Preview of The Wicked Days – Zombies and Bugs Review

The Wicked Days, a top-down shooter by Lithuanian Studio Alien Intelligence, was released as an early access game on Steam. We review the strengths and shortcomings of The Wicked Days in a short review.

Wicked Days Wicked Days is a top-down open-world shooter that is reminiscent of the early GTA, American Fugitive and Rustler. The protagonists (judging from the intro it appears there are a lot of them, though at present, they’re only allowed to fly one) must fight monsters, zombies, and military during a massive apocalypse that is sudden, finish quests, and search for geocaches scattered throughout the map.

What I loved about

  • The story. It’s pretty bizarre here in the Vietnam War, a squad of soldiers witness an UFO. Upon encounter, each one of them gains powers. Thirty years later, one experiences a crash of a military plane following which zombies begin taking over the world from every angle. The story continues on as cultists, bikers, and many other things appear in the narrative – eventually the plot can turn in any direction. I would like to see the creators have the courage to accept the absurdity.

  • Open World. The map that is available in the latest version of the game is pretty large filled with points that are interesting: you could locate a hidden spot or run into zombies, or even engage in a battle with the proprietor of the fuel station in which you plan to steal two gasoline cans. The area can be explored via car, as there are a lot of vehicles. After completing quests, the game grants you the player to have a certain amount of freedom – for instance, you can move in by stealth or to openly engage your adversaries.
  • Firefights. The arsenal of the protagonist includes an array of combat weapons that range ranging from the crowbar and assault rifle and he’s also equipped to create mines. The combat is quite enjoyable and the cannons pound convincingly and the appropriate shots are accompanied by respective inscriptions that appear that appear on screen.
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What I didn’t enjoy

  • Bugs. There’s an abundance of them, beginning at the risk of a flight in the sky after the impact of an unintentional pebble, and ending with the disabling of both the scripts and AI. Of course this game has just been released with early access and bugs will be fixed but we must not be unaffected by the issue. The same box could send weak optimization, with a the weakest image, The Wicked Days manages to warm my graphics card more than the other AAA-projects.

  • Static camera. It’s fixed over the player in one spot which interferes with normal view: occasionally enemies shoot from a distance away from my view and I’m unable to be able to see them. The game is severely lacking the capability to move the camera. It is evident that this feature can only be activated while driving. What stops you from using it while walking isn’t clear.
  • The tasks have no obvious requirements. Let me illustrate this with the illustration of one particular quest in which the hero has to reach the city. I go to the location in the plan, and am advancing towards the roadblock, with the military. They pass by and shooting. I loadup, drive towards the checkpoint and when soldiers stop, I am shot. I load my gun and drive towards the checkpoint. Stop and throw away the guns – I’m shot. I panic and kill everyone and then get my mission completed. The idea of taking them out in the first place did not come to mind, as when I pointed my sight towards them, the sight didn’t change color, but rather it’s “enemy’s” hue. There were many instances.
  • The impact of the strikes. In the midst of battle, I concentrate on the enemy and do not pay attention at the bar for health of my hero, that is located in the lower right corner of my screen. I also die, since there are no indications of the characters’ health such as hitting reactions, blurring the image and so on. The impact is not felt, and you may be shocked to discover that your health is draining out and the character is nearing the point of saving.
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  • Save system. It is possible to record progress at specific booths, and not elsewhere. The issue is that they’re located quite far apart and in an uneven manner as well, and even if you save prior to the dialogue in the story or an extended fight, in the event the worst happens, you’ll have to watch at the same cat-movie or take part in a war. A mixture of the mentioned checkpoints and booths that follow the events of the story wouldn’t hurt to ensure that you don’t have to go through the same event over and over.

However, The Wicked Days is an intriguing and exciting game that is funny as well as a myriad of reference to films and games as well as a creative gameplay. The developers are planning to keep it in early access phase for at least a year which means there’s a chance for more features in the future, issues will be resolved as well as bugs addressed.


Steam’s Wicked Days on Steam

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