“Remember …” (or Know by heart) is a brand-new game from Russian studio Ice-Pick Lodge, which you may recognize from the classic “Mor (Utopia),” “Turgor,” “Knock Knock,” and Pathologic 2. A small group in the company designed the game; however, it’s small doesn’t deter this game’s story from remaining affecting and profound. So what is “remembering”? Remember by heart – we’ll provide you with the review.
- developer: Ice-Pick Lodge
- Publisher: Ice-Pick Lodge
- Please mark the date: February 10, 2022
The story in “Remember …” is set in the province of Kazan, a closed Russian town close to Kazan. Provincial So provincial that it could be crossed in just a few minutes, and residents can trust one another to the extent that they do not secure their homes.
This is the place where our protagonist Misha lives. Out of his five classmates, Misha was the one that hadn’t changed. He lives on his own and works a tedious job, and cannot find the motivation to alter his destiny. The other students – those who leftschool, just like the friends from school (which Misha never confessed to) Asya and his brothers Tema and Almaz and Almaz, who stayed, however, underwent a dramatic transformationsimilar to Mongol, “re-trained” from the status of a hooligan into a police officer.
“Remember …” is very atmospheric. The atmosphere changes as each game day progresses. In the beginning, it’s an exciting nostalgia for days when everyone was young and making an ice-skating snowman all day sitting in a massive Oak tree at the parks or walking till dawn. Characters can vividly recall captivating memories and stories – the viewer feels like he’s only a spectator and participant in the historical events. After that, however, the town itself feels intimately familiar, and the yellow autumn tones evoke a feeling of sadness.
Then, after longing for the release to happen, the participant is depressed. Although you don’t believe it until the end, the conclusion is predictable. Beautiful autumn is replaced by a cold, uninterested winter, making it easier to comprehend the events that have occurred. The last chord on the screen is Yekaterina Yashnikova’s track “We’d like to come back” …” which is guaranteed to make you feel a little sad.
In terms of emotions, “Remember …” – is a decisive game. It can affect players in various ways. For instance, I was astonished by the very notion of an apocalypse similar to this, regular and unavoidable and possibly more frightening than an alien attack or zombie invasion.
I didn’t find it appealing all that much for the purpose behind the film. I’m not particularly nostalgic about my childhood or the people I left, so the main message was irrelevant. I know what the writers were thinking of, however, and the reason “Remember …” can be painful, emotional, and heartbreaking for many of the characters. Nevertheless, despite its sad style, the conclusion of the story could be seen positively as leading towards a new beginning. In my opinion, at least. to believe that.
The worst part is the camera’s controls and behavior. The camera’s behavior is static. The hero moves away from where the gamepad takes him when you alter the angle. You must let go of the stick, then press again. Every screen. They change every couple of seconds. It’s pretty frustrating. the great thing is that the game can be played in about 4-5 hours, and the controls can’t make you feel snubbed.