Labyrinth City Pierre the Maze Detective review – A game in which it’s nice to get lost Review

Labyrinth City: Pierre the Maze Detective, based on the Pierre the Maze Detective children’s book series, was released last week for PC and Nintendo Switch. It was released – and scored 97% of the votes on Steam! We could not ignore this phenomenon and decided to investigate the causes of this game’s great success. We’ll share our findings in this review.

  • Producer: Darjeeling
  • Publisher: Pixmain
  • Day of Release 22 June 2021

As mentioned above, Labyrinth City: Pierre the Maze Detective is inspired by the popular book series of the same name. It focuses on the exploits of the young detective Pierre pursuing an unknown mysterious Mr. X.

The villain has stolen an important artifact from the museum called the Stone of Labyrinths and creates destruction by turning everything into a maze of pathways, roads, and steps. It’s the responsibility of the protagonist to snare the criminal, but it’s difficult to achieve this as each of the places has become a maze where it is easy to lose yourself.

The fun of Labyrinth City: Pierre, the Maze Detective, is about finding the desired destination by moving from character to character up to leaving the game and going onto a new zone. The intricate paths are filled with branches and dead ends; however, the game encourages exploration with the discovery of stars, pages from Mr. The X’s diary, and other treasures scattered throughout the levels that will be found in the trophy room. On the way, you’ll encounter people who want to talk with the protagonist, and the polar bears on every level will help you solve a small puzzle.

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Labyrinths don’t have to be considered very difficult since this game was intended for kids. However, sometimes they can be great walks. If at the start of the journey, you could make a path with just a glance at the area, and after some missions, you begin to look at the map to determine what the route will lead you. The game will periodically return your character to previously visited areas, it opens specific passages and closes others, and a non-observant player can end up being lost in the maze of roads.

The most important thing isn’t even the gameplay, but the style of art and the emotions it invokes! The locations are like gigantic paintings featuring an astonishing amount of objects and characters: humorous animations and scenes, hidden places, and interactive backgrounds. You can enjoy them for long periods while observing the exquisite detail and marveling at the talent that the artist. Viewers who are attentive will discover many funny references to movies and games.

Labyrinth City: Pierre, the Maze Detective, is an uncommon or perhaps the only example of the animated Wimmelbook genre. I would like Pierre to be a bit faster, but there’s no complaint regarding the game. It is our only wish that the creators won’t be delayed with the video game adaptation of the other titles in the trilogy.

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