Paradise Lost Review – Slow Walking Simulator Review

Paradise Lost attracts attention because of its location – where World War II didn’t end, and the vast majority of Europe was engulfed in nuclear fires. Our review of how intriguing the tale was in this particular setting.

  • Producer: PolyAmorous
  • Publisher: All in! Games
  • The release date is 24 March 2021

The game’s gameplay is a bit dull. Paradise Lost is a walking simulator that’s standard, basic, and with only a few game mechanics. In addition, I wish there weren’t as many of these mechanics: I can’t comprehend why you must hold down a button and move a stick or mouse to open a gate or pull a lever; for example, it’s possible to accomplish this with a single command. The game genre is one of contemplation; reading a story and trying to incorporate action into it seems insignificant.

Paradise Lost is a very slow-walking simulator. The character strolls that it’s a nuisance. The run key doesn’t appear to increase the character’s speed and makes the world painful. Imagine that you are forced to travel through the halls that lead to an empty Nazi bunker at a snail’s pace and occasionally hit notes or active objects. I’m not going to speak about the lengthy procedure of climbing and descending the stairs.

Here’s a rationale for this. It’s because Paradise Lost can be completed within four hours. If the protagonist had been faster, players could reach the end faster than they did in their allocated two hours to finish the game. We needed to make an artificially long-lasting play. This is just a speculation that I’m sure is near to reality.

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You can go through four hours of slowness for an interesting story and a fascinating setting. However, the second part of the game functions only as a backdrop. The entire action takes place in the bunker, and we get only glimpses of the outside world.

Within the confines of the asylum, there is plenty of food to satisfy the curious. The bunker is massive, and there are numerous areas and plenty of stories to be told in the surrounding. These are the suitcases that contain the possessions that the unfortunate people who were pushed underground carried along – there’s an additional note that reveals the Nazi’s plan to eat their own. There is evidence of a bloody fight, and the story behind it is available in diaries and papers. There is a village founded by people who had been separated from their homes; the keen player can discover the lives and beliefs of those who were pushed back from the age of civilization by hundreds of years.

The screenwriters have cleverly blended Nazi experiments with artificial intelligence, Slavic mythology, retrofuturistic styles, and other odd elements. Amazingly, all this could be put to one another, yet the reality is that it does. This is the reason I was determined to continue going forward. I was interested to see what surprises developers could deliver.

However, the main character didn’t draw the emotion of sympathy. The 11-year-old child Shimon who went to find his father following his mother’s death seems without emotion. The more lively girl who contacts him shortly after the beginning of the journey. She claims that she fell into the bunker by accident and can’t leave, but it’s evident that there’s something wrong with her. You’ll likely know the plot’s main twist at the end of the game. The conclusion isn’t shocking. However, I wouldn’t consider it disappointing.

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And in Paradise Lost, it’s kind of… absolutely nothing. It’s a typical game, with boring gameplay and a dull script. The only exciting aspects are the scenery as well as the short stories that describe the level of the setting. So does the project merit your time? Only if you are a fan of walking simulators and are willing to live to the limits of this genre.

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