Pathfinder Wrath of the Righteous Review – A New Step to Rebirth and Glory Review

The crowd-funded Pathfinder: Kingmaker, released in September 2018 by the Moscow-based Studio Owlcat Games, has led players to discuss two revivals – the return of the old CRPG genre that was disregarded after its Millennium glory days and the revival of the Russian gaming industry, which also hit its high point in the mid 2000s, however, it has since fallen into decline.

  • Producer: Owlcat Games
  • Publisher: Deep Silver
  • Date of release: Sept. 2, 2021 (PC) 1st March 2022 (PS and Xbox)

Despite its controversial elements, Kingmaker has been a great success, thanks in no small part to the genre’s aficionados who are constantly seeking novelty. The sequel was just an issue of time, and we’re pleased to present Wrath of the Righteous, created to build on the popularity of its predecessor.

The brand new Pathfinder is also funded through Kickstarter and the project, which had a stated goal of $300,000. Instead, it raked in more than two million. According to current standards, this isn’t a lot of money, but it was not spent on Hollywood actors. Therefore, the result is not without faults or controversy. However, it is worthy of developing the concepts that inspired the original and, at the same time, original game and can be unquestionably proud of.


  • 1 For light and faith
  • 2 Not to the outside But deep
  • 3. Baldur’s Gate of Might and Magic
  • 4 There’s plenty of room to grow
  • 5 Verdict

For light and faith

The Wrath of the Righteous story unfolds within the same world as the Kingmaker’s action. However, it isn’t a direct sequel. In this case, instead of being in the Stolen Lands, We are confronted by Mendev, who is known by the name of “crusader Kingdom.” Golarion guards the state, ruled by Galfrey, the paladin queen Galfrey in his World Pestilence, a rift between dimensions through which monsters of the Abyss, one of the realms (layers that make up reality) of the universe, have been poured. In particular, there is a difference between the Abyss and Hell, two distinct concepts within the setting of Pathfinder.

There are plenty of these nuances within the game, just as any good RPG would. Due to the solid roots of tabletop and the quality of work done by the authors, the game’s settings and lore is crafted well and are revealed in everything from the dialog, item descriptions, as well as the items that surround them, and, of course, notes and books. Many of the ideas mentioned in the dialogues and texts have been “highlighted” by using Wikipedia fashion, just as it was done, for instance, in Tyranny. You can hover over them and find a quick reference.

Returning to the setting and the story, It is said that Mendev, under the guidance of his Queen, has waged an ongoing battle against demons for a long time and has had varying success in crusades. Of which there were already four at the time the game was launched—the loss of people, and even entire cities. The fifth crusade starts with our protagonist, injured and unconscious, making his way to Kenabres, one of the strongestholds in the battle against the evil forces that are positioned almost at the brink of Pestilence. There is just enough time to celebrate City Day – war is war, and the celebration is in full swing.

Naturally, if this event went according to plan, this wouldn’t be a fantasy-based RPG. But, after being pampered by the dragoness who guards this city, have time to consume several beers and engage in an entertainment program before the city is hit by a terrifying attack by forces that the Lord Descari himself leads – an enormous insect-like demon that can kill even dragons – something is exactly what he does.

The weakened defenders rush to more minor or more secure areas, but they are not entirely lost. There is a hero capable of altering the combat and playing a pivotal part during the Fifth Crusade, driving the monsters back to the Abyss. According to the saying, you can. It’s up to you to guess who.

In this context, you can see that the story overall is over-saturated with the usual fantasy tropes. The plot is awash with “chosenness,” a suddenly blocked party, doom, and a glimmer of hope the entire package. Yet, surprisingly, it doesn’t make any sense despite the reasoned understanding. Maybe it’s the little things that make Golarion’s world Golarion cease to appear like a black and white world in the manner of “high” fantasy and appear to be more accurate, fresh, and alive.

It’s certainly not a dystopian society like Ravenloft or an all-out war with unquestionably positive heroes, as in Warhammer, but it’s not an earthy “dark fantasy” like Game of Thrones. However, things aren’t perfect in Mendev.

The wealthy hold parties are dancing naked on tables despite the demon invasion. Local criminals exploit the circumstances to commit robbery or looting. The inquisitors concerned about the order and cause are prepared to take action at the first sign of suspicion. Even the queen herself, who is the vicar of the Jomedai goddess, extends her lifespan with expensive potions, which are enough to feed almost all those who need them.

The creators, through their characters, do not hesitate to cut words or speak up about sensitive issues like race and discrimination. It’s done beautifully and elegantly and without the dreadful “narration. There are also LGBT characters; however, God is not a good idea to view them as a form of propaganda.

Not outwards, but inwards

Some might not be a fan; However, the role-playing system and the combat system of Wrath of the Righteous don’t offer any significant changes. It’s the same version used in the previous editions of D&D with a few minor specific differences and is not a significant difference not only from Kingmaker and other CRPGs but also from serious CRPGs. Races, classes attributes, attacks, defense spell slots, save throws, spell slots Anyone who is a fan of the genre will cry over the familiar phrases; however, the novice to comprehend all the nuances will find it difficult.

It’s not just for beginners. Having completed the Baldur’s Gate trilogy and a few years of playing different versions of games Neverwinter Nights behind after a long absence, I was hard to comprehend. I could imagine the gears spinning inside my head. It’s a good thing that, in this particular case, the game offers a variety of settings to adjust the difficulty level and the automatic character pumping. From “getting to understand what the game is about” to full-on hardcore. The game also has comprehensive instruction.

The exemplary implementation offsets the absence of fresh global concepts. The programmers have brought Desktop rules to the PC format without unnecessary pomp like it was revealed within Baldur’s Gate 3. The game has 25 (twenty-five!) classes for creating characters. Each of them has seven subclasses and 13 additional courses with specific specifications that can be utilized for multi-class.

For the first time in an isometric role-playing game, we’ve experienced the combat mechanics on horseback. We’ve been waiting for this since the very first Neverwinter Nights. There isn’t much information, but so many of them cannot pack the information into a single article. This is why the game’s built-in dictionary is to be used.

The Baldur’s Gate of Might and Magic

In terms of gameplay, Wrath of the Righteous can be described as simply “that game.” It’s pretty similar to Kingmaker. However, we can use the ability to rotate our camera, which is a massive help as different angles enable you to observe other elements. Combat takes place in real-time with pauses, like the Kingmaker Pillars of Eternity or Tyranny. If you’d like to play in turn-based mode, you can switch on the turn-based game mode in a two-action per-turn fashion with some subtleties. The roots of tabletops are apparent in the regular tests of skill in dialogue, interactions with objects in the environment, and text-based quests.

This is likely what Baldur’s Gate 2 could appear like If Obsidian created it. A party with various companion choices as well as a sea of side quests, dialogue, and formations, multiple ways to complete quests, the impact of your decisions on your worldview, and half-free moving around the game and even the cursor at the end is the same, prompting feelings of nostalgia. But, of course, there are variations based on convenience and some rules for what is referred to as “quality in life,” like a commonplace inventory or the instantaneous collection of trophies following leaving a place.

There are also some distinct mechanics we invented of our own, which we’ve developed to create the concepts behind Kingmaker. For example, every day we assign individuals to be guards and camouflage and alchemy, which is combined with cooking and scroll writing. The food can be prepared using various recipes, with each different offering rewards for the following day. In addition, the background of the war against demons led to such things such as Spoils of the Abyss recreation in hazardous areas (outside of the town and within the camps of his troops) increases a specific level, and when you get to a certain point starts to penalize the conditions. To restore it, you have to take refuge in a secure area.

The most exciting and controversial mechanic in Wrath of the Righteous was the Crusades that changed the Kingdom’s management to Kingmaker. It’s difficult to call the mechanics a part of it. It’s an entirely different game. However, it’s not the creation of the creators. It’s an adaptation of the mechanics of board games. Pazio, who invented the original Pathfinder, are fond of saturating their modules with management components. With the help of computers, this has led to creating a distinct sub-genre I’d describe as “global RPG.”

In terms of gameplay, the Crusades appear to be like building forts and cities, hiring troops in weekly increments moving armies across the global map, and tactical battles in a grid field that is ruled, in which the general who is the commander of the military awards his troops bonuses and may use spells as well as the units are identified by models with numbers that represent their numbers. Does it not remind you of something? But, it’s not unexpected – because in Owlcat are the natives of Nival who were involved in”5 “Heroes.”

Naturally, there are some who appreciate this method as fascinating and consistent with the original material, and they’ll be right in their own manner. However, in my opinion, the idea of a “screw” the CRPG global strategy is like it’s a bit too powerful and complicated. Of course, it’s a matter of preference, but I’d prefer to have a “pure” RPG.

There’s plenty of room for growth

Let’s look at the technical aspect. If we judge it too harshly may not be required – but at the same level as AAA-project Wrath of the Righteous frankly does not quite meet the mark; however, as compared to other games, it is executed very well. Though for me, it seems that the latest Pathfinder isn’t as good as the most recent Divinity or Baldur’s Gate 3 in terms of design and graphics. However, it’s in a more of a different class.

The music is subtle and straightforward, while the voice acting is, regardless of its Russian origins, in English. The game probably was not created in Russian at all. In the initial test version, I noticed evident flaws in translation that were fixed with the latest version. Today, the Russian text is nearly perfect, and any remaining bugs will likely be corrected in the upcoming updates.

What in Wrath of the Righteous is most worthy of a scolding is its user interface as well as bugs. On the screen of the game, everything is a bit manageable and relatively intuitive, but in the case of the inventory screen, the character screen, journal, and the like, The developers chose to return to the roots of the classic CRPGs and remain the same, as the game’s predecessor, Kingmaker everything was the same. In contrast to the elegant multi-window system in the style that was featured in Divinity as well as Neverwinter Nights, the interface is reminiscent of the older D&D games played on an Infinity Engine, looking a somewhat clumsy and heavy in modern terms.

Bugs are likely to be addressed, but I haven’t seen any of them that are critical. However, I have noticed some minor issues such as characters freezing suddenly when riding (you have to get off and move horse and rider independently to fix the problem, and then it’s all good) and slipping through small tunnels (which is particularly ironic when Pathfinder is the name) or being unable to sell the items are highly irritating.


Wrath of the Righteous is the perfect sequel to develop the concepts of Kingmaker and is superior to the original in virtually every aspect. It’s essential for everyone who is a fan, not just of the first portion, but of the CRPG genre as a whole, particularly in today’s “fishless” world. In the midst are done with Divinity, Pillars of Eternity and Tyranny are over, and we’re not sure how long we’ll have to wait until the full-scale release of Baldur’s gate 3. the upcoming Pathfinder game is out at the right time.

You can expect to commit hundreds of hours of your time to it. It could be more than once; the replayability of this game is essential. However, be patient with the pitfalls and the difficulty of learning. The game isn’t suitable for anyone, but if you put it in your heart and your brain, it will undoubtedly be able to repay you. The developers have revealed new exciting news: on the 1st of March 2022, the game is set to be released for consoles.

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