Overboard! Test

Overboard! is more like their earlier title, 80 Days, which was smaller in size but was equally brilliantly designed. The graphic novel was loosely based on the novel by Jules Verne, Around the World in 80 Days which featured a different narrative every time, based on the travel route that the player traveled around the world. The relatively short length of only one hour could be quickly extended when players played the game three or more times or more to play through a new brand story each time repeatedly.

Overboard has taken this gameplay principle to its extreme. At first glance, it appears similar to its predecessors in spirit. However, it’s entirely new and possibly unique in this way. You play the part of Veronica Villensey, who has murdered her husband. She must cover up her crime before the time when the ship arrives in New York to avoid being punished and convicted. 20-30 minutes of actual playtime is the time it takes. Then, the team and players sit in the lounge as in the Hercule Poirot detective tale, discuss the situation, debate the evidence, and present their testimony. Of course, you stand none of a chance. In jail – and onto the next one …

The very first Roguelike adventure

Overboard! is akin to perhaps the first roguelike story adventure. Each time you play, you’ll use the knowledge you’ve gained previously to avoid making mistakes and then gradually alter the way you play.

A witness saw the dead man drown in the river just outside the porthole of her cabin. Perhaps she is convinced that the suicide was a suicide? A senile old lady was the one who heard about the murder. Can you stop her from doing so by taking sleeping pills? Someone aware of more than he should is hiding something that could be a target for blackmail. A witness has an eye on our attractive appearance. Could he be enticed to become less docile? What can we do to disguise our guilt for losing our earrings at the crime scene? And is it possible to convince the police that our spouse is alive?
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Overboard looks like a visual novel, but in terms of gameplay, it’s more of an adventure book (or Choose Your Own Adventure Book). You travel to various areas of the ship with an overview map, such as your cabin or the restaurant, on the deck, and so on. The locations are where various people are spotted based on the timing of the day. For example, while enjoying a relaxing breakfast with the exhausted woman, shocking information could be obtained through a casual conversation. When you are there, and the Indian general is taking part in a game of cards inside the lounge, you may be able to sneakily search his room (provided you managed to get the key of the general from the captain before) And in the afternoon, a glass of martini will loosen the tongues of one of the passengers as they stroll along the sundeck.

Each decision, regardless of how small, determines the next step. For example, do you try to convince your husband that he is awake when the security guard asks you to get him to wake up? Or do you declare his disappearance at the beginning to distract your suspicion away from yourself? Do you stare at the boatswain to gain his trust? Do you threaten him with a dark secret? Do you cover your witness in a blanket to keep her from giving evidence? Do you think that this will cause you to be more suspect?

Each time you play through the game, you discover every day more about what decision was right and which was wrong. You also learn about details that could be helpful in other games. In roguelikes, as is the norm in that the story can become repetitive as time passes since much is repeated and is based on trial and trial and error. But the creators have considered that you can replay each scene each time if you’ve committed mistakes. The intelligent fast-forward feature lets you go through entire sections in fast-forward mode if you feel that the choices you made in the last run were correct. In addition, successful finished “quests” are deemed completed by the game and don’t need to be restarted every time you’ve done them correctly.

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When you begin to understand what’s going on, Overboard throws in a twist or two that will, of course, only be briefly mentioned here. Simply edging suspicion away from oneself is the job in How to escape Murder. Making it clear to an individual is a freestyle. To receive the amount of the life insurance policy and to live a life of luxury and love with your partner is an absolute highlight of the Ganoverei.

Overboard isn’t an epic narrative to the same extent as the previous games by Inkle regardless of Sorcery, 80 Days, and perhaps less so the great Heaven’s Vault. The repeated Rogue-like game and the trial and error process of finding the right and wrong choices are close to making the fun and fast-paced flow of the game turn to a bit of tedium at times during the course of play.

Overboard is a fantastic short, interactive tale that has an original idea, is written with sharp wit, and is presented in a relaxed style that features excellent swing and jazz music that is all it takes to keep you entertained. Its nature of it being released predominantly on Switch and mobile devices as well as PC is a testament to the way it’s treated: Since Overboard is not the typical video game instead, it is an enjoyable summer read on the train ride to your vacation on the deck on the beach, or in an inviting chair at home. For a mere 10 Euros, the game is similar to the price of a paperback in price and is worth every penny of it.

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