Eric Baron was an avid fan of the original Harvest Moon farm, and when he came up with his own game of the same type called the infamous Stardew Valley – he never imagined the possibility that Japanese creator Yasuhiro Wada would be interested in meeting him personally. For Eric, this was the most thrilling moment of his life because Wada is the one who invented Harvest Moon.
- Publisher: Maple Powered Games
- Publisher: Merge Games
- The release date is 31 August 2021
With the creator of Monster Harvest, a farm simulator with pixel graphics, this story is not likely to repeat itself. I’ll give you the reason.
The story begins with a familiar feeling. The protagonist is given an invitation from his uncle, who wants him to leave his urban environment and to assist him in taking care of an abandoned agricultural property located in Zwerestenburg. The country lifestyle is a dream for him, and he can immediately arrive at his relative’s home.
The customization options available included in Monster Harvest begin and end on the screen that starts the game, with the option of choosing a hero archetype (two genders, male and female)
The hero’s uncle is revealed to be a slightly insane scientist who, upon discovering odd slugs within his area and thought it was an excellent concept to combine them with plant species. The idea was fruitful in the literal sense mutant plants that protect their owner function as animals that ride and offer food like cattle. However, the idea immediately caught the notice of Sluzenkom company with its self-serving objectives, which the user has to discover while conducting business at the farms.
The game showcases the primary characteristic – mutant plants all around you. The gameplay is primarily typical for the genre and is very like Stardew Valley in that you need to complete tasks in the field (to rid it of rubbish or create the farm, buy new furniture, and equip the farm with new equipment) and then visit the village next door, dig into caves, and exploring the nearby zones.
There aren’t any quests with no signs, also no journals and I did be confused initially.
Fruits and plants can be crossed, meaning you could get 72 variations
The combat system in Monster Harvest is boring as hell. You need to hit the attack button and look at your monsters “stab” one another to death. Based on how they structure combat (turn-based), the game was intended to be a tactical aspect. However, it’s kept to a minimum; the group attacks each other until they run out of health. the damage remains constant and increases a percentage of levels (no other features).
The economics in Monster Harvest I would also consider controversial. The ability to sell something in stores is not possible unless you throw everything in the tractor at the farm. The price must have been considered because the production costs are more than the profit.
In the end, we’ve got a less than successful imitation of Stardew Valley. The game features typical farm gameplay, intriguing plant-monster gameplay, beautiful pixels, and a not too good idea of fighting. However, it has nothing else to provide.