FAR Changing Tides review – Will the boy find a new home Review

The FAR game Lone Sails, released in 2018, proved this “adventure” game genre could be robust, even though the game doesn’t explain the plot or any description of the events. The creators continued their concepts in the sequel, Changing Tides, but with a brand new hero, and the setting changed. I’ll write about in the review how the sequel was able to maintain the high standard and replicate the success.

  • Producer: Okomotive
  • Publisher:Frontier Foundry
  • Publisher:March 1, 2022

Some games don’t appear attractive at first. However, they contain treasures so valuable that they’ll leave a lasting impression on your mind. You don’t have to look far to locate an example. Take Journey as an example. The game was among the top games on the PS3 in its day and was nominated to win an honourary Grammy distinction.

Far: Changing Tides will not get nominations, but it’s a similar experience.

The game is a surprise right from the beginning. There’s no typical menu or introduction, plot twist, or other intros.

When we begin Changing Tides, we’re instantly lost in the story of a young boy that starts with his discovery in the middle of the wreckage of the sea. Unfortunately, the character’s identity and what he should do and what to do, aren’t described. The game has no text besides the short control tips, which means we’ll have to determine what’s happening in our way.

Within Changing Tides, the scorched deserts of Lone Sails are replaced by vast seas and stormy downpours, and a brand new character is the main protagonist; however, this game isn’t intended for those who are accustomed to everything being put on a plate; It encourages you to create an image of the world inside your head by yourself by relying on the most minute things that flash by within the backdrop.

The big flood? Maybe, but the people have adapted to a new environment, as evident by the homes constructed on the rock… And, oh how about the animals? Nature has been cleared enough for… What about the strange bas-reliefs that line the walls, with bizarre characters painted… Similar thoughts and images never stopped me from thinking about them.

The sequel is based on the gameplay from the original, but it’s also a platformer with simple puzzles. the transportation mode remains a huge steampunk-inspired ship.

The ship isn’t only a vehicle and a collection of gameplay mechanics I immediately discovered and fell in love with. At first, it appears easy and dull – raises the sails, changes to the direction of the wind, and then sail away. Then we come across the first obstacle. after completing a simple task and reopening steam engines, we embark on our Ark.

The image becomes more fascinating as we learn to speed up our swimming, and other debris shouldn’t pose an issue.

Then it is discovered that the vessel can be completely submerged, learn about the fascinating underwater world and discover innovative ways to address new issues. The ship gets better with each passing day and feels fantastic without the RPG components and parameters.

To keep your boat in the water, you need to work hard, moving from one area of the ship to the next, keeping an eye on engine malfunctions, collecting debris from the sea, and recycling the energy… It’s not easy initially. However, you soon learn to get familiar with it.

Furthermore, Changing Tides doesn’t try to confuse complex puzzles even though they are found frequently. The puzzles are straightforward and based on physics. you only need to click to pull, drag, or do other basic actions.

The game will make you think because there aren’t any clues, aside from all interactive objects highlighted in colors. In a storm, when the vessel is towed back? Then you should submerge the ark in water. Then, it’ll be much easier. Do you not have any materials to fuel the furnace? You can try to pull back the sails so that they won’t stand still. Therefore, the game is simple and non-intrusive, yet it inspires you to participate in the boy’s adventures without reading a single word of text.

The game would not be as exciting without the visuals and music that has been through to the finals of the Music+Sound Awards 2021? The first impression is not the most appealing, but later, the horizons are opened with deep, detailed details where they ought to be, a wide variety of drawings… and thanks to the absence of a user interface, each frame doesn’t look as if it’s a photograph.

The music is an entirely different aspect. It’s beautiful, and the orchestral sequence focuses on an on-screen event every time, be it an abrupt storm (the music here is rather alarming) or the exploration of new perspectives that are also described by a soundtrack.

The only downside I’m able to mention is the visual bugs that make you fall a bit away from the fantasy world and into the real world. For instance, a sailing boat may pass over an obstruction even though you would expect that it will break, and a water pipe can get stuck somewhere and then sloppily return to its spot.

In short, The FAR series: Changing Tides is an assured sequel that will draw fans of slow-paced and thrilling adventures. The creators have addressed the minor flaws of the first (for instance, the story is much more readable) and have improved on what worked well while preserving the most critical aspect is the essence of the game they came up with. What else do you require to make a game that is nearly perfect?

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