Razer Wolverine V2 Chroma Test

In terms of ergonomics, design, and experience, the Wolverine generally hasn’t altered in any way. Why would it be? Because the controller already felt great when it was released in its second edition, and that is if you’re willing to utilize a wired controller as well as the lower latency of input that comes with it. The design continues to resemble the shape of the Xbox gamepad, featuring gritty textures that ensure that the device feels solid and secure when held in your hand.

Razer still relies on the mecha-tactile switch, which is smooth and offers excellent click feedback for both the action buttons and the D-pad. The bumpers are similarly soft, and the triggers depend on hair-trigger mode, which includes trigger-stop switches that reduce the trigger’s travel on demand. However, this is still an excellent feature for shooters as they are swift and less fatigue-inducing when playing for more extended periods.

The other change, on the other side, is that aside from the shoulder buttons that are two more, the gamepad now has switches at the rear of the pad and can be operated easily by using the ring or middle finger, based on the grip. The triggers are moved slightly closer toward the center, as opposed to the initial Wolverine, and are therefore easier to arrange. They weren’t present on the original Wolverine V2. Furthermore, there are now four buttons on the back, meaning that you’ll have six additional buttons at will via an app and then in comparison to conventional controllers.

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Another advantage is the fact that Razer has gotten rid of the need for a permanent cable. Instead, Razer’s Wolverine V2 Chroma can be connected using the USB-to USB-C cable, which can now be replaced anytime. This is great as the whole gamepad doesn’t have to be removed when the cable is damaged, or a problem arises. It’s just a matter of replacing the old line, as they’re spacious at three meters. In addition, the 3.5-millimeter jack connector for headsets is accessible.

It’s less appealing to note that Razer hasn’t made any changes regarding the arrangement of certain buttons that we criticized in the Wolverine V2 at the time. The left stick remains at the back of your hand when using the View function, but it is easy to slide onto the X button after using the Menu button. The audio and share keys are located on the other side of the stick, between it and the D-pad. It’s not the best layout. The design of the regular Xbox controller is just more sophisticated.

The Wolverine V2 Chroma can still control via the application installed on PC and Xbox. The other buttons may be set according to what is required. You can also modify the intensity of the vibrations and the sticks’ passion separately. You can also change the colors and the lighting design of the LED strips with four choices available static, breathing, and spectrum, and the brightness and lighting settings are not adjustable. Custom profiles are possible to create and are ideal for players who require different locations based on the game they are playing.

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Other than the arrangement of some buttons, there’s nothing to complain about this Razer Wolverine V2 Chroma. It is a joy to hold when held in the palm and is as light as an Xbox gamepad, which weighs 220 grams. The ergonomics, grip, and feel are top-quality. The sticks are very effective and can be altered by using two caps. There’s a slightly longer version and a version with a curved outward shape. The keys are all smooth, precise, and offer accurate click feedback. It’s simply fantastic to bet with.

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