In terms of appearance, The licensee’s PowerA controller closely matches the design of the Microsoft original. The size, as well as the layout of the buttons, are identical. The controller, however, is much lighter at around 200 grams; this isn’t a surprise considering the controller does not require a battery pack.
The device is a copy used in the Microsoft gamepad to a large degree. The share button has been updated and is also included. The chat pad next to the 3.5-millimeter headset jack is not present; instead, an adjustable toggle switch can alter how loud your headset sounds and muffle the microphone when you press it. This is visible by a red light. It’s cool, even if the switch isn’t all like a high-end product.
The buttons on the side are an additional feature. They are on each handle, and one for programming is in the middle. Assigning the keys is straightforward simply press the legend that is programmed first, then the one with the function you wish to switch, and finally, the target key. That’s it with no software. I’m a big fan of the additional keys at the bottom. They fulfill their function perfectly and are also very well-organized.
In the realm of gaming, When comes to gaming, the PowerA controller gives an excellent impression. The controls are flawless, the ergonomics are good, and due to its lightweight, long gaming sessions are straightforward. The gaming pad’s feel isn’t as attractive as the original one, but it’s also less expensive. It is, however, that PowerA should revise the triggers. The pressure resistance is a little low for games that require racing. The clattering sounds too high for shooters. The rumble function could be improved. It’s not as robust as the on/off button and is too strong all-around.