Potion Craft Alchemist Simulator is an intriguing alchemist simulation with graphics that are that are reminiscent of medieval manuscripts. It’s not yet available with early access but has already made it to the top of Steam – I’ll explain what it is that makes it interesting to create potion here even for those who might not have thought it was a great task.
- Producer: niceplay games
- Publisher: tinyBuild
- launch date isSeptember 21st the 21st of September, 2021 (Early Access)
It’s not difficult to see that players are paying more at games that have an original concept – like the latest Gas Station Simulator, which requires us to run the operation of a gas station. I’m not certain the last time, this idea would have ever seen the dawn of the day However, developers are exploring more boldly, and the public is embracing the game.
One of the more unusual projects can be identified as Potion Craft Alchemist Simulator is an alchemist simulator from the past that lets you make potions by mixing various ingredients, and also maintain his store, meeting the needs of customers from all kinds of estates: citizens, knights bards, and other.
Potion Craft: The Alchemist Simulation is different from similar simulations , and here you don’t have to tediously clean a room prior to when it is ready to host guests. There’s just one unfinished space in the game and the reason is because the designers are developing the room.
In the center of the shop, you’ll notice an alchemist’s table with basic tools like a cauldron mech, stupa, and a small pot of water. The interaction with these tools is like the beginning screen in Lionhead Studios’ games – in their work you can use a logo to the loading screen, and rotate the screen however you like by scattering tiny cubes around. You could grab an cauldron spoon, or a pestle and move them across the screen and hit everything that is in your way while doing so. The controls are flexible and fun – it’s just a matter of trying to grasp. Watch the following video.
There are numerous kinds of herbs and mushrooms that can be used to make potions. The player is required to mix the ingredients. However, this shouldn’t be done by experimenting by throwing everything into the pot everything and exploring the interactive map. This was the main feature in Potion Craft: Alchemist Simulator.
The ingredients have their own unique trajectory in the map: zipper lines, steep arcs knotted loops, and so on. When we pour the ingredients into the cauldron the potion starts to travel across in the dynamic map till it is at the point where it is the final product. It might be fiery toxic, frosty, medicinal or electric… The authors also offered other original versions including “Libido” is an analog to a love potion as well as others.
I once encountered a warrior among my guests that seemed to me like an old witch. He talked about a specific hunt that was into the wilderness…
The funniest thing is, you don’t need to assist your guests. In Potion Craft, Alchemist Simulator comes with the reputation and karma system. If you assist the same pyromancer that is planning to do harm it is easy to get horns for our heads. Yes, indeed, if you perform good deeds, then , around the avatar will be angel wings and horns. It is contingent on what people will be visiting you, however at the beginning of access, this isn’t a major function.
The creators of Potion Craft: Alchemist Simulator remain far to get to. They’ve stated in the game’s description the plans to create reputation systems with consequences , as well as more sophisticated recipes, as well as refine the alchemy system and more. I’m confident that the game will have an exciting future, as even in its early access, it is stunning and enjoyable.