Review of Itorah – casual platformer with a cute design Review

In March mid-March, The Grimbart Tales team debuted Itorah The game is a casual, colourful platformer featuring a stunning art style and music accompaniment. This is a brief overview of what the game’s about.

  • Producer: Grimbart Tales
  • Publisher: Assemble Entertainment
  • Date of release: March 21, 2022

The main character Itorah awakes in the forest, disturbed by the request for assistance. In search of mystical light, the girl can find herself in the spider’s cave of Arakan, in which she discovers an ancient talking axe. She utilizes it to fend off the arachnids who are held captive.

As she searches for an escape route, she stumbles upon old ruins. She encounters the creature-like adventurer Agui and discovers she might be the sole remaining human living inside Nagukan Valley. Nagukan Valley. In enlisting the help of animals belonging to the tribe of the area and attempting to unravel the mystery surrounding the disappearance of human beings and save the Nagukan areas from the dark forces.

Itorah has a straightforward plot influenced by Native American western cultures and some elements like the Ori franchise. It includes a firefly that guides the story, prophecies, a silent character with a mysterious disease that makes the people of Nagukan mad, and a massive World Tree that is visible on the edge of the horizon.

Itorah offers fully two-dimensional cartoon-style images, stunning backgrounds, and hand-drawn animations. The art-inspired design is among the most impressive aspects of the project, creating the mystery of Itorah in conjunction with the natural sounds of the landscape and the authentic, ethnic music.

However, this image is not very dynamic: occasionally, something changes in the background, and the breeze rarely disturbs the lush vegetation. People attracted by the high-quality 2D-action games are likely to be misled by the frozen foot of the girl’s grass and the stationary platforms.

The main character leaps high, sprints fast, and climbs swiftly. She is quite skilled when fighting: she can strike at a specific target and execute charges, duck, and roll to prevent damage. She uses stamina points for jumping and dodges.

There are no issues with basic enemies. However, things get exciting with bosses: To defeat them, the player must discover weaknesses, be able to master how to be able to dodge and counterattack, as well as adjust to changing phase to phase strategies.

Itorah is a bit light on puzzles, forks, and intrinsic backtracking. The layout is mostly linear. Secret chests are in easy-to-find locations. Spherical keys are sure to be discovered at every door in the vicinity.

The heroine finds shards of glass, pale feathers, shards of sand, and fossils during her journey She can exchange within the community for amulets to enhance stamina and strength or crystals with healing powers.

By stopping in front of one or more campfires scattered throughout the map, players can take a break to keep progress, replenish crystals with healing power, and replenish health. Monsters who have been defeated aren’t regenerated.

Itorah is a standard platformer that is old-fashioned, with no quest for items to enhance your character or items, no puzzles or mazes, and no real character development system. Although the gameplay isn’t great enough, Itorah is visually and sounds great enough to keep you entertained for three or four hours waiting around for Hollow Knight: Silksong.

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