How Cyberpunk 2077 looks and feels on PS5 Review

The long-running Cyberpunk 2077 finally got a patch 1.5 and with it was the launch of the version native to the game on PlayStation 5 and Xbox Series X|S. We’ve tried the game on nextgen and are now willing to share our experience with you.

  • Producer: CD Projekt RED
  • Publisher: CD Projekt RED
  • Date of release: MS, PS4, Xbox One – December 10 2020. PS5, Xbox Series X|S from February 15 to February 15, 2022.

Cyberpunk 2077 wasn’t a success using consoles right from the start. Consider the notorious instance that resulted in that PS4 version being pulled off the market after being released and then not returning on the PS Store until six months afterward. In addition, the game was played with PS4 and Xbox One with low resolution, and frame rates could be reduced to 15 frames per second which isn’t much to discuss the enjoyment of gaming with this speed.

In early 2022, the issue was corrected slightly with patches, and on February 1, Cyberpunk 2077 was released on PS5 and Xbox Series X. Naturally, it was also available on next-gen consoles before this but only in backwards compatibility and with no updates for the next generation. However, players can now play an original version of the game, and it’s not a penny to upgrade PS4 or Xbox One owners.

Cyberpunk 2077 is loaded quickly from your SSD console – just 10 seconds. Swift movement is no problem – you don’t need to be distracted by your phone since V is already on the point of departure.

The developers have also included support for the DualSense gamepad’s features. They’re well implemented on the battlefield: when you fire the triggers, they resist – and in various ways dependent on the kind of weapon. You must hit the gas while driving a car at high speed, and collisions with the obstacles are transferred to your hands through the vibration. The smartphone’s ringtone sounds directly from the controller’s speakers – and the character is referred to frequently.

More vehicles are on the streets in the version for consoles, and more pedestrians are on sidewalks. The latter also react more positively toward the gamer. At a minimum, they’re less likely to be in a state of stupor as the gunfire begins and then scatter; however, some still look terrified and crouch. NPCs also learn to avoid obstacles more effectively and interact with V; for instance, they’ll quickly walk away or become angry when the main character begins to nag them. They may even engage in an argument.

There are lots of other modifications in the other areas. From the ability to alter the look of your apartment and the way it is rented and the growth in romantic relations (for instance, if you’re having an affair with a Panamanian girl, V will send his shower photos) and new photos for the photo mode. Also, new weapons in the store, enhancements to the balance of the economy, and other minor improvements. The whole thing, of course, applies to players playing the PC version that received the addition of 1.5.

Cyberpunk 2077 now looks the how it was intended to appear in 2020, and compared with the release version; it’s an obvious improvement. The developers have addressed several issues, and they’re expected to get things going and not wait more than a whole year for an update.

If you shut your eyes from what’s transpired to the game thus far and you’ll find it’s an acceptable product. It’s still a bit prone to bugs; indeed, in massive fun, you’ll never see them to the very end, but it’s reliable and stable, with no breaking bugs or crashes. So if you’re still thinking about an excursion towards Knight City – perhaps now you’ll be able to visit.

Up until March 15 you can download the Cyberpunk 2077 , a demo version for PS5 as well as Xbox Series X, which includes 5 hours of play time, with no restrictions on content. If you decide to purchase the complete version you’ll be able take the achievements you’ve have made during the demo into it.

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