Life is Strange True Colors Review – Empathy for Justice Review

The fantastic Life is Strange from studio Dontnod Entertainment. Fans appreciated its prequel Before the Storm by Deck Nine by the atmosphere created by small, sleepy towns in which strange happenings occur. This is the reason. Life is Strange 2, where the authors picked the theme of road-based adventures that favored Social issues, was widely criticised. The good news is that True Colors: True Colors returns to its origins, and whether it is successful, we’ll be able to tell through the reviews.

  • Producer: Deck Nine
  • Publisher: Square Enix
  • Please note: September 10, 2021

Alex Chen, the protagonist of Life is Strange: True Colors, arrives in the town of Haven Springs, lost somewhere in the mountains of Colorado, and is there to meet her brother Gabe who was split by child welfare due to the loss of her mother and the disappearance from her father. Alex was a wanderer through orphanages and foster homes, while Gabe was in juvenile detention. They traveled extensively and finally arrived in town, met friends, and threw all he could at finding his sister.

Now, after Alex’s arrival and the family reunion, an entirely new beginning was about to begin, but the plans did not be realized. The heroine was able to spend an entire day with her brothers, but her joy was destroyed by a tragic incident that claimed Gabe’s life. With the help of her new acquaintances and her supernatural abilities, Alex sets out to look into her brother’s death.

The story is not like the first installment of the Life is Strange series, which portrayed and decried the contemporary United States through the prism of two brothers’ trek across America The narrative in True Colors is much more personal. The game can be played through the five chapters from beginning to the end, but the subdivided into episodes is not lost – we observe the way Alex is making her way into the new town, how she builds her relationship is with Ryan and Steph, who are new acquaintances help residents in Haven Springs, gradually becoming not just a stranger to the two, but an ally to their soul.

Sometimes, both the investigation and Alex’s powers are put aside in favor of easy life stories, which you get in, supported by lively dialogue, hilarious, humorous situations, and enthralling scenes that make you believe the story is “real.” The girl and the people around her, aren’t robots (not including the handful of third-rate characters who use the exact words) and are, in fact, honest people who may very likely be your family and acquaintances.

The storyline of the game is unfolded over several weeks, allowing the writers to develop a variety of exciting episodes spread out over the span. Most impressive is a live-action, role-playing game created by Steph, the same geek who appeared in Before The Storm; she currently lives in Haven Springs, runs a small music shop that also operates a radio station, and entertains the residents with engaging role-plays.

For the duration of RIZD, all of the city is transformed into a fantasy world and then reincarnated into Bard Alex is waiting to be a part of exciting challenges, puzzles, and even battles. Deck Nine has borrowed the combat mechanics of the JRPG. You can perform as well; along with the primary mission, there are a few other tasks and earn rewards that will help characters on their journey.

Life is Strange: True Colors is plenty of entertainment in the last episodes. Even though Haven comprises two and one-half streets, there’s plenty to do. In each chapter, the authors place players in an open world. Before the trigger for the plot, you will locate a few points that interest you, explore the shops and talk to the characters, join in optional events, and then relax on the local social media and browse through the humorous messages from the city.

Exploring the world can be enjoyable. It’s filled with tiny details, shows its story through the surroundings, and is a delight to watch dramatic emotional scenes. In this portion of the game, the creators granted a bit more flexibility; however, choosing how you use it is yours.

In terms of the investigation, it was less thrilling than we expected. The circumstances surrounding Gabe’s murder are fascinating. However, the game’s focus is exclusively on the town’s “evil corporation” from the start and does not allow room for any fantasy. Naturally, the screenwriters attempt to lead the player on a false route by suggesting an established villain; however, they make it seem so inept that you’re unable to be convinced If you choose to.

It’s probably a significant factor that the primary idea in True Colors is that the storyline often shifts to the side, which allows you to concentrate on the tales of other characters that you can follow more easily. This is where Alex’s power can be helpful to: enhanced empathy, where Alex “sees” the moods of the people around her. At first glance, it’s not as if it’s the ability to rewind time from the initial Life is Strange game. However, the creators managed to develop a few innovative ways to make it work.

The emotions of people appear to Alex as an aura around them. For example, blue is sadness, while purple signifies fear. anger is red, and yellow is joy. By focusing on the individual, she can see their thoughts related to the emotion. If the feeling is too intense, Alex shares it, giving her the ability to observe the world through another’s eyes.

It’s not only individuals who feel emotions. For example, some objects bear the traces of memories that are associated with their owners. “Reading” the things, Alex can learn the specifics of the past events and, by doing this, can assist people, for instance, entertaining a sad acquaintance by figuring out what brings his heart happiness. Sometimes, however, the lack of action is also a choice. Therefore, it’s better to avoid specific actions.

It might sound boring, but in reality, it’s exciting. Yes, the empathy puzzles are quite simple, but they’re not about them. They’re about the emotions players experience when playing the scenes with the puzzles. As we’ve said, In Life is Strange: True Colors, the story is incredibly personal. And if the story touches you, you’ll be experiencing it along with the protagonist and sharing her emotions. This game is about empathy. can cause empathy and affects players on many levels simultaneously, and in some cases sometimes even breaking through the “fourth wall.

All is set up to create a sense of immersion, beginning with the calm and unhurried introduction of the main characters, to the amazing visuals throughout as well as the animations for facial expressions specifically as well as the soundtrack that is a part of the gameplay, making the game incredibly musical.

This is another gem from True Colors: there is plenty of music to listen to that ranges from well-known songs to specially-recorded tracks specifically specially designed for the game. Furthermore, the creators allow you to relax by setting up many of the so-called “zen spots” where you can take a break while watching the surroundings to soothing tunes. The Storm was the first album I played. The Storm opened for me with the incredible indie group Daughter, who’s music was featured on the soundtrack for the game. After True Colors, my playlist was added with Angus & Julia Stone, who released an entire collection dedicated explicitly to Life is Strange.

The Life of Strange True Colors is, by all accounts, a fantastic game. It draws the best elements of the series, falls in love with it, and brings an eerie sadness in the final credits. Deck Nine managed not only to replicate the popularity of Dontnod but also, in some ways, managed to beat its predecessors: the third installment proved to be a bit more comfortable, more welcoming, and more akin to the average citizen from every corner of the world compared to the earlier portion of the franchise. Moreover, it was with a focus on the individual experiences of the characters and not on the stale social agenda.

The game also shows the daily life of the characters as well as the investigation. It takes into account the player’s choices (some more, others less; however, each decision is further reflected) and is pleasing with a pleasing image and high-quality animation (this time, the character’s movements were captured by actors, which means they don’t look like and boring.) and is awe-inspiring with an excellent soundtrack.

There are issues. However, they are that are technical in nature. True Colors has a volatile frame rate on the PS5 and results in the image appearing unnatural. The ray tracing settings also don’t affect the frame rate: drawdowns can occur regardless. Additionally, I was able to spot a couple of bugs that aren’t crucial to the sequence, but at one point, I noticed that, for example, Alex stood in a T-position within the cutting-scene. It is likely that these issues will be solved with any future patch.

If you loved the initial game in the series and the new features of the sequel were too modern, If you’re looking to go back to the ambiance of the adventure of a small town and want to experience the same, the Life is Strange: True Colors is the game for you. It was a return to its roots that was a success, as did Deck Nine proved that it can be an integral part of the series. In the event that it is the case that Canadians continue to explore it in the near future, that’s acceptable to me.

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