Review of Banners of Ruin – A good RPG with a great picture Review

Banners of Ruin is an exciting card RPG that has gameplay that is similar to Slay the Spire. The game tells us about a troop of warlike beasts that draw us into their local battle for the throne of the town of Dawn.

  • Producer: MonteBearo
  • Publishers: Goblinz Publishing, Maple Whispering Limited
  • Please note: July 30, 2021

My bagel shelf is refreshed with another intriguing project, The card game Banners of Ruin, an easy game to be captivated by just taking a look at. Do you know if the stunning cover hides the game’s fascinating mechanics, or is it an empty shell? Find the answer in my article.

You may have heard of Banners of Ruin before – the game was released in early access in the spring of 2020, but the full version came out for launch one year later. In the time since, as evident on the game’s roadmap, developers have added lots of content; however, the story wasn’t included in the list. At this point, it’s nearly gone.

In the few plot details, we are told that we have entered into a fantastic medieval world where anthropomorphic animals rule like cute rabbits, fierce bears, wolves who don’t participate in their circus, dangerous weasels, and other representatives of the fauna. But, the world is no longer a fairy-tale quickly because, within the town of Zari in which we find ourselves, there’s an internal conflict between the Ender Dynasty and Black Paws. Black Paws clan. They are losing, and we have to aid them.

In a matter of minutes, we are into the game itself. Banners of Ruin is a card-based RPG. Along with a group of not more than six characters, players will explore the city’s streets, meet enemies, and gradually move closer to the boss.

The movement of cards. Choose any of the three scenarios which are set to occur. Fighting or meeting with a vendor or helping a beggar, speaking to a weasel who is upset, healing, or even a store – it’s nice to see lots of action, and the possibility of skirmishes is averted. Sometimes, the game can bring an unexpected event like an ambush or dead ends.

At first, the animal fraternity comprises two characters, one bear and one mouse. In the course, if the race is not successful in the game, which is governed by guidelines for roguelikes, offers a variety of rewards that can help the next time, specifically the other animals (weasel, beaver, wolf, and Hare) and the pumping levels of the players already on the group.

Even though we’ve got a roguelike before us, it doesn’t aim to kill all times, as well as the rewards it gives to make runs more enjoyable aren’t required for success. For instance, I almost got through the game in my fourth attempt, using the same bear and mouse on the team I was handed out at the beginning. This is a good point, as the difficulty should be reasonable.

The fascinating aspect is, naturally, the combat system based on maps and requires players to think strategically. Cards are accountable for attacking and skills, which are plenty of them (some aren’t even a match even). Techniques are based on the fact that battles are based on the turn, and the players in your squad manage one at a time – you have to master your techniques and be aware of the motives of your adversaries and plan your strategy.

Due to the depth of battle, In Banners of Ruin, everything can be ruined at any time like; for instance, due to a mistake, an ally could be killed (and they don’t resurrect), or the fighters will suffer a loss of health (it can be restored. However, it is tricky). However, with every attempt, you attempt to avoid making chaotic moves and focus on defense, and the game gets easier.

Our furry creatures are pumped up while they race – experiencing new levels, new equipment, special cards as well as passive abilities. The game is pleasantly surprising with the variety of things – they can have positive or neutral effects and then be revealed as uncommon and powerful, yet unimportant.

Yet, despite these advantages, every new campaign will not provide the same level of satisfaction that the previous one did. The good thing is that bosses will always be identical, and you can plan for them ahead of time. The dynamically-generated campaign won’t affect the subsequent run in any way. The creators decided not to play around and add something new to the realm, but they left all the great things that have proven successful.

What is the reason the game does not stop until the very final, even if there’s nothing new in it? The reason lies in the surface because of the attractive aesthetics and captivating music. The mood in Banners of Ruin is like the darkest fairy tale, and the delicacy of the animals is on an acceptable level. The music enhances the epic battles by letting us know that we’re doing amazing things.

The system runs smoothly even on low-end PCs. For instance, my laptop clocked 60 FPS in a steady state, and there were no bugs or technical issues that I noticed.

In summation, Banners of Ruin is an excellent and enjoyable RPG that has a deep combat system for tactical play and will certainly please players of Slay the Spire and fans of the genre. Ideal for those only beginning to learn about Roguelikes. The game isn’t aggressive in this regard and won’t turn gamers away. Recommended.

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