Jahrhundert: Zeitalter der Asche Test

Propulsion machines with scales

Dragon combat isn’t so simple and easy as it appears in the brief instructional. The fire spouts are controlled differently than jet fighters in the arcade-style predecessors and bring an element of inertia and awe to the aerial combat that at first requires some time to master. The massive bodies soaring in the air, pirouetting and slamming hooks, are more like playing with an old propeller initially.

The mythical beast comes with some tricks; these must be mastered first and not if you intend to be smooching walls at every turn. When we boost our speed, we can speed up the fire-breather, allowing us to avoid fireballs, for instance. However, a quick flapping of the wings can slow down the beast to give us a more leisurely time aiming at other dragons. Don’t go too wild using these techniques. However, it’s because Age of Ashes only gives us a limited amount of stamina that rapidly exhausts.

If you’re looking to get moving quickly, you must continue diving deep into the depths of the maps and fly through an energy crack, which replenishes our depleted stamina. While doing this, you’ll see the glares of dragon riders ahead of you. Shields, power-ups, and other items are collected across the maps, similar to the numerous powers-ups found within The Quake series, which help make the task somewhat more straightforward, but they don’t solve the problem for us completely.

The constant battle between the inertia and vigor of our fire-breathing beast and the possibility of being a target for other beast riders gives an abundance of excitement in dogfights. Unfortunately, these issues are almost an unimportant game goal because, without the proper stamina management and powers, your dragon will be destroyed quicker than Smaug devoured a Hobbit. In this situation, even the rage mode can’t aid, boosting the attack with damage, much like The End of the Line Breaks in Final Fantasy and then unleashing a powerful spell.

Class warfare is the term used to describe Dragon combat.

Flying is excellent; however, what’s the purpose of flying a dragon if you do not feel the urge to get it to roar? To achieve this, each of the three classes provides different abilities to attack dragons in danger along with their riders – or to shield them from attack. Phantom, Marauder, and Windguard are the three classes available. Phantom and Windguard represent the scout, the attacker, and tank archetypes, which are intended to offer the tactical depth needed and exciting combat in teams, according to the developer Playing.

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While the three classes appear to be very different initially, the game’s designers fail to make an effective separation and balance so that every type can be equally effective in the field. In many instances, Age of Ashes awakened unpleasant memories for me of the poorly balanced Marauder. On the contrary, it is somewhat overpowered. The power of his dragon named Blood Hunter lets him mark enemies before burying the area with projectiles that home in on them. The only way out from the constant and relentless bombardment is usually to transform it into a cave or tunnel, and it’s possible to find on every map, but it’s generally too late when you’re within the Marauder’s targeted area.

We did not encounter Wind Guard in our playtime. Wind Guard during our playtime due to its defense shield. It provides protection and healing to allies, but it requires a significant amount of teamwork to produce a noticeable impact, and that’s why nobody usually picks this type of game. This is incredibly disappointing because it is normal for games that multiplayer play encourages collaboration and not, for instance, slow it down due to an imbalance in the class.

The Dragon’s Lair.

Playing falls back on the same pattern in terms of game types that require collaboration among the players. Its War Loot mode, in which we get the gold of other dragons to defend our shiny stuff, remains one of the most imaginative and is akin to the game of Hood, where you had also to steal an item and return it to safety. On the other hand, the survival mode, where the last team standing is played out with three groups of six, and the gates-of-fire way, in which you can capture the flag, adds few new ideas to the genre and can quickly become tedious.

The game’s modes are not designed to allow for tactical teamwork and teamwork, such as when it comes to crucial jobs that only one class can accomplish particularly efficiently. For instance, taking gold from your bank account turns into pure camping in front of your stash or, the other way around, a ferocious attack on the dragon’s nest. Fortunately for game creators, they can be solved with just the help of a few intelligent tweaks or tweaks to the power of each of the classes and their balance or by adjusting the game’s goals more specifically to the various courses.

That was awesome. What now?

Anyone who has made it through the first ten hours of several games with other dragon knights on the Age of Ashe’s leaderboard will likely ask themselves, “And when will we be able to ask that question?” at the earliest time. Unfortunately, Playing can’t give a complete answer to this question currently, as there’s some lack of long-term goals.

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The game’s gameplay is enjoyable and initially very motivating, particularly as you become familiar with dragon controls and slowly get better. But once you’ve learned the game’s mechanics, Century currently lacks content that can motivate for the long run. This is partly due to the game’s fair compensation model, where players can only purchase cosmetic upgrades with real money, and that should only be able to provide more content over time. It is also partly because there’s nothing of value in the form of rewards or loot apart from the ranking points.

But since Age of Ashes is free, it makes a statement against similar games. If you’re looking to spend the entire weekend in your local dragon fan club, there’s sure to be plenty to do on Monday mornings to consider what could have happened to the weekend that passed by so fast. Even if the content has run out, there’s no need to pay anything to make Age of Ashes another visit at a later time.

The technology is perfect.

The technical aspect is that developer Playing is doing everything right using Unreal Engine 4 and a strong base framework. The game showcases its dragons flying in stunning beautiful optics, which beautifully show the medieval setting, its fortress-like stone structures, and deep canyons. Unfortunately, our flight was plagued by judder or annoying bugs. However, stunning effects are created precisely by the engine with no annoying glitches or artifacts.

The game is a great foundation for combat with a huge soundtrack. Despite the rather clunky Dragon controls, Age of Ashes also provides a wonderful feeling of speed that, with the perfect mix of wind and motion blur effects, does not lead to boring gameplay. If you want to take their speed experience to the next level, the developers have incorporated tunnels in each game map to speed up the thrill of flight visually.

Century: Age of Ashes also has plenty of room to play screens with higher hertz values, particularly when you use high mouse DPIs and is smooth with high resolutions in the 2K range due to DLSS support. However, the netcode can be somewhat sloppy in some places. As this issue was less obvious during the beta, We can conclude that Internet performance is not yet able to handle the growing amount of users.

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