The forthcoming horror game by Tango Gameworks and Bethesda looks very intriguing. The game’s plot is a mystery, as is the gameplay, including its trailers, which fail to give an enlightening outline of how you can play it. After attending the private presentation held by Bethesda, the Bethesda company, we learned many things about Ghostwire: Tokyo got to grasp the basic concepts of game mechanics and are now ready to share our thoughts with you in the video preview.
- Producer: Tango Gameworks
- Publisher: Bethesda
- Please note: Spring 2022
Japanese company Tango Gameworks is responsible for both the components of the excellent thriller The Evil Within – these are the guys who are masters at scaring. Ghostwire Tokyo will be the creators’ third effort, and it appears that it’s going to get even scarier. The irrational imagination of the game creators will be at full throttle. The players eagerly await the encounter with ghosts of every kind and various creepy creatures, and they’ll fight the ghosts with spells.
The interesting thing is Ghostwire: Tokyo evolved from The Evil Within 3: The developers initially worked on a sequel, but during the process, they realized that the new game was far from the previous games and decided to create an entirely different game.
The man uses a technique known as “Ethereal weave.” It’s akin to binding magical threads by slipping his hands; Akito encompasses the ghosts using invisible bonds, pulling them and preventing them from letting them go until he reveals their essence and takes them into the realm of the other.
Akito employs different elements of attack according to the circumstances. The wind is an excellent option for quick and precise shots; winds swoop at ghosts just like shotgun bullets. Water is the best weapon for up-close attacks. If you can draw an analogy between guns, you’re talking about a gun. In addition, fire can strike your adversaries with a destructive force similar to that of the rocket launcher. Finally, the earth helps defend against attacks.
Akito can visit a shop filled with consumables after the mysterious fog descends upon Tokyo (which resulted in the disappearance of humans and the appearance of Yokai). Yokai). The shopkeeper, a cute cat, flying around, can even be petted. For instance, souls can also be offered up for sacrifice at altars to boost health. Skills points are then spent on upgrading the character. No details have been provided yet, but the skills tree does not seem to be that extensive. It is also possible that we did not see all the abilities.
At first glance, the game’s combat system seems a bit slow. The game’s dynamics are not felt like a large portion of the game is spent fighting one enemy. You will likely be able to test the combat system on your acquaintances, and it’s way not yet time to make any conclusions from the demo.
In terms of visuals, this game is a worthy next-gen game. It’s beautiful as it’s full of reflections and particles, as well as volumetric fog and intricate lighting. Ray tracing support is also confirmed.
This could impact the requirements of the system for the title, which is quite modest.
“Minimums” or “minimums” include the Intel Core i7-4770K or AMD Ryzen 5 2600 processor with 12GB of RAM, and a graphics card that is not more then NVIDIA GTX 1060, or AMD RX 5500XT.
The system requirements recommended are an Intel Core i7-6700, or AMD Ryzen 5 2600-level processor with 16GB of RAM as well as a graphic card not lower than NVIDIA GTX 1080 or AMD 5600 XT. The game will require 20GB of memory.
The game will release for PC and PS5 on the 25th of March. Pre-orders are now open.