Love, I Shrunk Parents
It Takes Two is the latest game developed by Josef Fares and his company Hazelight. That already has made its name by releasing In A Way Out, but on the other hand, each scene and every single gameplay mechanic was focused entirely on the experience shared by all. The game was utterly fluid across different genres, from puzzle adventure to cover shooters and from a chase through a hospital, to an auto race on the highway./p This Takes Two continues in this style, taking it to the limit with a flurry of creative concepts. Two players, either in co-op on the couch or online, assume the characters as Cody and May, a couple on the brink of divorce who are transformed into dolls by their grieving daughter by an enchanting book. The dolls are reduced in size; the couple has to fight for their lives, just like in the classic Disney real-life film. The romantic narrative genre comedy and the subject in “couples therapy as an edgy adventure” by themselves are so different for a game that is action-packed that one must salute Hazelight’s boldness and determination to stand out from the crowd. Gamers who turn their eyes at this because of the question of whether these themes are compatible with the masculinity one has when playing the game with your best friend should be informed to be aware that It Takes Two is not an ethereal romantic comedy that, as per the old cliche, is played predominantly by women who have an ice-cream cup with chocolate cream and a bag of tissues on a solitary weekend.
Every ten seconds, the game will surprise you with a fresh concept. It’s not boring, and there’s not an idle moment, and there is no break, and you’ll be thinking, “What’s next? You can’t think of anything innovative ever again!”
The game introduces a new game mechanic before it begins to play.
Every one of these techniques is constantly and primarily focused on cooperation: As one player is completing a difficult obstacle course within the boiler room, the other player must move walls and platforms to position him from a distance and promptly. The garage is where one participant uses a nail gun to shoot nails through the walls. The other participant used climbing hooks to move around.
In the pendulum clock, one person spins the clock in a circular motion, bringing the other backward through time on a swaying statue. In a paper plane, the participants must collaborate to maintain balance so they can fly in the correct direction to reach their destination. And within the world mobile that is in the child’s room, one of the players is on top of the world, and the other alters the size to fit through keyholes or tilt the seesaw by using his weight to create a massive. The journey through the kaleidoscope, which is something like a drug-induced trip thanks to its vivid displays of light and color, is also completely crazy.
In light of the multitude of different concepts, It Takes Two boasts an impressively long playing time of approximately 14 hours. This is more than any other game I’ve played. And that’s not even at the affordable price of just 40 euros. It is also very laudable that, like A Way Out, both players don’t need to purchase an additional copy that includes the game. If you decide to play online with an acquaintance, you can invite them to join via “friend pass” to join the game for free.
It Takes Two would be in this manner, mainly due to its romantic theme. It’s the perfect match to have with your loved one regardless of whether or not they don’t share your enthusiasm for video games in the same way. Although the game’s difficulty is even yet still accessible in all situations, however, it starts immediately at a speed that isn’t suitable for those who haven’t yet mastered how to play with the controller over the course of many years. The possibility of adjusting difficulty levels could be ideal for future updates to this aspect in order to give justice to the purpose of the game and also as an opportunity to strengthen your relationship with your partner in life.