Return To Kurgansk Review – Stalker in the Fog Review

Return to Kurgansk will be the very first VR horror and the third project of Russian Studio Yadon Studio, which safely operates as part of the project “Incubator” which was created by Gaijin Entertainment to support such new independent developers. Let us share our experiences with the game.

  • Producer: Return To Kurgansk
  • Publisher: Gaijin incubator
  • Please note: February 22, 2022

There was The Abandoned It was an mobile survivalist, and a test of Yadon’s Pen within Gaijin inCubator. “The Abandoned, fully playable and somewhat original Abandoned got a new lease on life in the form of the PC game Shadows of Kurgansk. The story of both was stylishly was presented in a comic book format. It was quite unusual in the context of farming materials and craft as well as aspects of the horror genre – the most popular Yadon Studio.

Then the developers have decided to expand the universe even further, to attempt to get into the virtual reality aspect which is where the horror genre is very popular and “stalker” Survival games definitely a hit. Return to Kurgansk is a bit “foggy,” but otherwise the design hasn’t changed it’s both great but not much – the weak textures, basic models, and all of suitable for mobile as well as in the indie form on PC however in the glasses , everything is perfectly are visible.

However, it is a story-driven game with a well-structured and, crucially isn’t demanding. It “flies” using the same Oculus however it is not, for instance Into the Radius VR – the most similar competitor to Return to Kurgansk but it is still trying to endorse “fans of this particular case” to play it.

According to the plot the the main character set out on an adventure in the Taiga region and became lost. They wandered about for a while, until they noticed in the sky an odd glowing. A ball-like lightning anomaly moved towards them, then the explosion occurred and the main character was unconscious, and upon waking up, he was trapped in an unidentified exclusion zone.

Strange, aggressive people with hoods, gigantic rodents that are disgusting, whole fields of radioactive chemicals are all around him. A confused hero is you, is able to make his way towards the closest ghost town. The town is destroyed however, a few residents have made it through. He can bring the newcomers up, teach you the initial tasks and assist you in settling into one of those abandoned buildings.

The game operates on a diurnal cycle , which affects the surrounding environment (that is, certain strange creatures and anomalies manifest in the night, while others appear during the daylight). It can be dark, and sometimes frightening and eerie, this contributes to weird ambient sounds, as well as the fog itself as well. This also makes the game system.

As they progress into the zone of exclusion, players will discover its secrets, interact with people living there, and go on to explore new areas. Exploring, accumulating materials, and working on regular tasks are the core elements of Return to Kurgansk. If you enjoy narrative-driven survival in VR and are prepared for the pressure that it brings Welcome to Return To Kurgansk.

What I enjoyed about it

The world design and the story was pleasing despite the ugly appearance. In this regard, Yadon Studio went a little away from their peers in CM Games, and instead of a single large area, they had many smaller locations and more varied such as the abandoned villages, cemeteries impacted by anomalies underground shelters, military bases. The monsters aren’t just shadows, but creatures made of blood and flesh.

The game is intriguing in terms of story immersion. You are in the Zone that is a place of which is unknown to you and the few that are with them on your radio are your only hope of the way out. The moment you begin to feel nervous, or even scared If your mental health deteriorates into a state of anxiety, you will experience unpleasant hallucinations too. The environment is fascinating in its own unique way, and the tiny spaces and clear tasks inspire you to move ahead.

Craft is flawlessly realized. There are a lot of fieldcrafting recipes as well as working with stoves or fires, workbenches anvils and other special tables for labs, and there are many things around the globe that can be crafted and then modified.

For cutting down a fruit tree you’ll need tools on your own, put the hammer you’ve got and smash up a fence to create planks and cut through a rush to gather roots and grass as well as be alert as old tin containers could be useful one day.

The game comes with a well-organized storage system. The Yadon backpack was borrowed from popular VR games. It has organized side pockets that can hold large equipment as well as slots for plot items and reagents. The belt can carry two prescriptions as well as two consumables, and two weapons or tools, as well as the main slot has been designed to swiftly move objects to the bag.

A notebook and a walkie-talkie sit connected to his shoulders and a backpack rests on his shoulder. The whole thing is simple to interact with, there are no difficulties when “aiming” things when you are trying to grab the weapon, and you grab an apple hanging from the tree. The entire process is conducted in a scientific manner.

What I didn’t enjoy

The character has uncomfortable collisions that can render it difficult to walk through the doorway. The limits of the person’s image are much bigger than they ought to be. This is why you’re constantly hitting objects that are at a considerable distance. You aren’t able to reach out to the adversary. It’s like being in the way of an invisible stomach.

Shooting isn’t very effectively implemented. The weapon is easy to reload and can be slid into the hands, but the sight is always being smashed, and hits are recorded in random ways. Particularly sad is the shotgun that’s buttstock isn’t positioned to rest at the top of the arm, which means it’s very difficult to shoot it.

Insufficient settings to play a insufficient settings for a comfortable game. The game is not equipped with settings to allow for a comfortable experience. Return to Kurgansk you can play while sitting down, and you can select the turn model, and even the dominant hand, however there’s an absence of a “tunnel vision” feature to avoid motion sickness when running, as an example. It’s not possible to switch the grip of the object to the position of a “hold button” and there is no height calibration. Furthermore, it could be beneficial to alter the game and have the option of, for instance to reduce or eliminate the effects of starvation. the hero is extremely frenzied.

Do you think it is worth picking it up?

If you enjoy narrative-driven survival games, with an atmosphere reminiscent of Exclusion Zone and puzzles, monsters and anomalies such as Return To Kurgansk is sure to make you smile. Remember it’s a low-budget Indie game, and it features an uncomplicated visual style and some spooky locations. Keep in mind that this is a scary game and sometimes it can be scary.

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