Review of Lost in Random – A beautiful tale with drawn-out battles Review

Lost in Random looks like something between Tim Burton movies and Alice games from American McGee, intriguing with an exciting world, but disappointing due to tedious battles. Find out more information details about this game here.

  • Producer: Zoink Games, Thunderful
  • Publisher: Electronic Arts
  • Date of release: September 10, 2021

The incidents in Lost in Random unfold in the Kingdom of Random, where the roll of a dice determines everything. The young siblings Ewen and Odd reside in the Kingdom of Random, and their 12th birthday celebrations are marred by the appearance of the evil queen that has taken Odd along with her.

Ewen will not be content with this injustice and begins to pursue the villain to free her sister from her shackles. She is assisted by her new companion, Dicey, whom the girl meets at the start of the journey.

The world and the dialogues featured in Lost in Random were worked on by Ryan North, one of the cartoon show Adventure Time creators, the comic book Unsurpassed Squirrel Girls, and other works. The result is a fantastic world of bizarre structures and characters mixed with strange conversations – that, unfortunately, were not translated into Russian like the rest of the game.

Many NPCs are willing to talk to and even offer the protagonist an additional quest. Then, for a reward, they’ll share cards. This is the foundation for the system of combat used in Lost in Random, built around action in real-time and card battles.

This is an issue with the game. There are many cards to choose from, and it is possible to create several variants of the deck that focus on defense, attack, or even strategies; the game can be extremely boring. The focus is on the cards which require crystals to play with. Ewen blasts at opponents with his trusty slingshot.

The character enters every battle in a state of numbness and will be spending the first few minutes running from the enemy and trying to destroy the crystal growths sticking out of their bodies. Once you’ve got enough shards, you’ll be able to put the game on hold and choose the cards you’ll use, such as creating a sword or mace, enclosing yourself with a shield, transforming Daisy into a walk-in bomb, refilling your health or set a time-lapse alarm and so on.

Despite the abundance of maps, most of them are not impressive or not very interesting even. Furthermore, weapons deal little damage and become obsolete, and combats are stretched artificially to become a series of routine actions: take down a few crystals of the enemies (it will not cause damage), make weapons, launch an attack, then repeat.

The enemies that appear soon can be difficult to kill using a simple sword, like flying creatures or soldiers wearing shields. To combat them, you’ll need to use small weapons or bombs, and occasionally, you must search through your cards for quite a while before you can find the proper gun. This can be exhausting, and as time passes, you’ll rush into battle not in expectation of winning, however, but in a state of annoyance.

Combats are hard to go in a way that isn’t: it is known to keep you in arenas and then not let you out until your adversaries have been defeated. There are some thrilling combats with special conditions; however, you must endure boring long-drawn-out battles most of the time.

It’s a shame, as it’s far more enjoyable to play Lost in Random to explore the world and interact with the hilarious cube Daisy, who is entertaining with his adorable jokes and hilarious talking in a language that only he can comprehend. Unfortunately, images of the journey are blurred due to the outdated design of the game, such as the location’s intricate corridors. The camera’s behavior is random, and Yven cannot leap, and to take a step, like going down the hill, you must, like in the older games, press a different button.

The project is a mix of emotions. It’s an amazing, fascinating, entertaining tale filled with moralizing and humor, with somewhat uneven gameplay, often boring and irritating, not to mention exciting. Lost in Random is worth taking part in for the mood; however, take note that the combat is disappointing.

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