From modern military strategy into the feudal China: Angela Games (creators of Iron Conflict) have released early access MMO-survival Myth of Empires, and we’ve played it for a while and are now ready to begin our journey.
- Producer: Angela Game
- Publisher: Antiidelay
- The Early Release Date is December 18, 2021
The myth of Empires is a survival game that has an oriental style that affects the surroundings as well as the music, appearance of the buildings, and characters. However, it is not as vibrant as what we observe when playing Asian online games. Angela Games are repulsed by real-world elements, and they are quite successful.
The players who want to sandbox their game help the game Steam; however, I wasn’t too sure as I read about the possibilities within Myth of Empires. The description laid out somewhere in like Mount & Blade, Conan Exiles, and Kenshi, which is it’s too good to be true. The authors, however, overstated their claims a bit – perhaps at the level of the most innovative Angela Games MMO-project lacks experience; however, the foundation for the game is more robust than I had anticipated.
The story doesn’t begin like we’re used to. It was a character editor that is extremely precise and a particular privilege that enabled you to tattoo the hero applying the paint layer over another drawing drawings across the body, from head to foot. Then, you needed to choose an option within the megaserversion which was, in this case, also unusual.
A massive map splits the globe into dozens of enormous prefectures. Within each one, there can be you can find up to ten PVE or PVP servers, each with various speeds. From a distance, the map appears like an illustration with sketchy sketches of forests, mountains, and rivers. However, as you move closer, the papyrus disintegrates, giving us a bird’s-eye view of the place.
In order to find the correct prefecture and the server it is located on, We define an area that is safe for novices. A large area to be used to start the game, and should we fall in the game, we’ll be reborn quickly and next to the fallen ground. In this manner, Myth of Empires gives players time to become comfortable and get dressed up “barefoot.”
One prefecture may contain more than one biome, including tropical areas with Ark Survival Evolved atmospheric (no dinosaurs, of course!) to cool northern. In general, it appears simple, however, sometimes the scenery is stunning, and the open areas that players can explore would be awe-inspiring New World and Kingdom Come Deliverance.
The first steps through the new world will be identical to the ones in dozens of other survivalists. They will be picking off branches, chopping wood, crushing stones, hunter rabbits, or any other games. The systems of hunger, as well as tool wear and other intrinsic advantages of sandboxes, have already been designed “human-style”; however, the grind will remain very, very hard.
At this point in Myth of Empires, there’s no thirst, and the vegetation, as well as any other areas with precious resources, grow quickly, allowing players to gradually find the perfect flat beach, or by under the shade of the woodland glade in which you can are able to spend the next few hours with no particular purpose.
Make weapons and armor, and learn to shoot bows or hunt deer whose skins are plentiful. Creating a hut and another one near as detailed step-by-step (and dissociable) instruction will lead to creating more foundations and walls than you will need to build your first home.
There’s a need for work benches and where to put them. Learn how to build fishing gear and other tools to cultivate the soil, which means you’ll have vast kitchens, vegetable gardens and smelters, a forge and a tannery.
The crafting process is tied by the status of the protagonist, and it grows “humanly,” not too slow but not overly fast also. Additionally, it gives you points for expert skills and allows you to always increase your experience regardless of the task you choose to do.
In Myth of Empires, there is an unintentional change in genre. The most well-known survival game transforms into an MMORPG that has strategic elements. You’ll first hunt, catch and take your first horse ride. Then you’ll be able to get pets, and later you’ll encounter a group of vagabonds, and you’ll be able to employ one of them as a servant.
Then, your “naked man” is now the master and lord of the house to some then, and the entire area starts to look like a tiny area of land that is fenced off with fertile fields and craft workshops, carts, cattle pens, and large homes.
Your ward will be given orders to hunt, fight, or protect your territory. He will grow with you, improving his weapons, relying on the supplies you’ve collected, and wearing the armor you’ve designed. He’s not an accessory but your very own vassal as well as Squire.
After a little more time, you’ll acquire a second horse to be your ward and begin to explore the streets of the prefecture. You will discover vast game fields and cutthroat campsites that are treasure-filled, areas belonging to communities of players, and fortresses that have guards in the walls, shivering in anticipation of sieges.
Players can improve their leadership skills to grow the empire by gaining more loyal citizens. They can also create an entire army and purchase levels of nobility by acquiring qiani. Players will also gain improved abilities with each stage.
At the end of the game avatars will be able to master numerous special skills and will confer on the player unique qualities and talents It’s not a survival game in the slightest it’s a multiplayer RPG that has classes, specializations and events such as large-scale guild wars between prefectures.
While the game is in a rather shaky technical state, things appear to be advancing in a positive manner. It appears that the size that the developers have promised is bound to happen and be much more exciting than what was originally envisioned in Life is Feudal, but they have much to accomplish.
The primary reasons I notice are the combat system that is uncomfortable and the localization of their fire: it is a tool, lighting the fire is to trigger which is also a wooden shield, and satisfaction is the feeling of fullness. In fact, even AliExpress regulars are confused by the meaning. Furthermore, there is no way to tell if the English variant of the game isn’t as good as certain text boxes have even spelled hieroglyphs.
Another, and in my opinion, extremely important flaw of Myth of Empires – overloaded visually uninformed and ugly interfaces that I am unable to discover any clue. Everything here must be altered, starting with the layout of the menu. I know this is an early access program; however, it’s an extremely painful decision.
However, Myth of Empires holds the promise of a good game. It could be that, by the time it launches, we’ll have an impressive military-focused MMO set in the history of China that will include a large number of active mechanics, live servers, and a world that can be enjoyable to play.