I’d prefer to own something nice old rather than something new and mediocre
This year EA has gone for the safe route. But what is the matter? The thing is, Hot Pursuit was not only one of the most popular games in 1997 for the very first Playstation (and PC), but it also was a well-designed remake in the year 2010. The game looked suitable for Xbox 360 and PS3; it was a raging adrenaline rush and delivered guaranteed adrenaline surges because of the fast races between illegal racers and highway police. Honoring this remake by releasing an update after ten years might be unsettling on the creative front; however, financially and in terms of fan service, this is a reasonable choice. So what is the possibility of something going wrong?
For gameplay aspects, it’s not bad is lacking. Hot Pursuit was still a thrilling experience in 2020. Not the most modern and certainly far from the polishedness of the other racing games in the open-world segment, but solid enough to make the effects of time not wreak havoc on the fun. This is my opinion as someone who has tried the majority of good racing games out there. It’s easy and straightforward between races, with each race taking place on a different part of a road which is free to take a drive at your schedule if you want. To enjoy joyrides, so say.
It’s not the most popular choice since there’s not much happening on the road. There’s not much traffic, little cities, barely any excitement, and a night-time change that alters the light but does not create exciting objects on the screen. Even the moon appears to be stuck to the solid agent. However, a few trails off the “official” highway can trigger the explorer’s instinct, or if you’re driving an automobile so low, it’s being slowed down by the sandy terrain.
The result is irrelevant as the fame and glory are provided solely through the frantic races against rivals, Each of which is held by street racers who are arrow-quick. The next race is up to the user by a map overview; each time you master a race, you can unlock new goals.
The salt added to the soup is from the police officers who are displeased at you violating the speed limit. You’ll be on their toes until you finish the race if you cross their speed limit. I have never had any issues with them trying to sway me away. However, when I could not keep my speed up because of a mistake in my driving or was threatened to be shackled by police at times, I’d find myself running out of gas. At roadblocks, too, I like to look at the road ahead to ensure I can see the gap that I need to get through or risk an embarrassing race detour in handcuffs. This is where the road’s knowledge is visible. If you know the most practical side routes you can take, you’ll avoid the police quicker.
A police pursuit ismuch more thrilling from a different viewpoint. When I became an officer of the law, I could see how similar Burnout is, gameplay-wise and visually. Pushing, bumping, blocking, and knocking down speeders can be an enjoyable experience. Hot, hotter, hot-pursuit.
From a gameplay perspective, this classic has an impact. My introduction to the game, however, has already shown that the technical aspects of the remake aren’t far enough for me. It’s not evident when playing the game. The game appears identical to when it was released ten years earlier. Even UHD resolution doesn’t offer much benefit, aside from slightly more smooth edges. Okay, the reflections of the cars appear somewhat more precise, but it isn’t evident while driving. Edge smoothing that is switchable performs better but costs significantly more computing power.
What about some modernizations? Increased traffic on the roads? More attractive car models with more significant polygon counts? New road junctions on the network? More advanced weather effects? Unique music tracks added to the soundtrack? HDR? This remaster is nothing of HDR to its name.