Reverie Knights Tactics Review Review

40 Giants Entertainment has released its first game, Reverie Knights Tactics, that is intriguing because it combines an illustrated novel that is an epic fantasy with the more complex turn-based tactical game. Let’s talk about what came out of it and whom would you recommend this unique mix to.

  • Producer: 40 Giants Entertainment
  • Publisher: 1C Entertainment
  • Please enter the date: January 25, 2022

The reality is that Reverie Knights Tactics can be stressful, as mentioned in the tutorial in which it informs players of the basics of rules in the heat of battle. In which there is a high likelihood of losing. There aren’t too many, and the nightmare soon ends when the brief introduction ends up being the dream about Aurora, the sorceress, whom the player must endure the whole adventure.

The storyline of the game is described as innocent but with no negative connotations – the action takes place on a fantasy continent that is ravaged by the conflict between goblins and elves. The all-knowing Aurora is worried about her father’s disappearance on an expedition to the enigmatic city of Lenorien is determined to set out to find his whereabouts. It’s not an easy task. Each now and again, new people join the quest and help the girl move closer to her ultimate goal.

The majority of Reverie Knights Tactics is centered around the story, which is delivered as static extras – the player is waiting for many conversations with intriguing characters (just glance at the positive character of the defender Brigandine dressed in shining armor). The plot is exactly in the spirit of what you’d think of in a fairy tale. Players say they are bored by so many conversations when reviewing the demo. But what were they expecting from a graphic novel?

However, naturally, it isn’t the primary benefit that is the strength of Reverie Knights Tactics’ narrative–it is the richness of its non-linearity. In many cases, the dialogues provide an option to make “considered” and “chaotic” choices that influence the progression in the story, subsequent discussions, and the relationships of the other characters to the main character. This is similar to that of The Witcher – when you allow Ciri to be as accessible as she likes, it does end up having a negative outcome.

Alongside playing dialogue, players must travel across diverse lands and fight in turn-based strategic combat. It’s not much enjoyable in the initial game. It moves the hero between locations scattered across the map and then gets into different events in this manner. Some are tranquil, like treasure chests and puzzles; however, the majority are combated.

They are the second-best aspect of Reverie Knights Strategies. Battles are fought on a battlefield divided into hexagons. They are between your squad and a group of creatures (they were, unfortunately, boring), and to beat the latter, you must utilize the abilities of the heroes and make connections between their moves, and anticipate attacks.

The tactical aspect here isn’t enough, but it is satisfied with the interaction that allows the enemy to use spikes to push them, drop columns on them, and trigger an attack by planting or doing anything else. The adversaries can also do this.

The battles here aren’t most easy – they are already at medium difficulty, the mana and health of the characters are not replenished from battle to battle, which adds to the amount of difficulty.

The characters are equipped with all the features that accompany them that come with experiences – such as levels of ability, characteristics that can be pumped (including Ultimates), and equipment that makes them stronger. There’s also a starting camp, where you can make items, purchase things, and cook meals to regain the strength of your heroes. The developers didn’t overcomplicate these basic mechanics, meaning everyone can comprehend these mechanics.

A few words on the music and picture. The graphics are attractive and bright, but it’s not contemporary. The entire gameplay reminds me of browser games. It’s good or not, you can decide. The soundtrack isn’t awe-inspiring, and even though it’s tuned up for intense battles, it becomes boring quickly.

The main point is that although Reverie Knights Tactics can make you a part of combat, it’s an otherwise straightforward game that seamlessly blends turn-based combat and a novel-style story with a non-linear narrative. It’s not a game for players who prefer the tactical depth of X-COM; however, those who like to get lost in the story and are bored of complicated projects can discover suitable for a few nights.

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