Life Is Strange: True Colors Test

Hey Hey, hey! here is Alex

The Hero Alex Chen is an empath similar to Counselor Troi from Star Trek: The Next Generation. Alex can sense people’s emotions by a color-coded aura and even discern their thoughts. It’s a highly beneficial superpower to others. However, it’s the opposite of Alex. The emotions she experiences affect her and, when they are mighty, take control of her. For example, if anyone around her is angry, she is unable to be able to control her anger any longer. Likewise, if someone is afraid and is paralyzed, she feels the same way.

It’s not the sole reason Alex was a troubled child. The death of her mother pushed her father to alcohol and unemployment. This would later cause the family to split. Alex was raised in a family home, with her brother in juvenile prison. After many years they will be reunited to meet for the first time In Haven Springs, a sleepy tiny town far from the tangles of life.

From the very first moment, Haven Springs seems like the ideal refuge for souls who have been battered: The numerous colors of the flower pots immediately reflect the love and kindness of the people who live there, as do the sun’s beams that break across the highest reaches of magnificent trees appears to be able to touch everyone’s heart with their tenderness. Haven Springs is a picture-postcard paradise in that everyone knows one and is there to help each other, and residents are not just neighbors and are instead family. That’s right; it’s the perfect location where they claim that “all is right in all that is right in the world.”

Therefore, Haven Springs is tailor-made to give you the new beginning Alex imagines. However, the joy lasts for a brief period. Because her brother has been killed in a crash, Alex realizes that there’s something more to the incident; a shady mining company has been negligent, and in pursuit of profits, the human life loss is cheaply accepted. So, with the aid of her superpowers, Alex takes up the investigation …

As I did when I blistered in the Sun

The heart of the emotional story in Life is Strange True Colors is filled by its heroine: watching Alex feel secure and unified as she has never experienced before in her life, the emotional wounds heal, and she appears to blossom over them, discovering her love for music, making friends, and perhaps even being in love, which makes the game an incredibly empathetic experience. In addition, Alex’s slim face and slightly chubby build, which is in stark contrast to the sexy protagonist Max in the first episode, make Alex one of the more intriguing and exciting video game characters of the past few years, even though malicious tongues might claim she is merely reflecting the emo cliches of the game’s intended audience.

It is possible to take away from Alex the emotional chaos she is in the midst of a person who has never had the privilege of experiencing the importance of trust and security and is, therefore, reluctant to be suspicious of an environment that seems to be too promising to be accurate. However, she must carry the burden of having to constantly be in a state of overwhelm by the thoughts of others for the rest of her life on her own, until her personal feelings are hard to differentiate from the feelings of others. she becomes so consumed by the worries of others that her well-being gets lost in the shuffle.

Like its predecessors, the story has its best moments when it doesn’t rely on conventional dramaturgy in video games and gives the focus to real life and daily problems. It is evident that the game’s creators are in this endeavor, are determined to rewrite the strictly popular previous installment in the mind of viewers is apparent through the method they create True Colors as a kind of “best of” the most famous scenes from the series: The beautiful tribute to old-fashioned pen and paper role-playing games that in the most touching scene, in the end, isn’t the sultry funeral as well as the time of the important story, but the location in which Alex receives an invitation to a spring festival to perform her version of the series. The makers are well aware of the significance of music to the successful series, which is why they are focusing on the topic more of the plot: just like Max in the first episode, Alex also likes to take to the guitar in sad moments. One of the central locations of contact for the player is the neighborhood record shop. The girl in the scene, Steph, is also featured in personal stories that keep fascination for the characters in Life is Strange: True Colors. Because even the superficially idyllic environment in Haven Springs shows cracks in the façade when you look closer such as The lovely older woman from the flower shop conceals her Alzheimer’s illness by hiding it from her young daughter. The proprietors of an ice cream store are struggling to make ends meet, and the artist, on the other hand, breaks down because she’s unable to take care of her son to the degree she needs to. I am grateful to the creators for organizing the small-town universe in True Colors around such personal issues and resisting the urge to find hidden skeletons in the closets like the commonplace of the bourgeois front lawns ever since the film David Lynch Blue Velvet. (The reality that they make it a point to do so, in the end, is all the more heavily on it, however, more on the subject in the future.)
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The choices a player makes during playing, structured slightly differently than the previous games, are interspersed into the web of human connections. A lot of them are unimportant, and some are even secret, yet they make charming little stories of their own: for instance, when you read some of the plans of a couple who are shy during the spring festival, and find out that they think that they’re in each other’s friends zone, so they do not dare to take the first step when they’re deeply in love and, naturally. In many of these small moments, you can get involved and take on the role of Cupid and Fate and consequently alter how the villager. Even though this doesn’t impact the story in any way and is, at best, just a footnote in the context of the whole, there are some beautiful moments in which you can discover the results of your interventions in later chapters.

Although decisions and dialogue choices are usually more challenging to come up with in the preceding games, and it’s not unusual to wait for up to a minute during cutscenes before being permitted to make a decision again, The developers wanted to make them more critical this time around. Although your choices in the final scene determined the end of the story in previous games, the events of True Colors lead to six different outcomes, according to developers, which are determined by your choices throughout the game. It’s not a lot to expect from this because the various outcomes are plot variations but do not undergo a total reinterpretation.

Drawing board emotions

The Life of Strange True Colors is a game that should be played without thinking about it. Instead, be absorbed in the slow-motion experience, listening to the melancholy music, and having fun with the characters who will eventually take on a new life. The more you look at each component, the more you observe the cracks.

In its opening, Life is Strange: True Colors is a complex tear as a tragic tale of grieving, and sometimes it annoys. However, the creators mostly do it verbally to evoke emotions within the audience. “I’m very sorrowful,” the little boy announces following the funeral. This is very much like the character from the 1960s soap opera in whose state of mind the housewife was completely informed while ironing, despite not watching the television.

The developers are constantly proving that they can do this well the way they continuously create Alex’s life with only facial expressions by avoiding glances at either side or with a smug smile is a testimony to the fantastic storytelling in video games. However, Life is Strange is a game that aims to control its players and does so quickly and clearly for me: Significantly, the characters constantly break into tears, and one of the principles of scriptwriting is making the players cry and not the characters. The first half of Life is Strange succeeded admirably in conveying the emotions of its characters using subtle tones; here, most of them are announced using megaphones.
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As enjoyable as I found the universe in Haven Springs, it offered me the unique opportunity to play gamers to feel secure and at ease as Alex, the protagonist Alex was, and I gratefully took the chance. This small-town fantasy becomes unreal and artificial in a few minutes and is increasing its parody of the unrealistic transformative of romantic garden fence romance in the bourgeois sense. The Haven Springs universe is so perfect that even the cotton-ball world of a retelling of Rosamunde Pilcher is a social realism by contrast.

The most stunning scenes in the game are those that surrender to the illusion of the action in a pause and altogether remove the narrative and stand entirely independently, such as the hilarious live-action role-playing game, for example, where the entire town is involved in a fantasy experience or even the joy of performing music during the spring festival. But these scenes expose the game’s prescriptive nature created on paper, and the game’s developers’ attempts to “go back to its basics” are primarily “more of the similar” and have worked in the previous games and only have to be amplified by a few percentage points until it bursts at edges. In the end, the more you have of something always more.

Actual Color is a fragment that can be interpreted into a colorful fusion of the Life-is-Strange world A moment of contemplation at the piano, self-reflection conversations at sunset, and a dedication to a different understanding of gender. The rest follows naturally. It’s a bit odd; true Colors is similar in numerous ways to the boring Twin Mirror from big sister studio Dontnod. The album is set in a remote mountain town grieving an internalized torn person, and the main street is an underlying setting and an evil plot … True Colors offers the motley flowers and power versions of these piece pieces.

The truth is it is the case that True Colors mutates in the final of its five chapters into a pure robbery thriller, like a lowly penny dreadful story that exposes the untrustworthy manipulatives of corrupt corporations is different from the other stories in a threatening manner. But, again, the creators aren’t inclined to believe that people who are credible and their psychological worlds can be used as dramaturgical anchors for an entire story. Whatever the case, people who found the subplot of a serial killer, in the beginning, to be embarrassing might at some point just shrug their shoulders when they watch True Colors.

This story has some excellent starting points and could have been the basis for an intricate and multi-layered conclusion to the human drama. How will it affect Alex in the end as she is constantly exposed to others’ feelings, or even absorbing them to help others who surround her and “cure” the people around her of their negative emotions? Does this cause her personality to fade away at some point, as she’s unable to distinguish her thoughts from others? Do they act as godlike figures, impose their will on individuals, and not respect their privacy on the pretense of good intentions? True Colors is full of intriguing and intelligent questions, but after a while, it loses track of them or even interest in them since the developers themselves aren’t able to find any answers. Instead, they are devoted exclusively to the highly irrelevant problem that is “Whodunnit?” to see the murderer.

The reality is that True Colors ultimately allows us to ignore these points due in large part to a seemingly insignificant aspect that is often not reviewed in the review of games: namely, the excellent German soundtrack that never fails to hit the right note and makes the characters come alive. It’s also the fact that I’ve never been able to shake the catchy track Blister within the Sun out of my head for more than a week, and I keep dancing with Alex at night during the spring festival is indicative of the reality that in spite of all the criticisms and snark, my experience with it also has earned me a place permanently within my soul. This is what they wanted to accomplish with the project.

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