British comedy guru Steve McNeil has put together an exploration of the history of video games. We finally took a peek into his creations and are now ready to share our thoughts.
The writer of “Hey! Listen!” (the character voiced by Navi) was Stephen McNeil, a British comedian streamer, podcaster, and comedian who gained fame through his role as co-host of once-popular United Kingdom show Dara O Briain’s 8 Bit. I’ve not seen it; in all honesty, however, there’s plenty of information on the internet, and it was an enthralling show.
The principal attraction in the series will be Dara O Briain’s 8 Bit.
The primary character in Go 8 Bit was the Irishman Dara O’Brien, for whom the game was named. He could write the whole thing in his own time; however, unlike McNeil and McNeil, O’Brien did not have the time or energy to create the book. To be fair or not, O’Brien did an excellent job of it himself.
Bombora, the publisher Bombora has decided to take it upon themselves to bring McNeil’s work and work to Russians and has already published a variety of themed pieces, including writer David Kushner’s “Spent,” game critic Bernard Perron’s perspective on the idea of Silent Hill, the detailed guide to “Video Game Chronicles” and on. In the past, Bombora has already released the second book on DOOM written by American author Dan Pinchbeck (another localized book about DOOM by Bombora was written by Kushner).
In essence, this is not the first time the publisher has worked on books for gamers, as seen in their approach to the design of books and the quality of the translation. Although there are some common phrases and colloquial expressions such as LOL, the book is fresh and simple to read.
Because I’m not an avid book reviewer and rarely write reviews for my most-loved books, I’ll review and analyze. Hey! Listen! from the point of view of a typical book reader who, over time, develops preferences regarding printing.
The first thing I’ll need to decide over is the quality of the papers. The sheets are white and stiff; however not dense enough. The characters on the back, as well as the characters on the page below, are visible. The text on the other side does not overshadow the main text, but it is still noticeable.
Its cover reads “Hey! Listen!” and is composed of flexible cardboard. It barely folds. However, it is very easy to scratch. The binding is very soft and sturdy. However, the blocks are joined and look like they’re falling apart. The illustrations highlight the book’s contents; overall, it looks amazing on the shelves with the other books in my collection.
The book’s subject matter
The annotation doesn’t mislead readers. The writer is, in fact, reading from an eagle’s view. The story’s starting date back to the time before video games didn’t exist in the sense of a game, and the competition in the entertainment business forced entrepreneurs to find inventive ways to draw attention to their viewers.
To be honest, I didn’t feel much enthusiasm for investigating the timeline of events leading up to the appearance of game consoles (the author was unable to connect to them, either. The book’s ending is towards the end of the 1990s). Naturally, I’m a huge fan of retrogaming, but I wasn’t prepared to get into the details.
It was even more enjoyable to be pleasantly surprised by how, enthralled by the simple narrative style which McNeil appears to address the reader as if he were in midway through “Hey! Listen!” and I didn’t even notice it. I’ll admit that I was more impressed by the author’s ability “bore” readers rather than by the wealth of interesting information.
I’ve got to add
It was still interesting to find out what game was the precursor to pinball and how it affected the beginning of arcade games. This is where the creators of SEGA and Atari began, what Nintendo came up with, the idea of the monetization system, how it was created and what the first console game and the very first PVP game were, and so on.
If you happened to be born in the 90s, you may have flashbacks of your youth at the beginning of the book.
Do you remember, for instance, that heavy Soviet submachine gun that simulated the periscope of a submarine? The book provides a fascinating background of its foreign-made prototype and other tube-based devices that you might have encountered in the past. In honor of this unique “ticket into the past” for McNeil and the “Bombora,” we’d like to extend an appreciation in particular.
What I enjoyed about it
This author has a charming spirit of humor. It is apparent that he has been long and effectively engaged in satire and understands how to tell jokes in time to break up the monotony of information flow. In addition, McNeil can insert jokes into footnotes. He’s not constantly hitting the mark, and occasionally his overshoots are even more pronounced. However, it’s the way he approaches it that makes his tale enjoyable and entertaining.
A translator for Bombora has translated all this English humor for the reader. He captures the mood of the writer perfectly. The text doesn’t sense any “machine” All sentences are clear and well composed, an absolute master of his trade.
I also appreciated that certain chapters are separated in the margins so the reader can look over them and take them in. These are typically the most important piece of the long chain of information. It’s a piece of the puzzle to which it is easy to join each other to ensure that the overall image is not too large yet coherent.
What I didn’t enjoy
The primary thing to know is that McNeil did not conduct the necessary fact-checking. The writer sifts through accessible sources available on the Web, locates them in old forum articles and other articles, and presents the reader with them in a very measured manner to ensure that the reader does not become bored.
This method makes a journey through the history of video games fascinating however it is rather superficial. It’s not negative, as it depends on the reader’s expectations.
This is why I would not listen to “Hey! Listen!” as a complete and reliable guide to the evolution gaming business. However, I would strongly recommend it as an introductory guide to the subject. In any case, I would not trawl through Internet sources to look up many heads because of my curiosity; however, If McNeil intends to accomplish this, then why wouldn’t he?
Also, in other words, if you’re anything like me, before reading “Hey! Listen!” You might be interested in reading a complete book that lays out chronological information about the origins and growth of the game industry. I’m confident that much (just like the school curriculum) will be contingent on how you present the information in this book. McNeil and Bombora, according to me, were able to do it very well.