Since Ghost of Tsushima may thus probably be among the top ten beautiful games of the current generation, the game is incredibly clever in hiding its essential nature. When such effects are absent for a second, there’s no lighting across the surfaces, and no vibrant flowers are competing for attention. The plain textures reveal their nakedness in shadows. The objects appear unnaturally dull. The scenery is soft and not natural. Look toward the sunlight (gorgeous!) and then to the shady aspect (whew …), and you’ll instantly see the distinction.
With the continuous visual overload of the wind creating intricate patterns on the tall grass and trees that shake their branches like cheerleaders shaking their pompoms, it is difficult to think that the vast game world is an entire copy& paste army made up of the same plants, grasses, and trees. This is a result of has already resulted in rapid processing times for the PS4. With the SSD in the PS5, the problem is virtually eliminated. This is certainly amazing for an open-world game; however, in contrast to the Assassin’s Creed game, the game only saves a tiny portion of the time.
The latest DLC, The island of Iki
More interesting, in fact, this is the first significant DLC that is available within the Direct’s Cut. However, it is also available at the cost of 20 dollars to PS4 players. It is an entirely new action, which players can access after completing the first part, i.e., after approximately a third of the game. The game takes place Jin goes to the eponymous “Island that is Iki,” which is roughly the same size as an area in the main game. It also contains an equal amount of new content.
It is strikingly similar to the first Because Jin is a man with a personal relationship with his island home of Iki. When he was a kid, Jin was with his father in combat here, growing into the kind of man that he was to be, but at the same time, he made an error that deeply etched a mark on his soul, even to the present. To fix and heal it, he must get involved in an unholy alliance with the pirate gang. The game itself, set against the background of battle hullabaloo from the past and many other battle scenes, was a psychological tale of one man’s search for his path and moral compass that combines faithful adherence to the principles of principled pragmatism and morally flexible and goal-oriented pragmatism./p The DLC also excels at writing the narrative between the lines, asking about personal moral dilemmas, repentance, and the search for redemption. What may be laudable in intent and meant to be perceived as subtly human in-betweens falls somewhat flat, as is so often the case when father-son relationships are thematized in such stories; the depth thus claimed is, upon closer inspection, more akin to reflection on a puddle whose beautiful glow quickly reveals the bottom beneath the surface./p
The only one who is able to deal with the story in just three hours. The side missions to the story will add two more hours to that and are surprisingly little at 20 euros. As impressive and diverse as the story is undoubtedly presented, its briefness adds to the superficial impression. It is unadorned and hurries right to the finish rather than engaging in narrative flimsiness and navigating through a plot that simply recites the marshals who are in charge of its conflicts until it reaches the final solution, which is more like a typical side-quest rather than an epic story.