Razer Kraken V3 Hypersense Test

Kraken V3 Kraken V3 not only stuffs modern technology inside the traditional outfit but has also undergone a revamp from scratch. The new design gives an attractive appearance to the skull. The base is a sturdy metal headband fitted with forks where ear cups can be placed. The earcups are covered with synthetic leather, and so is the headband. The surface for contact with the ear pads is constructed from a soft fabric.

The craftsmanship makes a solid impression. For a visually pleasing experience, the side bezels feature perforated patterns, which are centered by an LED ring and an illuminated logo that rests on the high-gloss finish. Of course, you’ll be able to alter the lighting through the Synapse software, Razer Chroma included. With 344 grams, it weighs 344 grams. Kraken V3 HyperSense is not lightweight, but it’s very comfortable to wear even during extended usage.

Unfortunately, the connection is made via a USB cable that is not removable and therefore not replaceable. Too bad. So, the headset can be used with your PC (primarily) and on the PS4/5 (if you want to); however, you will need to sacrifice the surround sound of the console due to software. You also get tactile feedback on the console. We’ll discuss why in a minute. Contrary to the cables, the mic with pop protection is movable and provides a clear, undistorted voice signal.

The controls stay within limits. There’s a microphone control, volume control, and an option to adjust the haptic feedback, and that’s all there is. In addition, the Razer Synapse software offers a whole cornucopia of options, including 10-band EQ for both sound and microphone, various sound presets (games/music/movies), THX Spatial settings, bass boost, speech highlighting, voice gate, mic monitoring, and much more. In addition, custom profiles can create and assign THX Spatial presets for specific games or apps so that you don’t need to adjust each time manually.

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A significant new feature includes the sound drivers which handle the sound. Razer is based on the latest TriForce Titanium drivers in the 50 mm version, which we call successful in the Razer BlackShark V2. The drivers are compatible with THX Spatial Audio and work within the typical frequency of 20 to 20.000 Hz at 32 ohms. This is a smart move as the brand new patent-pending driver technology has provided Razer’s headsets with a significant quality improvement. You can add the personal footnote because of the EQ options within Razer’s software.

There’s nothing to complain about about audio quality. At this price, Kraken V3 Kraken V3 delivers a powerful and balanced sound that has a good distinction between different frequencies and a broad spectrum of applications that does not limit itself to music, videos, or films. Its spatial perception capabilities are excellent and even better when the THX Spatial Audio is supported. The advantages of BlackShark V2 have been taken up almost 1:1.

The second feature to be noted is the HyperSense, known as the haptic feedback. Razer has already attempted to implement this in the past using Nari Ultimate. Nari Ultimate. It was a great game. However, it was plagued by some teething issues. The latest version is much more refined.

With HyperSense, It is possible to hear and experience specific frequency ranges within the bass section (20 up to 200 Hz). Special drivers convert the sound into vibrations, as if they were the DualSense controller on the PS5. Thus, when you see a tank moving towards you on Battlefield, you don’t just can hear it but feel it. This is true for any sound source, such as, for instance, bass drums in music. A game’s implementation or in the application is not required; HyperSense performs this task entirely automatically and in real-time. The result is also available on the PlayStation regardless of the software.
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This is even possible with specific dynamics because the strength/distance of the source of the sound is considered. This is the same for the direction in which the sound is released. For example, if the tank is located on your left side, the sound of the left earcup is significantly more robust than the right. However, this effect can be adjusted to three levels (low, medium, high, and strong) directly from the headset and completely shut off. This is an excellent feature since the effect could become quite exhausting at full intensity in the long run. We found moderate to low to be quite enjoyable according to the sport or media being played.

The haptic feedback provided by HyperSense can be an advantage when gaming in conjunction with music or films. There’s something different about not only being able to hear the music but being able to feel it. Explosions and gunfire like that in Battlefield and Call of Duty get a new dimension. But, players who compete will likely be able to do better without it. We discovered that it somewhat affects the sense of finer details in the gaming world. Also, we found the maximum vibration to be overly intense, mainly because the entire experience feels bumpy during the rapid succession of sounds.

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