Phasmophobia Ghosts and Evidence Guide

Phasmophobia can be described as a multi-player horror game where players assume the role of ghost hunters, joining a team tasked with investigating an area in search of ghostly activity. It is VR capable and in an early stage.

At present, Phasmophobia has 12 types of ghosts with distinctive strengths and weaknesses and a collection of clues they leave in their wake. It’s through clues that players can identify spirits. We’ll discuss the whole process inside our guide!


Its Evidence

Additional Features

Its weaknesses

Notebook, print and dictaphone No Incense (acts twice as powerful)

Fingerprints, temperatures below zero, and a recorder Moves through closed doors Untraceable, teleportable Salt (interacting with it, stops ghosts from attack)

Fifth-level EDS sensor ghost aura, fifth-level EDS sensor, and temperatures that are below zero Being a spectator of a ghost is very risky to a person’s mental health. The temporary disappearance of the picture is immediately after taking the picture

Fingerprints, Dictaphone, and ghostly aura Attack using several items simultaneously Ineffective in rooms with no people

5th level EDS sensor Ghostly aura, notebook, and fifth level EDS sensor It is difficult to spot when playing in a team Single players are the only ones who can be targeted.

Fifth-level EDS sensor Pad, prints and print Quick movements when hunting could change targets during hunting. Slowly moves until the target is out sight

Fifth-level EDS sensor Prints, temperature and prints below zero One target is targeted for attack More prone to Crucify

Five-level EDS Sensor, Recorder and ghostly aura Power and speed increase as the target moves farther away from the ghost. Deactivating the power source disables Jinn’s abilities

Ghostly Aura, notebook and the cold below zero A lot more aggressive during the darkness Any light that is dimming the ghost’s power

Notebook, recorder, and sub-zero temperatures The most agresive ghost Can communicate (talk) via Ouija board.

Notebook, Level Five EDS sensor, and voice recorder Active when other players come close the area, ability to move objects quickly Simple to spot by the players in a group.

Physical aura such as notebooks, physical aura, and sub-zero temperatures The mind of the player is influenced by the high-frequency. Flagellation


  • 1 How do I locate evidence
  • 2 Recorder
  • 3 Level 5 EDS sensor
  • 4 Notebook
  • 5 Ghost Aura
  • 6 Temperatures below Zero
  • 7 Ghosts
  • 8 Ghost types
  • 9 Ghost
  • 10 Mirage
  • 11 Phantom
  • 12. Poltergeist
  • 13 Shadow
  • 14 Revenant
  • 15 Banshee
  • 16 Genie
  • 17 Mara
  • 18. Demon
  • 19 They
  • 20 Yurei
  • 21 Totals

How do you find evidence

Six kinds of evidence may be found in a variety of ways. Remember that ghosts may not disappear from evidence instantly since they can only leave after a certain period has gone by.


The recorder is the most popular type of evidence as seven out of twelve ghosts have it left behind. The person who is using it can be used to contact the ghost. The hint is a small portable radio with which you can inquire with ghost questions. It’s worth noting that ghosts can speak on their own when you turn off the recorder.

For the recorder’s function to be effective for it to work, the lights must be off, and the ghost must be within a reasonable distance of the participant. In addition, some ghosts will only speak when the user is in a room that is not occupied.

5th level EDS sensor

If there’s any paranormal activity near (or when there was recent), then the EDS sensor will be lit up and emit a loud beep from various segments (2 up to five) according to the intensity and nature of the activity.

Usually, the sensor displays levels 5 if the ghost is near. But it’s important to keep in mind that the sensor doesn’t always activate immediately, and it may be necessary to wait until it gets more active.


The ghost who is present may write down an idea on notespads. It should be left in the area where the ghost is. If he makes a note or notes something, it should be recorded as evidence.

Like others, the ghost may not always communicate with the notepad right away, so you might have to wait for a while.

Ghost Aura

The ghost aura is small white spheres that signal the presence of ghosts. They can be observed in the dark when seen by any camera.

In this way, a ghost’s aura can be easily recognized inside or close to the room. If ghosts are roaming through a large space, it is possible to use a surveillance camera to aid.

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Temperature below zero

The temperature will always drop when there is a ghost in the room, particularly when a person is present in the room. The thermometer can be an excellent instrument to locate rooms that have temperatures below the Negative average temperatures can be identified simply because the victim’s breath can be seen.


Fingerprints are the least well-known evidence that can be found using an ultraviolet flashlight or neon sticks. Fingerprints are similar to handprints and are found in the vicinity of objects that ghosts interact with, but bear in mind that although ghosts can interact with objects, some ghosts leave prints.

Furthermore, some ghosts do not leave footprints exactly when they interact with an object.

Ghosts in various forms

Let’s have a look at the various ghost types and their capabilities.

It is crucial to keep in mind that the “personality” that ghosts display is never fixed, which makes it difficult to determine their identity by their behavior on its own. For instance, the Shadow will always be “shy” and doesn’t engage with players if at least one other person is present. However, any ghost could act in the same way. On the other side, Spirit can easily compete with Demon in terms of aggression, and Mara or Oni could be extremely passive, for instance.

In addition, the design of ghosts is random. There are only 10 models available in the game. However, if an uncanny ghost shows up in the game, you’re unlikely to be able to recognize the ghost through its look.


The Ghost is perhaps the most unfrightening Ghost in this game at most on paper. The ghost has no advantages and makes it difficult to identify when players don’t have the three clues. In addition, indeed, the Spirit is often misunderstood due to this. However, it’s important to remember that this kind of ghost could be as deadly and aggressive as other ghosts.

Fortunately, the incense is effective in warding off the Spirit and can last twice as long once confronted – it will deter the Spirit’s search for up to 180 seconds, as opposed to the normal 90 seconds for other types of ghosts. The incense, however, does not hinder the hunt that has already begun, but it can make the ghost temporarily end its pursuit of the player and allow the ghost a few minutes to retreat.


Mirage is among those ghosts with the greatest difficulty to fight. In reality, when Mirage begins hunting the player, he can move through locked doors and not be heard making footsteps, making the identification and capture much more difficult. Furthermore, he can immediately move through teleportation directly to the player, which causes the EDS activity of the sensor to increase.

However, when A heap of salt confronts mirage, it instantly quits hunting; however, Mirage will likely become more aggressive following that. A good method is to place salt pieces in important areas to stop the ghost’s search at the right time. It is also possible to frighten the Mirage using a crucifix or incense.


The Phantom is a special kind of ghost since gazing at it can cause a player to lose his senses! If you take an image of the Phantom using your camera, it will go away for a while and let players hide.

A high level of sanity is crucial. This is why it is essential to keep your lights on and take medication if you need to, as this can help keep the Phantom’s aggressiveness under control. This is especially crucial in large maps where players must spend lots of time chasing the Phantom.


All kinds of ghosts can interact with objects within the surrounding environment. However, it is the Poltergeist who can perform this feat using multiple objects at the same time. Additionally, he’s capable of throwing objects at players. Additionally, interaction with an object could alter the character’s sanity even though the character isn’t gazing at the ghost.

However, this dependance of Poltergeist on the surrounding objects suggests that it’s not extremely effective in rooms with no objects.


Ghosts of any kind can have the ability to be “shy” and not engage with other players. But Shadow Shadow has the best example since it does not pursue if there are many people nearby at the same time. The Shadow is always focused on one target to take on, each one at a time.

However, it’s important to remember that security in the group is only an illusion as the ghosts of other ghosts are concerned.


The Revenant is an extremely aggressive ghost that is hard to get rid of. Additionally, unlike other ghosts, the Revenant can change different targets when hunts. If the target is in the distance and the Revenant is likely to move slower and look around for a new target.

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There is no guarantee of safety; However, when the ghost begins to hunt and can quickly catch up to players, it’s important to secure a safe place immediately and try to stop the ghost from pursuing you with a crucifix or incense.


In contrast to the Revenant that randomly attacks all, Banshees focus on one person and will continue to target the individual with every hunt until they can manage him, and then move onto a new area of attack. In addition, the Banshee can move closer to the prey like Mirage, and it appears to do this before the hunt starts.

To stop the Banshee from hunting using the crucifix as the range increases by 3 to 5 meters which is advantageous since the Banshee can move precisely due to the Teleport.

Banshee is usually considered among the ghosts that are the most dangerous of the game. While his focus on one player may be an advantage, a larger group of players will be quite challenging to defeat him.


Jinn is a basic ghost that can interact with electronic devices more frequently than other ghosts. Jinn can move toward his goal more quickly when the structure is powered on.

As you may have realized by now, Jinn’s biggest problem is that shutting off the power will disable the ghost’s unique abilities. Therefore, as odd as it sounds that if the lights are off inside the room, people are protected in encountering Djinn. Additionally, Djinn also becomes more active when people come into the area.


On the contrary, Mara demonstrates all of his powers in darkness and typically attempts to shut off the lights or even blow a fuse that plunges the entire structure into darkness. Mara is much more dangerous in darker places and less aggressive in bright ones.

In order to remain secure and not leave Mara from being in danger, it is essential to keep areas that are frequently lit, whether using candles or a flashlight. Of course, it’s crucial to pay attention to the exact location in the vicinity of your fuse box, and when possible, be close to it should Mara decides to cause harm.


Demon is among the most troublesome ghosts in the game since it is one of the most violent. The demon begins hunts earlier than other ghost types, and it hunts more frequently and makes a fight with it a challenge to overcome when you have larger maps and greater difficulty levels.

The Ouigi board will help you identify the Demon without harming the player’s mental health. When you are able to ask your ghost correct questions, it’s going to be much more straightforward.


The Oni is an extremely hostile ghost, but they are not always aggressive since they’re not susceptible to frequent, intense hunts, as is the case with Demon and Mara. Instead, they become extremely active when they are in the same space as an opponent (especially when it’s a large group of more than one person), throwing objects at a high rate or slamming doors. These actions could dramatically affect the degree of rationality and reduce morale.

Due to the frequent explosions of activity, it’s quite easy to identify this kind of ghost. However, it’s still difficult to distinguish it from Poltergeist or Djinn as they are all known to interact with the surroundings.


A different type of ghost is a dangerous one. However, it is not because of his agressiveness but because of his ability to alter the player’s mental state more quickly than other ghosts, which is why every team member must be quick to react.

But, as with Spirit, however, it is more prone to burning incense. The presence of this device will keep the ghost from searching for the typical 90 seconds. It can also deter gamers from leaving the area to maintain their sanity levels.


Here we’ve identified all kinds of ghosts you’ll encounter when playing Phasmophobia! It is likely that other spirits will be added later since the project is in its early access stage. Additionally, we must anticipate some changes to the behaviour in the game that may change in the near future, and we’ll be updating this article when new features become available.

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