Star Wars Knights of the Old Republic (Switch) – Handheld Jedi review Review

The game was released over 18 years ago. Knights of the Old Republic has been a long-loved classic and remains one of the top games within the Star Wars universe in a rare genre of fully-fledged RPG. Unfortunately, in the wake of recent announcements of a coming remake for Nintendo Switch, that inimitable original game was released. So we decided to test out the game’s performance with the new handheld console.

  • Producer: BioWare
  • Publisher: Aspyr
  • Switch launch date 11 November 2021

Knights of the Old Republic is far from the first iconic Star Wars game on Switch. Jedi Outcast, Jedi Academy, and Republic Commando were previously released on the Nintendo console. KOTOR has played on nearly every platform imaginable, including Android and iOS, and its absence from the Switch was a bit off-putting. The gap is finally being filled.

I’m not sure what’s the point in arguing about the specifics of the story and the setting. It’s the same story of Revan Bastille, Revan, and the rest of them flying in the Ebony Hawk and looking for star maps. It’s played in the style of classic RPG, with a few shooting, racing, and card mechanics in miniature games. It’s precisely 18 years old. Considering all the concerns over the new Star Wars and what’s happening to this Star Wars franchise right now, it’s a significant benefit.

The truth is, it’s not a remake or even the equivalent of a remaster. It’s simply an update of the original 2003 version. Therefore, you shouldn’t expect to see any significant improvements about graphics.

The game has lasted reasonably well. Despite being somewhat primitive, even by contemporary standards, the characters and the environment here are perfect and do not match the same standard in Switch and annoying issues like “soapy” texture. It’s easy but straightforward. The game operates with a current 16:9 ratio. The stylized bars are displayed at the edges of menus, while the playable area is in a proportion of 4:3.

The game’s mechanics are maintained in their original form. The game’s 18 year old age is another benefit that the port runs flawlessly since even the weakest Switch hardware could provide an extremely stable frame rate and quick load times. There are no lags, slacks, tears, or bugs in the picture. It all runs like clockwork and is pleasant to the eye to the greatest extent possible.

There’s something to be thankful for. Despite the bare technological capabilities and a few important places, striving to various variations that are reminiscent of “corridor” design, the world of games that are displayed on consoles appears bright and lively battle animations sometimes inspire admiration when compared to modern technology, especially when lightsabers are introduced and a variety of the sound system, which demonstrates the old-fashioned feel to the game. What the sound you hear now the sound isn’t so unique. The music is good.

The controls are excellent. They’re intuitive, simple, and perfect for Switch. The only issue is that the menu screen, which includes equipment options, character options maps, and other standard RPG game content, is confusing. However, I’ve been playing KOTOR on my mobile, and it’s an absolute blast which is why it’s time to play on the Nintendo console seems like the most convenient method to “take the game along with you.”

The controls are a bit difficult for beginners. However, the game has a 3rd-person “over shoulders” view available in exploration mode; it is identical to every recent match (except that it cannot be turned horizontally due to reasons). However, in battle, we don’t expect to experience a rapid combination of shooting and fencing in the style that is Fallen Order, but an original RPG-like and real-time tactical game with pause, as in Baldur’s gate, Neverwinter Nights or – from the latest version – Pathfinder.

According to contemporary norms, this game is lacking dynamism, and a similar system of combat in third-person games hasn’t been embraced in the end. In this regard, it will be interesting to see what the next version of the game will bring, even though there’s no indication of plans for it to be released on the Nintendo Switch. Whatever happens in combat, it isn’t unpleasant, and as new players join your ranks and improve your Jedi skills. However, the lack of action can be made up for by more strategic depth.

It’s not a coincidence that I’ve talked about the role-playing fantasy hits of the past. Today, people may have lost track of it, but KOTOR was born out of these and was developed by the same team of developers. The game’s role-playing system was simplified and modified to the world that is “Star War” d20, popularly known as D&D 3 and Neverwinter Nights.

Despite its simplicity for today’s games’ standards that are marketed as RPGs, it appears complex and diverse. And this should also be credited to KOTOR as an added benefit. This is because the variation is tightly interwoven into the story and gameplay, giving the possibility of a variety in the quest’s completion.

If you’re looking to take on the role of tank, firing from all guns, or if you’re interested in developing stealth and hit with sneak, or to become a hacker and take over computer systems and droids. In addition, there’s still persuasion to be had and an option of various dialog lines. In general, you will not be bored.

We have an unambiguous opinion. The verdict is clear – Knights of the Old Republic, even in 2022, has held its well and has kept its healthy. We’re eagerly awaiting the sequel installment. It was excellent but has not yet been released for Switch. With the top standard of this port, Switch continues to establish its status as a fantastic platform to enjoy an exciting new read of classics.

You can try it even whether you’re not a huge fan or a fan of Star Wars – you will not be disappointed, particularly the cost of the game on the eShop is 1125 rubles, that’s the same as the cost of an excellent independent. Also, will you have a great time! Force brings you joy!

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