Planet Zoo – Maximum Profit, or How to Win Without Role Playing (tricks)

I love beautiful zoos other people create. However, I’m not able to claim to be one even though I’m aware that I’m not. This article will explain the mechanics that function and how you can use them to make the most profit without much effort.

Staff facilities

The staff at the hotel gives guests the ability to debuff zones. The effect is entirely 2D. Any person who wanders through the area will eventually lose happiness. This implies two things:

  • A line of view isn’t essential regardless of whether it’s a level space, people won’t be able to discern objects, and the covering of the things isn’t necessary.
  • If you arrange your items horizontally, it is possible to store more objects and not take the space. However, the employees will need to travel further to get around, which isn’t the best option.

The most practical design for a park is to place your facilities in one location and then place habitats around the entire cluster with the doors to habitats in the direction of the center, which decreases walking distance and space for facilities. There is no way to hide the facilities for staff even if you have them on the ground.

The landscape of the site

Landscapes are straightforward. Computers can’t discern the difference between a beautiful landscape and not, so each object in the scenery has an exact number of scenery points. Each of the things within the range of the building is added to provide you with a view.

The only thing I did was spam the sign 50 times, then make it into one drawing. Each of these signs provides two landscape points, meaning I have 100 percent landscape for all buildings within the specified range.

Did you know you can now play Planet Zoo on Android as well as iOS?

The scenery is the same way, except that the area of influence is determined by the location of the queue, not the entry point of the line. Making this trip work is to create the loop using two carts.

It would help if you determined the duration so it will run for the period regardless of the number of guests. You can set a minimum and maximum wait time between twenty and thirty seconds according to the length of the ride. It would help if you allowed enough time for every guest to leave or to sit down.

Ideally, you can alter the length of the loop, so it is that your initial trip departs from the train station just at the correct time for the next trip to arrive, and then unload, then load. This ensures maximum guests and thus maximal revenue.

Guest Education

I have only one habitat for pandas at this zoo. However, I could get a five-star education. How do I get it? The majority of visitors start with zero education. Each when they come across an educational item, they earn points. That’s it.

It’s possible to play this role-playing game with habitat points and appropriate information boards for the areas for remediation, but it’s not a good idea. Habitat speakers and learning points need to reach the proper habitat. I think that every habitat will only grant one education point at a time.

It is necessary to have a variety of habitats and a wide range of species to receive the most information. However, there is good news: there is a product that can be set up in any location without creating habitats: The Conservation Education Board.

Furthermore, since each board can be put on ten posters, each will be able to apply the same educational principles. Therefore, I think that if guests read the entire ten posters, they will gain the most knowledge.

In this scenario, guests cannot read all boards and only read every third board, according to my experience. This means you must have at least three clusters to stand an opportunity to make everyone able to read them all.

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