Pokémon: Shining Diamond / Shining Pearl Test

Since Game Freak has begun bringing games from the past back to modern technology by releasing Pokemon Leaf Green and Fire Red, The remakes follow the same formula of stylistically aligning with the newer generation of games and adding modern features to the remakes of classics. In this regard, a game that has an open nature zone, as well as Dynamax battles, could have been expected. However, shining Diamond and Radiant Pearl are a departure from this pattern to the extent that they are the first and ought to be thought of as more of a remaster than an actual remake.

An unadulterated classic

The relatively unknown developer ILCA is bringing fourteen-year-old Nintendo DS titles almost 1:1 to the Switch and has only changed their graphics style to achieve this, but keeping the original’s scale. After the series ‘ style has evolved to a greater extent towards realistic proportions, it is back to the Chibi style. It takes some time to get used to and won’t be everyone’s preference; however, after a few minutes, along with the familiar camera view, it contributes significantly to the enjoyable nostalgia of old-fashioned games. The cuddly style is elegant and permits a keen eye for the finer details, something that Pokemon Sword and the Shield lacked in many areas. However, the widely scattered blurring at areas of vision can sometimes be a bit disturbing and often makes you doubt the quality of your eyesight. This is like Octopath Traveler.

With their very traditional gameplay, the first Diamond, as well as Perl, were the final titles in the franchise that didn’t attempt to grab gamers’ attention by claiming “bigger means better.” No battles with rotation or triples, No triple and rotation battles, no Pokemon Fusions or Mega changes, no Z attacks, and no dynamaximization. Instead, it was an enjoyable journey that featured lovingly created characters and the enduring idea of fighting and collecting. It’s because the tiny buns get baked once more, the reason that Pokemon Radiant Diamond and Shining Pearl are so delightful. The brand new style of graphics is, of course, the most prominent aspect of these Switch versions, but apart from this, is there anything new?

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New enhancements and bugs from the past

Some minor quality-of-life adjustments include the direct use of Pokeballs, Pokeball, or shifting the many VMs onto the watch, called Poketch, which improves the game; however, there are significant improvements, too. One of them resolves an issue that the first versions plagued: the uneven Pokedex. When you played Pokemon Pearl and Diamond, only five Fire Pokemon existed: Panflam and its evolutionary stages, along with Bonita and Gallop. It was only with that the Platinum Edition that more specimens were added. The vast underground, where you can explore with your friends to find fossils evolution stones and, play hide and seek, and create bases that are hidden away in a fun mini-game, has returned, obviously, but it is now extended to include Pokemon hiding places.

These are the biomes in which wild Pokemon are found, and their species are dependent on the statues you’ve put on your base. This allows you to capture Pokemon which weren’t in the first game, including the aforementioned Fire Pokemon. These Pokemon can be found a couple of levels higher than your team and offer an additional challenge which the rest of the game lacks in the majority of cases like it is. It’s been commonplace for a few years, but now this divider of EP that gives the player experience points for every Pokemon on your team is no longer an option.

This helps eliminate much of the stress that might otherwise be needed. Sharing experience points among all players are common in other games of role-playing. The issue isn’t necessarily the EP divide itself or the distribution of spendthrift of experience points from which Pokemon has been suffering over the years. For instance, as the X and Y versions are both X and Y, even the act of catching a Pokemon can earn you an EP. This means that the majority of Pokemon are overleveled a lot beginning in-game. Also, the fact that players rarely play strategically doesn’t make for an enjoyable challenge.

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The game has also seen an overhaul. With the 3rd generation of games, Ruby and Sapphire introduced the feature in addition to the arena battles. In these games, Pokemon and their abilities are evaluated based on factors such as cuteness or coolness. In terms of gameplay, they were like battles but also provided a dimension. Unfortunately, this was removed in the remakes. Even though individual ball capsules and treats can enhance these characteristics are known as Knursp. The actual game is now a simple and very basic rhythm game. Too bad!

Regarding the content at the end of the game, Radiant Diamond and Shining Pearl could have taken a page the Platinum’s book. There is no Distorted World nor the Battle Zone part of the game. Instead, there’s Hamanasu Park, where you can find famous Pokemon after completing the story. Perhaps things will change during the post-game. In all likelihood, Nintendo has promised more features in software updates in the coming years.

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