Roccat Syn Pro Air Test

The headset is fully trimmed for wireless operation primarily using the PC. The process is made possible through a USB dongle or a charging cable. There are no alternatives such as jacks or BlueTooth. The package includes a USB A to C charging cable, a USB-A to C adapter, and a USB-A dongle. It is important to note that the headset and dongle will require considerable time to pair once activated, but that isn’t an issue. The range ranges from 7 to 8 meters. However, we have seen better.

The battery life of wireless operations is described as 24 hours. It was not quite as long as the number of hours, but that depends on lighting and volume. Of course, Syn Pro Air cannot have RGB lighting and the internal AIMO system. The setting is made through the software; more on that later. Through USB-C, the headset comes with an instant-charge feature that can generate enough juice to last 4 to 5 hours in just 15 minutes.

The controls are simple. On the right ear, you monitor the microphone on the left, and on the right are the volume control, power button, and charging port. The downside is that the rules do not have a grid or stop. The detachable microphone, in contrast, has a flip-to-mute feature which means that it can be disabled by flipping it upwards. The microphone is of good quality and well-suited to use for voice chat. The voice quality was to be a bit sluggish but clear and not thin.

The headset features 50mm nano clear headphones made by Turtle Beach (Roccat, meanwhile makes up Turtle Beach) at work, with frequencies ranging from the typical 20 to 20 Hz. In addition, waves 3D Technology for Audio can create immersive and spatial sound. This bodes well for gaming specifically, and overall it’s good that the Syn Pro Air isn’t a disappointment in this respect.

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The sound is broad and strong, and the directional vision is perfect, mainly when playing shooters. However, if you’d like to pay more focus on the finer specifics, you can utilize to use the Superhuman Hearing, which is also well-known from Turtle Beach, where significantly the lower frequencies are reduced to allow for the perception of the more subdued sound.

What’s not as apparent in games but is more evident in films and music is that the natural mix of the presets can be improved. In the case of music, it’s apparent that higher frequencies aren’t adequately represented. There are distinct distortions, particularly with hi-hats or cymbals, and sound is no longer unique. However, you can see that dialogs and speech could benefit from a little more power in films. Fortunately, there’s an equalizer within the program, and we were capable of removing the majority of the flaws with only two clicks.

This leads us to the program. The Syn Pro Air Roccat will remove the older Swarm software and introduce the new version dubbed Neon. It’s not so much; Swarm is still being used, Neon is not yet an entirely new replacement, but it’s moving in the right direction. Although Swarm was an overloading and error-prone program that likely outpaced the creators in the past, Neon comes along leaner and more readable.

The program, however, is in the process of being tested. At the very least, the settings of 3D Audio, Spatializer, Lighting, Superhuman Hearing, and the Equalizer are all available. However, the options to use the microphone feature are not available, nor is the option to make your profiles. This is unfortunate, particularly about the need to improve the EQ settings. That is to say; the changes will be gone with each restart. We can only hope there’s still some work to be completed.

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The main issue with this Syn Pro Air is that the market competition in the price range is fierce and ruthless, and we couldn’t see any real benefit of using 3D audio for great digital surround systems. Home-based solutions such as Roccat Elo Air 7.1 can effortlessly keep pace.

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