There are eight players in the beginning, and each has different capabilities like healing enemies’ radar, a sonic device, or a hologram. Additionally, each one has advantages and disadvantages in armor and speed. We’ve known that a well-balanced mix is a crucial element to being successful for a long time. However, it takes a couple of laps before we get our groove. So while we could play with stronger characters from the beginning in the preview, we’ll have to begin from scratch in this final release.
Team strategies
An equivocal approach, precise actions, and continuous communication within the squad are always the main focus of Extraction. Even a burst window or an unintentionally open door can alarm enemies and arouse nests that produce endless Archaea items until they are destroyed.
In the beginning, the enemy arsenal is manageable. Strikers strike at a distance; scorchers release an odorous gas, and blasters explode close to our position while archers launch projectiles. More powerful creatures are found in the third of the four difficulty levels; however, the general enemy’s appearance is decided by chance, just like the missions. We are happy that our team isn’t required to face an armored rager or the equally swift and deadly torturer …
If an operator falls, the person can be taken care of by a fellow or a friend, transported to a specific chamber, and thus saved. If this fails, the character is deemed lost. In the meantime, the experience points are lost, meaning that we’re stuck in overall progression or even delayed. Only after saving the person in operation will XP earned during the mission be placed in the account.
It is usually possible to do by yourself. In this scenario, the game can reduce the size of each task to ensure that, for instance, nests are less likely to be destroyed. However, it can be difficult for soloists at the second level to go through the three sections, particularly in the third section, which could quickly become beyond control. Furthermore, the number of experience points is generally less than that of a group.
The tactical shooter is made to be a team game. Helping one another, sharing tasks, destroying enemies in a team, and (hopefully) getting out at the end makes the initial hours enjoyable. Exploring new areas and upgrading players also boosts the game and promises new tactical possibilities.
A tough time
The motivation isn’t there for long. The first area is played repeatedly to build up our characters and unlock other sites and the difficulty levels. This process is quickly monotonous since there are around a dozen different task options, and after a couple of hours, we’ve played everyone at least once. The latter areas do not offer any variety, either. In the final, it doesn’t make the difference if we’re playing located in New York, San Francisco, Alaska, or Truth or Consequences, as nothing is changed in the game’s gameplay.
The randomness aspect can also be an issue. Although no enemies show up at times, at other times, an entire mob appears in a completely unexpected manner, and we are unable to react to it. This means that we have to lose our entire team many times in one drop and lots of experience points that need to be meticulously retrieved by completing rescue missions. This is a problem because we don’t get much feedback regarding possible errors when we perform our duties. At this point, Rainbow Six Extraction almost feels unfair.
The promised improvements for operators don’t take off as much as we’d like since the benefits are easily manageable. A different weapon, more armor, or a slot to use the special capability don’t impact gameplay. If we change to a different character, we must upgrade the character since the total advancement is equally applicable to all characters.
Then there are a few remarks on the latest technology. In the PlayStation 5, we can play 4K at 60 frames per second. The graphics are impressive, with atmospheric lighting and the diverse styles and appearances of Archaea. Additionally, the four vast areas with some attractive features within the equipment are appealing. The acoustics are impressive with their spatialization and audible subtleties, such as enemies’ movements and active nests.