Monster Harvest Review – A Mix of Stardew Valley and Pokemon Review

Eric Baron was an avid fan of the original Harvest Moon farm, and when he came up with his own game of the same type called the infamous Stardew Valley – he never imagined the possibility that Japanese creator Yasuhiro Wada would be interested in meeting him personally. For Eric, this was the most thrilling moment of his life because Wada is the one who invented Harvest Moon.

  • Publisher: Maple Powered Games
  • Publisher: Merge Games
  • The release date is 31 August 2021

With the creator of Monster Harvest, a farm simulator with pixel graphics, this story is not likely to repeat itself. I’ll give you the reason.

The story begins with a familiar feeling. The protagonist is given an invitation from his uncle, who wants him to leave his urban environment and to assist him in taking care of an abandoned agricultural property located in Zwerestenburg. The country lifestyle is a dream for him, and he can immediately arrive at his relative’s home.

The customization options available included in Monster Harvest begin and end on the screen that starts the game, with the option of choosing a hero archetype (two genders, male and female)

The hero’s uncle is revealed to be a slightly insane scientist who, upon discovering odd slugs within his area and thought it was an excellent concept to combine them with plant species. The idea was fruitful in the literal sense mutant plants that protect their owner function as animals that ride and offer food like cattle. However, the idea immediately caught the notice of Sluzenkom company with its self-serving objectives, which the user has to discover while conducting business at the farms.

The game showcases the primary characteristic – mutant plants all around you. The gameplay is primarily typical for the genre and is very like Stardew Valley in that you need to complete tasks in the field (to rid it of rubbish or create the farm, buy new furniture, and equip the farm with new equipment) and then visit the village next door, dig into caves, and exploring the nearby zones.

But, unlike Stardew Valley, farm life here is quite boring. NPC in the villages are. However, the growth of relationships with them ends with small gifts (even stones, flowers). They will have a couple of dialogue phrases and then are forgotten following the exchange. There are a variety of celebrations and holidays that are scheduled in this calendar. However, they are just an event that brings together everyone in the village and not much more.

There aren’t any quests with no signs, also no journals and I did be confused initially.

The game becomes more exciting when you acquire the mutant plants you have created, also known as “beast plants” here. You can obtain them from any fruit grown, which means that the potato is transformed into a mutant, while an ox on legs becomes a crufer. Beast plants play three functions. First, they protect the hero from the dungeons. The second supplied food to livestock, and the third served as an automobile (to travel around the globe by themselves, which can be very tiring).

Fruits and plants can be crossed, meaning you could get 72 variations

Cute pets look like Pokemon, do they not? This is an excellent reason to consider another game aspect: The combat system. Monster Harvest offers in the evenings; you can throw an axe or a hoe to go into the dungeons where rare materials and Monsters are waiting for you. These caves have multiple levels and are randomly created each time, making the game more or less like a bagel.

The combat system in Monster Harvest is boring as hell. You need to hit the attack button and look at your monsters “stab” one another to death. Based on how they structure combat (turn-based), the game was intended to be a tactical aspect. However, it’s kept to a minimum; the group attacks each other until they run out of health. the damage remains constant and increases a percentage of levels (no other features).

While companions possess a few capabilities, they can’t alter the circumstances. If multiple beasts are following you, and one of them dies, the other takes over – it’s not possible to change their behavior in the battle to execute your clever actions.

The economics in Monster Harvest I would also consider controversial. The ability to sell something in stores is not possible unless you throw everything in the tractor at the farm. The price must have been considered because the production costs are more than the profit.

The final image was pretty good Two-dimensional sprites don’t irritate, and they don’t bring the requirements for the game’s systems, are could be absurd (requires a video card with 128 MB of memory for video). But the underside that comes with Monster Harvest is lame. For instance, I’ve lost my saved games after switching off my computer, and, at times, Monster Harvest won’t play, and it will report an error with the disk space (I’ve not seen the likes of this previously). In their review, players are also complaining about bugs of various kinds.

In the end, we’ve got a less than successful imitation of Stardew Valley. The game features typical farm gameplay, intriguing plant-monster gameplay, beautiful pixels, and a not too good idea of fighting. However, it has nothing else to provide.

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