Industria is akin to Half-Life 2, Dishonored and Atomic Heart in its design, however, aside from its little to boast about. We’ll tell you how to delight and deceive the shooter developed by Bleakmill, an indie studio. Bleakmill.
- Producer: Bleakmill
- Publisher: Headup
- Please mark the date: September 30, 2021
The Industria is a story Industria begins in 1989, on the day that the Berlin Wall fell. In the fear that the dramatic changes that were taking place in the country would hinder the ability of a scientist to continue working on a secret government initiative to research parallel universes, the scientist escapes to a different world, bringing some of his research with the rest of his work.
His lover and colleague and the protagonist of the game chase him. When she gets out of the teleportation device and enters an abandoned city surrounded by steam-powered robotics, she must take up arms and discover the reason behind what’s happening.
The story of Industria holds one in and drives one towards the final scene but then closes midway through. Additionally, it takes just a bit more than two hours to reach the end, which is far too short for authors to write a coherent and engaging tale. We have to use what we’ve got: minimal notes, scattered dialogue, and a hefty conclusion.
The world of the parallel universe is greeted by Nora – the girl’s name – with stunning architecture and affluent robots. It’s clear that the designers were influenced, foremost from Half-Life 2: this is evident not just in the urban design but also in the physics-based puzzles. However, they’re not as sophisticated as the shooter by Valve.
The robots’ appearance is reminiscent of Atomic Heart, and at certain points, I could see visual connections to Dishonored and You Are Empty. This isn’t a problem; in fact, it is the style that is worth trying Industria for. The game looks fantastic, however, only in open spaces. The interiors of the buildings (not including the semi-real Library in which the heroine can enter in between episodes) were boring, dull, and dark.
The combat system isn’t good either, but it’s not much more than that. The fights are not particularly memorable. AI robots are insufficient to provide a satisfactory response to players; there are only a handful of weapons, only four species, not including the pickaxe, which is useful aside from smashing crates of ammunition. Furthermore, the combat itself is quite small compared to the relatively short time in the gameplay.
About half the time is dedicated to puzzles and cutscenes, and you’ll end up with just a little more than an hour of action scenes in which you’ll have to work hard to not lose. On average difficulty, I fell victim to death twice when Nora was thrown off an altitude. There’s always plenty of ammunition and first aid kits, so the robots will not be dangerous.
However, that’s not the primary issue. It’s the optimization that’s the problem. Yes, Unreal Engine 4 allowed the developers to create beautiful urban landscapes. However, they were unable to handle the engine, which is why the game is constantly lagging regardless of the configuration. It is so bad that, in certain locations, the frame rate can drop to a shambling around 5-8 frames per second, which leads to players searching for a location where the performance is normal.
If you are trying to predict where brakes will begin, it’s impossible to do as it could occur on open terrain and inside and during the fight. There are also bugs. Therefore, following the fatal fall, Nora continued to speak to his friend like it was nothing. In the two hours, my computer was “lucky” to spot several crashes on my desktop.
Industria could have been more enjoyable if it had been a modification compatible with Half-Life 2. In that scenario, Industria could have been able to be excused for its flaws and brief duration. Two months after its release date, the optimization issues remain unsolved; however, the developers are engaged in Steam discussions. Therefore, I would not recommend the game to purchase – and with great regret, as its story and aesthetics deserve to be experienced.