Edge Of Eternity Test

The journey to reach the end goal proved tough right from the beginning. The first Kickstarter campaign fell short in 2013, as they couldn’t even get close to the goal of $200,000. Following that, the creator decided to pursue a different project and came up with Hover: Revolt of Gamers as a tribute to the notorious graffiti game Jet Set Radio.

As of 2015, Midgar Studio tried again and launched a second Kickstarter campaign for Edge of Eternity, with a lot of success. The team earned $160,000, and they even secured the legendary musician Yasunori Mitsuda (Xenogears) as co-composer. So, nothing could have stopped the possibility of a role-playing game hit … Or?

The pain of an Emo hero

Darion doesn’t have it easy. On the other hand, he slowly loses his beloved friends during a fight against the vicious Archelites, and on the other hand, his mother is suffering from a fatal illness that is utilized as an attack on the body by enemies. So Darion, a reluctant hero, sets forth with the help of his sibling Selene to find an answer, tackling various side quests throughout the process in the usual manner of the role of a character in role-playing.

The tale of Edge of Eternity still sounds good on paper. However, it stumbles in its execution. The prologue, in particular, is not executed properly. The polygonal models of human characters appear old-fashioned, as does the dialog, which conveys an unintentional shame rather than any tension.

The story does improve; however, some of the flaws remain. Most importantly, Darion is not a very sympathetic character, and it’s hard to empathize with his character.

Playing combat in a role-playing manner with a dash of tactic

This game is an amalgamation of Xenoblade Chronicles and Final Fantasy. Most of the time, you’ll be traversing large areas and conversing with the people in the typical style of the genre and completing one or two side projects during your journey.

If you are in the middle of a city or the wilderness, you will always encounter dangerous creatures. Edge of Eternity then switches to a battle screen that borrows from Final Fantasy’s Active Time Battle system. Also, there’s a distinct timeline for each enemy and character. If one timeline is empty and the associated character takes one turn.

The options you have are regular attacks and applying magic or valuable items like healing potions. Additionally, every battlefield scene can be divided into several hexagons so that you can move your team. So, you can put yourself behind an opponent to inflict more damage or get away from an attack path as quickly as you can. Also, there are occasions when weapons are unique to the area (for instance, a type of catapult) within the terrain, and you can use them to reach them and resulting in a significant amount of damage if you strike them.

The combat system sounds intriguing in theory. It appears to be quite multi-layered. However, the application is not up to scratch. In the first place, the controls are quite difficult to use, which is why even the most basic battles can require a considerable duration.

Excellent music, but weak technology

The gorgeous music, the majority of it composed by Cedric Menendez and Mitsuda’s guest appearances, is one of the game’s few positive aspects. It’s a different tale with the sound effects that are fake and unsuitable, especially in combat, and can gnaw at the mood.

In addition, the technology creates an unimpressive impression overall and is probably due to the mix of huge goals and a small budget. The game is still stylish and appealing in instills, particularly in the cityscapes or the large meadows with their lush purple trees. In motion, however, some areas feel stiff or dull.

You’ll come across various bugs at times, for instance, two pieces of music being played simultaneously and an enemy that isn’t on top of a heap of snow. Or, one thing or another that doesn’t move even during a fight.

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