.
In a long way, talking about the plot of Syberia: The World Before could ruin the players’ experience, considering that it’s not so much an exploration anymore. It is an interactive story with an engine for plot development. I’ll be cautious in stating the story.
Keith is in the fictional Ostertal, where he settles in the Hotel located in Wagen (a little town close to bordering the Swiss borders) and starts looking for clues that relate to Rose’s portrait. If she discovers them, they are taken to the past and gaze at the prewar world with the curly girl’s kindly eyes.
Microids have turned the issues present in Syberia 3 into advantages of Syberia: The World Before. Each dialogue is interesting and informative. It is simple to operate with a gamepad and mouse, the narrative has become more coherent and measured, and the 3D experience has greatly improved.
I’d like to thank the team who voiced the characters sincerely. The Russian locale’s authentic, genuine voices are less and not as often. Inon Zur is also notable for his catchy title tune, but the entire soundtrack deserves to be heard.
The brand new Syberia is a game that focuses on details, including landscapes, interiors, landscapes, and architecture. Collectors of antiques will be delighted by the wide array of furniture, and household objects, including mosaic floors, carvings, and mosaic floors on the ivy-covered facades. In this manner, Wagen can be described as a “museum” thanks to its cozy little homes and wide streets.
My personal most significant drawback to the project is the absence of a manual recording of the progress. The outdated, out of date model prompts participants to ensure that there’s a log prior to going out. The time between safes could be between 10 and 15 minutes. This can be a hassle, particularly when you are on the hunt.
The game does not have ultra-wide monitors; that isn’t a problem due to the stunning nature of the setting. Additionally, Syberia: The World Before is “voracious.” If your computer does not meet the specifications of this game, then you might encounter issues during the walkthrough.
Syberia: The World Before is warm, touching, and human. It’s one of those games that evoke a glimmer of sadness within the soul. It invites you to unwind with a cup or a glass of sweet tea in an old chair or on a windowsill bathed in sunshine, exactly like the book you love.
To be truthful, it’s kind of a shame that Microids’ latest project will take only 13 hours to finish. Kudos to Microids for their efforts to fix bugs and also for the particular nostalgic feel that has made so many become enthralled with the series. I would suggest to you to Don’t let it go when you’re feeling a connection to these two first games of the series.